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<blockquote data-quote="Mal Malenkirk" data-source="post: 5368293" data-attributes="member: 834"><p>[sblock=Dante]</p><p></p><p></p><p>A bit late to retcon all these rounds of inactivity but I'll make him attack the Swordmage for this turn.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2752837/" target="_blank">Virgil vs Swordmage (1d20+8=11, 1d8+3=6)</a> miss</p><p>[/sblock]</p><p></p><p>[sblock=Renquist]What is that Forced shift business that allowed you to stand up and shift in the just one move? Not an issue since the attacked missed but I want to know if you have a power that allows you to do that because I see none.[/sblock]</p><p></p><p>Behold the might of the master wizard Ashir! Enemies fall like wheat before the scythe of his magic. The tides turn as the powerful shard monster and an archer fall to the fiery creations of the wizard.</p><p></p><p>On the other end of the field, things are perilous but stabilizing, looking up even.</p><p></p><p>-''Uh... Hey Nementah, thanks for covering me. Now, could you step aside?'' says Ibram, finally back to the land of the living.</p><p></p><p></p><p>[OOC]Nementah: Several people could trigger your power this turn. All of them, really; the two maniac, the scimitar dudes and the goon. None are attacking you though.[/OOC]</p><p></p><p>[sblock=Action]</p><p><a href="http://invisiblecastle.com/roller/view/2752860/" target="_blank">Ibram save (1d20=14)</a> Ibram's save from previous turn.</p><p></p><p>Swordmage</p><p><a href="http://invisiblecastle.com/roller/view/2752862/" target="_blank">Sword Burst vs 1:Rocco 2:Virgil (1d20+8+2=29, 1d20+8=14, 1d6+6-2=10)</a> I again used -2 instead of -4 for DR, damage is 8</p><p>Move: Shift TPL</p><p></p><p>Lonely Goon</p><p>Shift TPL</p><p><a href="http://invisiblecastle.com/roller/view/2752865/" target="_blank">Goon vs Rocco (1d20+11=30)</a> 2 damage (their damage increase to 6 when the target is bloodied)</p><p></p><p>Maniacs (north)</p><p><a href="http://invisiblecastle.com/roller/view/2752869/" target="_blank">Scimitar attack vs Virgil (1d20+10+2=16, 1d8+6-4=3, 1d20+10+2=16, 1d8+6-4=9)</a></p><p>He gets two attack vs CA</p><p>Move: Shift TPL</p><p></p><p>Maniac (south) and now flanking Renquist</p><p>Move: TPL</p><p><a href="http://invisiblecastle.com/roller/view/2752873/" target="_blank">Vs Renquist (1d20+10+2=14, 1d8+6-4=6, 1d20+10+2=24, 1d8+6-4=8)</a></p><p></p><p>Archers</p><p><a href="http://invisiblecastle.com/roller/view/2752875/" target="_blank">1: vs Rocco 2: vs Ashir (1d20+9=19, 1d10+5=8, 1d20+9=12, 1d10+5=13)</a></p><p></p><p>Ashir is ridiculously lucky in every way! 4 dmg on Rocco.</p><p>[/sblock]</p><p></p><p>[sblock=S&S]</p><p>Dante 22/37 Resist 4, AP spent, - 2HS Unconscious (save ends)</p><p>Ibram 25/40 Resist 4 Unconscious (save ends), AP spent</p><p>Nementah 27/35 Resist 4 AP spent -2 HS, +2 def TENT</p><p>Renquist 12/37, Resist 4, AP Spent, -1 HS, Bl.wea.</p><p>Rocco 10/43 Resist 4, AP spent, Marked (Swordmage) </p><p>Virgil 20/46 Resist 4,</p><p></p><p>Magma Beast: 1/19</p><p></p><p>Max: 27/42, AP spent, -1HS</p><p>Haruka: 29 +9 /56, </p><p>Ashir: 21/38 slowed TENT, -1 HS, slowed TENT</p><p></p><p>Shard Glass Monster: dead/154 Cursed, AP spent, Tyr.Thr, Ongoing 5</p><p>Swordmage: 26/90 quarry, AP spent, Marked (Rocco)</p><p>Archer N12: dead/44 cursed</p><p></p><p>*I have no clue why I had that Goliath at 20 in the previous S&S. I count 12 dmg from Tyranical Threat, 11 from Max's last attack, 19 from the magma beast and 10 from the fire sphere. Total: 52 dmg so 13 left.</p><p></p><p></p><p>Goons (G)</p><p>Perception 14; </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 20; Fortitude 17, Reflex 18, Will 17</p><p>Speed 6,</p><p>OA: +11 vs AC; 5 damage (6 damage against a bloodied target). </p><p></p><p>Elf Archer</p><p>Perception 22; low-light vision</p><p>HP 44; Bloodied 22</p><p>AC 17; Fortitude 14, Reflex 18, Will 15</p><p>OA: +8 vs AC; 1d8+3 damage (if longsword is drawn). </p><p></p><p>Scimitar Wielding Maniacs (white token with ninja type) </p><p>Perception 15; low-light vision</p><p>HP 62; Bloodied 31</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14). </p><p></p><p>Shard Monster</p><p>Perception 16; truesight</p><p>Emotion bending aura 1; enemies grant combat advantage while in the aura.