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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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<blockquote data-quote="Wife Of Meepo" data-source="post: 5968008" data-attributes="member: 6687049"><p>Having managed to group three of the goliaths together, Ilex lets loose another spell hoping to hinder their ability to fight. </p><p></p><p></p><p>[sblock=details]</p><p>[ooc]</p><p>I had decided to AP if I could target 3 goliaths in the AP attack. IF DM Saves were used Ilex would not AP. I will use my saves and Ilex will AP[/ooc]</p><p> </p><p>Here are my saves for the goliaths. Both failed Ilex will AP. </p><p></p><p>Push EGR1 to L6 save Failed</p><p>Push EGR2 to K7</p><p>Push EGR3 to M5 save Failed</p><p><a href="http://invisiblecastle.com/roller/view/3604373/" target="_blank">EGR1 and EGR3 Save vs. Push into water. (1d20=8, 1d20=4)</a> </p><p></p><p>Here is my Action Point action.</p><p></p><p>Stone Blood (At-Will Standard Area burst 1 in 10 ✦ Arcane, Implement, Transmutation) Wizard Attack 1</p><p>Target: Each creature in burst</p><p>Attack: +6 vs Fortitude</p><p>Hit: 1d6+5 damage and the target is slowed until the end of Ilex's next turn.</p><p><a href="http://invisiblecastle.com/roller/view/3604448/" target="_blank">Attk vs EGR1 – EGR2 – EGR3 (1d20+8=24, 1d20+8=18, 1d20+8=9)</a> </p><p>Hit EGR1 and EGR2</p><p><a href="http://invisiblecastle.com/roller/view/3604449/" target="_blank">Dmg for AP Stone Blood (1d6+5=10)</a></p><p></p><p>Hit EGR1 and EGR2 for 10 DMG [/sblock]</p><p></p><p></p><p></p><p>[sblock=Ilex's Stats]<strong>Ilex Cassine</strong> - Hammadryad Witch 3</p><p>Passive Perception 15, Passive Insight 20</p><p>AC 15, Fort 14, Reflex 16, Will 18</p><p>HP 28/28 Bloodied 14, Surge Value 7, Surges 8/8 Temp HP 4</p><p>Speed 6, Initiative +1</p><p>Action Points: 0, <span style="color: red">[]Second Wind</span></p><p>At-Will Powers: <span style="color: Green">Stone Blood</span>, </p><p><span style="color: Green">Hypnotism</span>, </p><p><span style="color: Green">Light</span>, </p><p><span style="color: Green">Mage Hand</span></p><p>Encounter Powers: <span style="color: red">[]Chameleon's Mask</span>, </p><p><span style="color: red">[x]Hamadryad Aspects</span>, </p><p><span style="color: red">[x]Glorious Presence</span>, </p><p><span style="color: red">[]Herbal Healing</span>,</p><p><span style="color: red">[]Color Spray</span>,</p><p><span style="color: red">[]Spidersilk Mantle</span></p><p>Daily Powers: <span style="color: gray">[]Augury</span>, </p><p><span style="color: gray">[]Healing Word</span>, </p><p><span style="color: gray">[]Arcane Whirlwind</span>,</p><p><span style="color: gray">[]Feyswarm Staff</span>,</p><p><span style="color: gray">[]Flute of the Dancing Satyr</span>[/sblock]</p><p>[sblock=Luna's Stats]<strong>Luna</strong> - Moon Wisp Familiar</p><p>AC 17, Fort 15, Reflex 17, Will 19</p><p>HP 1/1</p><p>Status: Passive [x], Active []</p><p>Constant Benefits: Ilex gains +2 to Arcana and Nature</p><p>At-Will Powers: <span style="color: Green">Moon Wisp Radiance</span></p><p>Milestone Power: <span style="color: red">[]Moon Bite</span>[/sblock]</p><p>[sblock=Noctua's Stats]<strong>Noctua Ursus</strong> - Young Owlbear Companion</p><p>Status: [ ] summoned, [x]unsummoned</p><p>Ferocious Companion: Aura 1 - Allies gain a +2 power bonus to damage rolls against enemies in the aura.</p><p>Passive Perception 16, Passive Insight 19</p><p>AC 16, Fort 18, Reflex 14, Will 18</p><p>HP 16/16 Bloodied 8, Surge Value 4</p><p>Speed 6, Initiative +1[/sblock]</p></blockquote><p></p>
