Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sanzuo" data-source="post: 5292668" data-attributes="member: 66180"><p><strong>[PLAIN][Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)[/PLAIN]</strong></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'Times New Roman'">KOGANÙSAN</span></span></p><p></p><p>An adventure for heroic PCs.</p><p></p><p><s>Migrants</s></p><p>Cast:</p><p></p><p><a href="http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_%28Rapida%29" target="_blank"><img src="http://a.imageshack.us/img833/1952/mhuman7.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Brenwar Holyshield, Level 4 Human Paladin</a></p><p><a href="http://l4w.wikia.com/wiki/L4W:PC:Shrakk_%28Otakkun%29" target="_blank"><img src="http://a.imageshack.us/img835/9044/raceportgithzerai.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Shrakk, Level 3 Githzerai Avenger</a></p><p><img src="http://a.imageshack.us/img691/7127/mhalfelf3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <a href="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_(Tenchuu)" target="_blank">Halleck, Level 3 Half-Elf Warlord/Bard who has <em>been here the whole time.</em></a></p><p><a href="http://l4w.wikia.com/wiki/PC:Karma_Palminetti_%28Cute-Hydra%29" target="_blank"><img src="http://a.imageshack.us/img825/5549/mhuman6u.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Karma Palminetti, Level 2 Human Cleric/Psion</a></p><p><a href="http://l4w.wikia.com/wiki/PC:Kavac_Darkhands_%28Llama_Bill%29" target="_blank"><img src="http://a.imageshack.us/img693/2252/kavac.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Kavac Darkhands, Level 2 Goliath Barbarian</a></p><p><a href="http://l4w.wikia.com/wiki/PC:Shale_%28Someone%29" target="_blank"><img src="http://a.imageshack.us/img80/6060/raceportshardmind.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Shale, Level 2 Shardmind Psion</a></p><p></p><p><img src="http://a.imageshack.us/img715/7081/manley.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Guy Manley, partly responsible for all the party's suffering.</p><p></p><p>Casualties:</p><p><a href="http://l4w.wikia.com/wiki/PC:Firete_%28Katana_Geldar%29" target="_blank">Firete, Level 4 Half-elf Bard</a> (Defeated by RL)</p><p><img src="http://img153.imageshack.us/img153/5497/mandrill.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> 6x Mandrills</p><p><img src="http://img832.imageshack.us/img832/1340/mandrillalpha.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> 1x Alpha Mandrill. (Fled into the forest. At large...)</p><p><img src="http://img84.imageshack.us/img84/212/demonsnake.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> 1x Demon Snake</p><p></p><p>[sblock=The Leaflet]<p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><strong>ATTENTION</strong></span></span></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px">The honourable <strong>Mr. Guy Manley</strong>, Amazing Artificer of Reknowne is seeking a <strong>troupe</strong> of heartey <strong>explorerators</strong> to undertake a <strong>myssion</strong> of greate importance for <strong>fun</strong> and <strong>profit</strong>. Those interested in <strong>applying</strong> should do so in persone at <strong>Mr. Manley's Laboratorey</strong> in Daunton at the address(es) provided belowe.</span></span></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 9px">Disclaimer: Explorerators chosene to undertake this myssion do so at thyne own peryl. Guy Manley and the City of Daunton assume no riske or liabilitey for any injurey, psychological or propertey damage or deathe caused during the aforementioned myssion(s). If the Explorerator does not survyve to accept paymente for services renderede, arrangements can be mayde to have paymente delyvered to nexte of kine, or other successor(s).</span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 9px">This message brought to you by Daunton Civil Scribe and Messenging Services, LLC.</span></span>[/sblock]</p><p></p><p>[sblock=Crib Sheet]<strong>Things that the players should know.</strong></p><p>[sblock=Beginning Combat]</p><ol> <li data-xf-list-type="ol">When combat begins, for the sake of speed I will roll everyone's initiatives.</li> <li data-xf-list-type="ol">The only purpose of rolling initiative is to determine who (if anyone) acts before the enemy.</li> <li data-xf-list-type="ol">Once that has been determined those acting before the enemy may act in any order.</li> <li data-xf-list-type="ol">The enemies will act all together after the players' first round.</li> <li data-xf-list-type="ol">After the enemies' first round, the enemies' base statistics will be made known to the players and the players may proceed with their turns in any order.