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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5996933" data-attributes="member: 6684473"><p>The battle rages on! The remaining Bladelings charge Fhangrim's pets, dishing out a few additional puncture wounds, but both remain intact and on the material plane. Ilex meets the end of a wicked spear thrust that opens a gash in her side. Howling in victory, the goliath wielding that spear stabs Noctua, causing her to bleed profusely as well, but both manage to stay in the fight. Thinking his foe finished off and wanting fresh blood, the goliath facing off with Haaku turned his back and charged Fhangrim, a mistake Haaku was quick to capitalize on by raking his sword across the Goliath's back. Already incensed with blood rage, however, the Goliath continues his onslaught against the Gnoll and manages a heavy strike against the circus performer. Leather, having gotten the attention of the other Goliath, fought furiously to counter the spear thrust at him, but while his blades deflected the blow, they did not manage to steer it completely away from him, and he felt the searing pain of steel as it burrowed into his side, nearly dropping him. Furious that his companion ran away from a living enemy, the large orc swung his axe at neck level toward the unsuspecting Haaku. The desert dweller jumped back, thinking he had been able to dodge the attack...until he looked down and saw his life blood pooling in his shirt and felt the breeze of salty air on his neck wound...</p><p></p><p></p><p></p><p></p><p>[sblock=Actions]</p><p></p><p>[sblock=EBS21]</p><p>Move: Moves to W10</p><p>Standard: Charge Ursa Minor with Rusty Blade. Hits AC 22 for 5 damage, bloodying Ursa Minor. This triggers the effect of ORM's Incite the Mob aura as a free action.</p><p>Free: Rusty Blade vs Ursa Minor misses.</p><p>[/sblock]</p><p></p><p>[sblock=EBS23]</p><p>Move: Moves to X10</p><p>Standard: Charge Ursa Major with Rusty Blade. Hits AC 24 for 5 damage.</p><p>[/sblock]</p><p></p><p>[sblock=EGR10]</p><p>Standard: <span style="color: Red">Brutal Spear</span> vs Ilex. Hits AC 19 for 16 damage, bloodying Ilex. This triggers the effect of ORM's Incite the Mob aura as a free action.</p><p>Free: Bone Spear vs Noctua Ursa. Hits AC 21 for 12 damage.</p><p>[/sblock]</p><p></p><p>[sblock=EGR11]</p><p>Move: Moves to O11, triggering an OAtk from Haaku which hits AC 20 for 13 damage.</p><p>Standard: Charges Fhangrim, attacking around the fence to get at him. Hits AC 25 for 10 damage.</p><p>[/sblock]</p><p></p><p>[sblock=EGR12]</p><p>Standard: <span style="color: Red">Brutal Spear</span> vs Leather. Hits AC 19 for 17 damage.</p><p>[/sblock]</p><p></p><p>[sblock=ORM]</p><p>Standard: Battle Axe vs Haaku. Crits for 14 damage, dropping Haaku at exactly 0 hp.</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p></p><p>Current Statuses as of the end of Ilex's last turn. To be updated.</p><p></p><p>EBS:</p><p>13 - 20: Dead</p><p>21: 1/1 hp; Status: Normal</p><p>22: Dead</p><p>23: 1/1 hp; Status: Normal</p><p>24: Dead</p><p></p><p>EGR:</p><p>10: 31+5 tmp/34 hp; Status: Used <span style="color: Red">Brutal Spear</span></p><p>11: 26/34 hp; Status: Normal</p><p>12: 21/34 hp; Status: Marked by Leather, Slowed & Can't Shift TENT. Used <span style="color: Red">Brutal Spear</span></p><p></p><p>ORM: Has taken 13 damage / ??; Status: Normal</p><p></p><p></p><p>Ilex: 12/32 hp; Status: Bloodied; Targeted by E.S. (SoNT EGR10)</p><p>----- Noctua Ursa: 3/16; Status: Targeted by E.S. (SoNT EBS16)</p><p></p><p>Haaku: 0/30 hp; Status: Dying; Targeted by E.S. (SoNT EGR11); +2 Defenses UEoNT.</p><p></p><p>Leather: 3/31 hp; Status: Bloodied. Targeted by E.S. (SoNT EGR12); Used AP.</p><p></p><p>Fhangrim: 15/28 hp; Status: Normal</p><p>----- Ursa Major: 9/14 hp; Status: Normal</p><p>----- Ursa Minor: 4/14 hp; Status: Bloodied</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Creature Details]</p><p></p><p>[sblock=EBS]</p><p>Bladeling Minion 1/1 hp (never damaged on a miss)</p><p>AC 12; Fort 15; Reflex 14; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Rusty Blade (MBA): +4 vs AC; 5 damage</p><p>Javelin: Ranged 10/20; +4 vs AC; 5 damage</p><p>Triggered Actions:</p><p>Death Spikes (close burst 1): </p><p>Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst.</p><p>+5 vs Reflex; 9 damage</p><p>[/sblock]</p><p></p><p>[sblock=EGR]</p><p>Goliath (Standard) 34/34 hp</p><p>AC 13; Fort 14; Reflex 12; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage</p><p>Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage.</p><p>Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn.</p><p>[/sblock]</p><p></p><p>[sblock=ORM]</p><p>Orc Raid Master ?/? hp</p><p>AC 16; Fort 15; Reflex 13; Will 14</p><p>Traits:</p><p>Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action.