</p><p>HP 154; Bloodied 77</p><p>AC 21; Fortitude 18, Reflex 20, Will 19</p><p>OA: Quick Illusion (standard, at-will) Illusion, Psychic</p><p>+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone. </p><p></p><p>Lightning Genasi Swordmage</p><p>Perception 13</p><p>HP 90; Bloodied 45</p><p>Resist Thunder and Lightning 5</p><p>AC 19; Fortitude 16, Reflex 15, Will 15</p><p>OA: Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d8+4 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5368293, member: 834"] [sblock=Dante] A bit late to retcon all these rounds of inactivity but I'll make him attack the Swordmage for this turn. [url=http://invisiblecastle.com/roller/view/2752837/]Virgil vs Swordmage (1d20+8=11, 1d8+3=6)[/url] miss [/sblock] [sblock=Renquist]What is that Forced shift business that allowed you to stand up and shift in the just one move? Not an issue since the attacked missed but I want to know if you have a power that allows you to do that because I see none.[/sblock] Behold the might of the master wizard Ashir! Enemies fall like wheat before the scythe of his magic. The tides turn as the powerful shard monster and an archer fall to the fiery creations of the wizard. On the other end of the field, things are perilous but stabilizing, looking up even. -''Uh... Hey Nementah, thanks for covering me. Now, could you step aside?'' says Ibram, finally back to the land of the living. [OOC]Nementah: Several people could trigger your power this turn. All of them, really; the two maniac, the scimitar dudes and the goon. None are attacking you though.[/OOC] [sblock=Action] [url=http://invisiblecastle.com/roller/view/2752860/]Ibram save (1d20=14)[/url] Ibram's save from previous turn. Swordmage [url=http://invisiblecastle.com/roller/view/2752862/]Sword Burst vs 1:Rocco 2:Virgil (1d20+8+2=29, 1d20+8=14, 1d6+6-2=10)[/url] I again used -2 instead of -4 for DR, damage is 8 Move: Shift TPL Lonely Goon Shift TPL [url=http://invisiblecastle.com/roller/view/2752865/]Goon vs Rocco (1d20+11=30)[/url] 2 damage (their damage increase to 6 when the target is bloodied) Maniacs (north) [url=http://invisiblecastle.com/roller/view/2752869/]Scimitar attack vs Virgil (1d20+10+2=16, 1d8+6-4=3, 1d20+10+2=16, 1d8+6-4=9)[/url] He gets two attack vs CA Move: Shift TPL Maniac (south) and now flanking Renquist Move: TPL [url=http://invisiblecastle.com/roller/view/2752873/]Vs Renquist (1d20+10+2=14, 1d8+6-4=6, 1d20+10+2=24, 1d8+6-4=8)[/url] Archers [url=http://invisiblecastle.com/roller/view/2752875/]1: vs Rocco 2: vs Ashir (1d20+9=19, 1d10+5=8, 1d20+9=12, 1d10+5=13)[/url] Ashir is ridiculously lucky in every way! 4 dmg on Rocco. [/sblock] [sblock=S&S] Dante 22/37 Resist 4, AP spent, - 2HS Unconscious (save ends) Ibram 25/40 Resist 4 Unconscious (save ends), AP spent Nementah 27/35 Resist 4 AP spent -2 HS, +2 def TENT Renquist 12/37, Resist 4, AP Spent, -1 HS, Bl.wea. Rocco 10/43 Resist 4, AP spent, Marked (Swordmage) Virgil 20/46 Resist 4, Magma Beast: 1/19 Max: 27/42, AP spent, -1HS Haruka: 29 +9 /56, Ashir: 21/38 slowed TENT, -1 HS, slowed TENT Shard Glass Monster: dead/154 Cursed, AP spent, Tyr.Thr, Ongoing 5 Swordmage: 26/90 quarry, AP spent, Marked (Rocco) Archer N12: dead/44 cursed *I have no clue why I had that Goliath at 20 in the previous S&S. I count 12 dmg from Tyranical Threat, 11 from Max's last attack, 19 from the magma beast and 10 from the fire sphere. Total: 52 dmg so 13 left. Goons (G) Perception 14; HP 1; a missed attack never damages a minion. AC 20; Fortitude 17, Reflex 18, Will 17 Speed 6, OA: +11 vs AC; 5 damage (6 damage against a bloodied target). Elf Archer Perception 22; low-light vision HP 44; Bloodied 22 AC 17; Fortitude 14, Reflex 18, Will 15 OA: +8 vs AC; 1d8+3 damage (if longsword is drawn). Scimitar Wielding Maniacs (white token with ninja type) Perception 15; low-light vision HP 62; Bloodied 31 AC 19; Fortitude 18, Reflex 17, Will 16 OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14). Shard Monster Perception 16; truesight Emotion bending aura 1; enemies grant combat advantage while in the aura. HP 154; Bloodied 77 AC 21; Fortitude 18, Reflex 20, Will 19 OA: Quick Illusion (standard, at-will) Illusion, Psychic +11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone. Lightning Genasi Swordmage Perception 13 HP 90; Bloodied 45 Resist Thunder and Lightning 5 AC 19; Fortitude 16, Reflex 15, Will 15 OA: Longsword (standard, at-will) Weapon +10 vs AC; 1d8+4 damage. [/sblock] [/QUOTE]
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