[QUOTE="Wife Of Meepo, post: 5968008, member: 6687049"] Having managed to group three of the goliaths together, Ilex lets loose another spell hoping to hinder their ability to fight. [sblock=details] [ooc] I had decided to AP if I could target 3 goliaths in the AP attack. IF DM Saves were used Ilex would not AP. I will use my saves and Ilex will AP[/ooc] Here are my saves for the goliaths. Both failed Ilex will AP. Push EGR1 to L6 save Failed Push EGR2 to K7 Push EGR3 to M5 save Failed [url=http://invisiblecastle.com/roller/view/3604373/]EGR1 and EGR3 Save vs. Push into water. (1d20=8, 1d20=4)[/url] Here is my Action Point action. Stone Blood (At-Will Standard Area burst 1 in 10 ✦ Arcane, Implement, Transmutation) Wizard Attack 1 Target: Each creature in burst Attack: +6 vs Fortitude Hit: 1d6+5 damage and the target is slowed until the end of Ilex's next turn. [url=http://invisiblecastle.com/roller/view/3604448/]Attk vs EGR1 – EGR2 – EGR3 (1d20+8=24, 1d20+8=18, 1d20+8=9)[/url] Hit EGR1 and EGR2 [url=http://invisiblecastle.com/roller/view/3604449/]Dmg for AP Stone Blood (1d6+5=10)[/url] Hit EGR1 and EGR2 for 10 DMG [/sblock] [sblock=Ilex's Stats][B]Ilex Cassine[/B] - Hammadryad Witch 3 Passive Perception 15, Passive Insight 20 AC 15, Fort 14, Reflex 16, Will 18 HP 28/28 Bloodied 14, Surge Value 7, Surges 8/8 Temp HP 4 Speed 6, Initiative +1 Action Points: 0, [color=red][]Second Wind[/color] At-Will Powers: [color=Green]Stone Blood[/color], [color=Green]Hypnotism[/color], [color=Green]Light[/color], [color=Green]Mage Hand[/color] Encounter Powers: [color=red][]Chameleon's Mask[/color], [color=red][x]Hamadryad Aspects[/color], [color=red][x]Glorious Presence[/color], [color=red][]Herbal Healing[/color], [color=red][]Color Spray[/color], [color=red][]Spidersilk Mantle[/color] Daily Powers: [color=gray][]Augury[/color], [color=gray][]Healing Word[/color], [color=gray][]Arcane Whirlwind[/color], [color=gray][]Feyswarm Staff[/color], [color=gray][]Flute of the Dancing Satyr[/color][/sblock] [sblock=Luna's Stats][B]Luna[/B] - Moon Wisp Familiar AC 17, Fort 15, Reflex 17, Will 19 HP 1/1 Status: Passive [x], Active [] Constant Benefits: Ilex gains +2 to Arcana and Nature At-Will Powers: [color=Green]Moon Wisp Radiance[/color] Milestone Power: [color=red][]Moon Bite[/color][/sblock] [sblock=Noctua's Stats][B]Noctua Ursus[/B] - Young Owlbear Companion Status: [ ] summoned, [x]unsummoned Ferocious Companion: Aura 1 - Allies gain a +2 power bonus to damage rolls against enemies in the aura. Passive Perception 16, Passive Insight 19 AC 16, Fort 18, Reflex 14, Will 18 HP 16/16 Bloodied 8, Surge Value 4 Speed 6, Initiative +1[/sblock] [/QUOTE]
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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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