</p><p>Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM.</p><p></p><p>Standard Actions:</p><p>Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square.</p><p>Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead.</p><p>Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round.</p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5996933, member: 6684473"] The battle rages on! The remaining Bladelings charge Fhangrim's pets, dishing out a few additional puncture wounds, but both remain intact and on the material plane. Ilex meets the end of a wicked spear thrust that opens a gash in her side. Howling in victory, the goliath wielding that spear stabs Noctua, causing her to bleed profusely as well, but both manage to stay in the fight. Thinking his foe finished off and wanting fresh blood, the goliath facing off with Haaku turned his back and charged Fhangrim, a mistake Haaku was quick to capitalize on by raking his sword across the Goliath's back. Already incensed with blood rage, however, the Goliath continues his onslaught against the Gnoll and manages a heavy strike against the circus performer. Leather, having gotten the attention of the other Goliath, fought furiously to counter the spear thrust at him, but while his blades deflected the blow, they did not manage to steer it completely away from him, and he felt the searing pain of steel as it burrowed into his side, nearly dropping him. Furious that his companion ran away from a living enemy, the large orc swung his axe at neck level toward the unsuspecting Haaku. The desert dweller jumped back, thinking he had been able to dodge the attack...until he looked down and saw his life blood pooling in his shirt and felt the breeze of salty air on his neck wound... [sblock=Actions] [sblock=EBS21] Move: Moves to W10 Standard: Charge Ursa Minor with Rusty Blade. Hits AC 22 for 5 damage, bloodying Ursa Minor. This triggers the effect of ORM's Incite the Mob aura as a free action. Free: Rusty Blade vs Ursa Minor misses. [/sblock] [sblock=EBS23] Move: Moves to X10 Standard: Charge Ursa Major with Rusty Blade. Hits AC 24 for 5 damage. [/sblock] [sblock=EGR10] Standard: [COLOR=Red]Brutal Spear[/COLOR] vs Ilex. Hits AC 19 for 16 damage, bloodying Ilex. This triggers the effect of ORM's Incite the Mob aura as a free action. Free: Bone Spear vs Noctua Ursa. Hits AC 21 for 12 damage. [/sblock] [sblock=EGR11] Move: Moves to O11, triggering an OAtk from Haaku which hits AC 20 for 13 damage. Standard: Charges Fhangrim, attacking around the fence to get at him. Hits AC 25 for 10 damage. [/sblock] [sblock=EGR12] Standard: [COLOR=Red]Brutal Spear[/COLOR] vs Leather. Hits AC 19 for 17 damage. [/sblock] [sblock=ORM] Standard: Battle Axe vs Haaku. Crits for 14 damage, dropping Haaku at exactly 0 hp. [/sblock] [/sblock] [sblock=Status] Current Statuses as of the end of Ilex's last turn. To be updated. EBS: 13 - 20: Dead 21: 1/1 hp; Status: Normal 22: Dead 23: 1/1 hp; Status: Normal 24: Dead EGR: 10: 31+5 tmp/34 hp; Status: Used [COLOR=Red]Brutal Spear[/COLOR] 11: 26/34 hp; Status: Normal 12: 21/34 hp; Status: Marked by Leather, Slowed & Can't Shift TENT. Used [COLOR=Red]Brutal Spear[/COLOR] ORM: Has taken 13 damage / ??; Status: Normal Ilex: 12/32 hp; Status: Bloodied; Targeted by E.S. (SoNT EGR10) ----- Noctua Ursa: 3/16; Status: Targeted by E.S. (SoNT EBS16) Haaku: 0/30 hp; Status: Dying; Targeted by E.S. (SoNT EGR11); +2 Defenses UEoNT. Leather: 3/31 hp; Status: Bloodied. Targeted by E.S. (SoNT EGR12); Used AP. Fhangrim: 15/28 hp; Status: Normal ----- Ursa Major: 9/14 hp; Status: Normal ----- Ursa Minor: 4/14 hp; Status: Bloodied [/sblock] [sblock=Creature Details] [sblock=EBS] Bladeling Minion 1/1 hp (never damaged on a miss) AC 12; Fort 15; Reflex 14; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Rusty Blade (MBA): +4 vs AC; 5 damage Javelin: Ranged 10/20; +4 vs AC; 5 damage Triggered Actions: Death Spikes (close burst 1): Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst. +5 vs Reflex; 9 damage [/sblock] [sblock=EGR] Goliath (Standard) 34/34 hp AC 13; Fort 14; Reflex 12; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage. Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn. [/sblock] [sblock=ORM] Orc Raid Master ?/? hp AC 16; Fort 15; Reflex 13; Will 14 Traits: Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action. Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM. Standard Actions: Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square. Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead. Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round. [/sblock] [/sblock] [/QUOTE]
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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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