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<blockquote data-quote="renau1g" data-source="post: 5511719" data-attributes="member: 54810"><p>Seeing Rocco battling alone Ashir moves forward a bit, still staying next to his iron defender for now. </p><p></p><p>His staff bursts into flames as a sphere of fire appears behind the devils, <span style="color: SandyBrown">"Your infernal protection to fire does nothing to one who's unlocked your secrets hellspawn!"</span> Ashir roars, the flames wash over the devil and cause tremendous damage. </p><p></p><p><span style="color: SandyBrown">"Still standing, huh?"</span> The mage quips, then incants a few words of power and a beast from the lower planes, a magma beast shaped like a large hunting cat appears behind the devil. The creature is disoriented from the planar travel though and cannot harm the pain devil. For his part of the bargain, Ashir feels the weight of the summons slow his steps.</p><p></p><p>[sblock=ooc]</p><p>*Mal - 2 comments:</p><p>1) When did the Iron Cohort get hit? I didn't see anything in the round update</p><p>2) Ashir should be at 7thp (from the restfull bedroll)</p><p></p><p>Move: North 2 squares, E 1 square</p><p>Standard: Summon Flaming Sphere at 2 squares north of Rocco (still adjacent to P, 1-2) - <a href="http://invisiblecastle.com/roller/view/2957155/" target="_blank">vs ref (paind devil); fire (1d20+14=34, 2d6+15=18)</a><a href="http://invisiblecastle.com/roller/view/2957156/" target="_blank">Crit fire (1d6=1)</a> crits for 28 fire damage. </p><p>Minor: Summon Magma Beast 1 square NW of P1.</p><p></p><p>At end of turn the intrinsic action takes effect for the beast - attacks closest creature (P1) - <a href="http://invisiblecastle.com/roller/view/2957158/" target="_blank">vs ref (P1); fire (1d20+14=16, 1d10+15=16)</a> miss, but Ashir is SLOWED TENT.</p><p></p><p>Anyone starting adjacent to the sphere takes <a href="http://invisiblecastle.com/roller/view/2957161/" target="_blank">fire (1d4+13=15)</a> damage</p><p></p><p>*Planned Immediate Interrupts:</p><p></p><p>1) If Ashir is attacked by melee attack from enemy, use interrupt to switch target to construct (AC 25).</p><p>[/sblock]</p><p></p><p>[sblock=L4W Ashir]</p><p>Init: +5 Speed: 6 Perception:14 Insight: 14</p><p>AC: 23 NAD:23/22/20</p><p>HP: 50/50+7thp Surges: 7/7 Surge Value: 11 AP: 0</p><p>Languages: Common, Primordial</p><p>Str:20 Dex:12 Wis:13 Con:12 Int:20 Cha:8</p><p></p><p>Opportunity Attack: +13 vs. AC, 1d8+6 damage (Crit 1d6+14)</p><p></p><p>Powers:</p><p>Cantrips</p><p>Arc Lightning</p><p>Winged Horde</p><p>Magic Missile</p><p><s><span style="color: red"> Grasping Shadows (Skewering Spikes)</span></s></p><p><s><span style="color: red"><s>Lightning Bolt (Corrosive Mist)</s></span></s></p><p><s><span style="color: red"><s>Fire Shroud (Colour Spray)</s></span></s></p><p><s><span style="color: red"><s><s>Promise of Storms</s></s></span></s></p><p><s><span style="color: red"><s><s><s>Shield (Mystical Debris)</s></s></s></span></s></p><p><s><span style="color: red"><s><s>Second Wind</s></s></span></s></p><p><s><span style="color: red"><s><s>Sustaining Cloak +2</s></s></span></s></p><p><s><span style="color: red"><s><s><s>Stoneskin Robes +2</s></s></s></span></s></p><p><s><span style="color: red"><s><s><s></s></s></s></span><s><s><s> <s><span style="color: gray">Flaming Sphere (Arcane Whirlwind)</span></s><span style="color: gray"></span></s></s></s></s></p><p><s><s><s><s><span style="color: gray"><s>Summon Magma Beast (Stinking Cloud)</s></span></s></s></s></s></p><p><s><s><s><s><span style="color: gray"><s>Summon Iron Cohort (Wizard's Escape)</s></span></s></s></s></s></p><p><s><s><s><s><span style="color: gray"><s>Flaming Staff +1</s></span></s></s></s></s></p><p><s><s><s><s><span style="color: gray"><s><s>Restful Bedroll</s></s></span></s></s></s></s></p><p><s><s><s><s><span style="color: gray"><s></s></span><s></s></s></s></s></s></p><p><s><s><s><s><s></s></s></s></s></s></p><p><s><s><s><s><s>[/sblock]</s></s></s></s></s></p></blockquote><p></p>
[QUOTE="renau1g, post: 5511719, member: 54810"] Seeing Rocco battling alone Ashir moves forward a bit, still staying next to his iron defender for now. His staff bursts into flames as a sphere of fire appears behind the devils, [COLOR="SandyBrown"]"Your infernal protection to fire does nothing to one who's unlocked your secrets hellspawn!"[/COLOR] Ashir roars, the flames wash over the devil and cause tremendous damage. [COLOR="SandyBrown"]"Still standing, huh?"[/COLOR] The mage quips, then incants a few words of power and a beast from the lower planes, a magma beast shaped like a large hunting cat appears behind the devil. The creature is disoriented from the planar travel though and cannot harm the pain devil. For his part of the bargain, Ashir feels the weight of the summons slow his steps. [sblock=ooc] *Mal - 2 comments: 1) When did the Iron Cohort get hit? I didn't see anything in the round update 2) Ashir should be at 7thp (from the restfull bedroll) Move: North 2 squares, E 1 square Standard: Summon Flaming Sphere at 2 squares north of Rocco (still adjacent to P, 1-2) - [url=http://invisiblecastle.com/roller/view/2957155/]vs ref (paind devil); fire (1d20+14=34, 2d6+15=18)[/url][url=http://invisiblecastle.com/roller/view/2957156/]Crit fire (1d6=1)[/url] crits for 28 fire damage. Minor: Summon Magma Beast 1 square NW of P1. At end of turn the intrinsic action takes effect for the beast - attacks closest creature (P1) - [url=http://invisiblecastle.com/roller/view/2957158/]vs ref (P1); fire (1d20+14=16, 1d10+15=16)[/url] miss, but Ashir is SLOWED TENT. Anyone starting adjacent to the sphere takes [url=http://invisiblecastle.com/roller/view/2957161/]fire (1d4+13=15)[/url] damage *Planned Immediate Interrupts: 1) If Ashir is attacked by melee attack from enemy, use interrupt to switch target to construct (AC 25). [/sblock] [sblock=L4W Ashir] Init: +5 Speed: 6 Perception:14 Insight: 14 AC: 23 NAD:23/22/20 HP: 50/50+7thp Surges: 7/7 Surge Value: 11 AP: 0 Languages: Common, Primordial Str:20 Dex:12 Wis:13 Con:12 Int:20 Cha:8 Opportunity Attack: +13 vs. AC, 1d8+6 damage (Crit 1d6+14) Powers: Cantrips Arc Lightning Winged Horde Magic Missile [s][color=red] Grasping Shadows (Skewering Spikes) [s]Lightning Bolt (Corrosive Mist) Fire Shroud (Colour Spray) [s]Promise of Storms [s]Shield (Mystical Debris)[/s] Second Wind Sustaining Cloak +2 [s]Stoneskin Robes +2 [/s][/s][/s][/color][s][s][s] [s][color=gray]Flaming Sphere (Arcane Whirlwind)[/color][/s][color=gray] [s]Summon Magma Beast (Stinking Cloud)[/s] [s]Summon Iron Cohort (Wizard's Escape)[/s] [s]Flaming Staff +1 [s]Restful Bedroll[/s] [/s][/color][s] [/sblock][/s][/s][/s][/s][/s] [/QUOTE]
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