</li> <li data-xf-list-type="ol">Combat will continue in this manner until it ends. (Durr)</li> </ol><p>[/sblock][sblock=Combat Turns]Every turn, a player character gets the following actions:</p><p></p><ul> <li data-xf-list-type="ul">Standard Action (May be used as a move or minor action instead)</li> <li data-xf-list-type="ul">Move Action (May be used as a minor action instead)</li> <li data-xf-list-type="ul">Minor Action</li> </ul><p></p><p>So using this, every turn a player gets one of the following combination of actions:</p><p></p><ul> <li data-xf-list-type="ul">Standard, Move, Minor<br /> or</li> <li data-xf-list-type="ul">Standard, Minor, Minor<br /> or</li> <li data-xf-list-type="ul">Move, Move, Minor<br /> or</li> <li data-xf-list-type="ul">Move, Minor, Minor<br /> or</li> <li data-xf-list-type="ul">Minor, Minor, Minor</li> </ul><p>[/sblock] [sblock=Status Effects]The following statuses may be affecting you or another creature. Here is a list of what they are and what they do:</p><ul> <li data-xf-list-type="ul"><strong>Blinded</strong>: You grant combat advantage to the enemy, you can't see any target (your targets have total concealment), you take a -10 penalty to Perception checks, you can't flank an enemy.</li> <li data-xf-list-type="ul"><strong>Deafened</strong>: You can't hear anything, you take a -10 penalty to Perception checks.</li> <li data-xf-list-type="ul"><strong>Dominated</strong>: You can’t take actions. Instead, the dominator chooses a single action for you to take on your turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make you use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify. You grant combat advantage. You can't flank.<br /> <br /> In spite of this condition, the creature’s allies remain its allies, and its enemies remain its enemies. (Thus, if the dominator makes the creature attack one of its allies, it does not attack an ally of the dominator.) If the dominator tries to force the creature to throw itself into a pit or move into some other form of hindering terrain, the creature gets a saving throw to avoid entering the terrain.</li> <li data-xf-list-type="ul"><strong>Dying</strong>: You're unconscious, you're at 0 or negative hit points, you make a death saving throw every round.</li> <li data-xf-list-type="ul"><strong>Grabbed</strong>: Being grabbed means a creature is immobilized. Unless otherwise noted, a grab lasts until the end of the grabber’s next turn, and the grabber can sustain the grab as a minor action and end it as a free action. <br /> <br /> Certain circumstances end a grab: if the grabber is affected by a condition that prevents it from taking opportunity actions, if either the grabber or the creature it’s grabbing moves far enough away that <br /> the grabbed creature is no longer in the grabber’s reach, or if the grabbed creature escapes. See also “Escape” and “Grab”</li> <li data-xf-list-type="ul"><strong>Helpless</strong>: You grant combat advantage. You can be the target of a coup de grace. Note: Usually you’re helpless because you’re unconscious.</li> <li data-xf-list-type="ul"><strong>Hidden</strong>: When a creature is hidden from an enemy, the creature is silent and invisible to that enemy. A creature normally uses the Stealth skill to become hidden.</li> <li data-xf-list-type="ul"><strong>Immobilized</strong>: You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.</li> <li data-xf-list-type="ul"><strong>Petrified</strong>: You are unconscious. You gain resist 20 to all damage. You don’t age.</li> <li data-xf-list-type="ul"><strong>Prone</strong>: You grant combat advantage to enemies making melee attacks against you. You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide. You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. You are lying down. However, if you are climbing or flying, you fall. You take a -2 penalty to attack rolls.</li> <li data-xf-list-type="ul"><strong>Removed from play</strong>: Some effects can temporarily remove you from play. While you are removed from play, your turns start and end as normal, but you can’t take actions, unless specified otherwise. In addition, you have neither line of sight nor line of effect to anything, and nothing has line of sight or line of effect to you.<br /> Restrained: You can’t move, unless you teleport. You can’t even be pulled, pushed, or slid. You take a -2 penalty to attack rolls. You grant combat advantage.</li> <li data-xf-list-type="ul"><strong>Slowed</strong>: Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop if you have already moved 2 or more squares. You cannot benefit from bonuses to speed, although you can use powers and take actions, such as the run action, that allow you to move farther than your speed.</li> <li data-xf-list-type="ul"><strong>Stunned</strong>: You grant combat advantage. You can’t take actions. You can’t flank an enemy. You fall if you are flying, unless you can hover.</li> <li data-xf-list-type="ul"><strong>Surprised</strong>: You grant combat advantage. You can’t take actions. You can’t flank an enemy.</li> <li data-xf-list-type="ul"><strong>Unconcious</strong>: You’re helpless. You take a -5 penalty to all defenses. You can’t take actions. You fall prone, if possible. You can’t flank an enemy. You are unaware of your surroundings.</li> <li data-xf-list-type="ul"><strong>Weakened</strong>: Your attacks deal half damage. However, two kinds of damage that you deal are not affected: ongoing damage and damage that isn’t generated by an attack roll.</li> </ul><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5292668, member: 66180"] [b][PLAIN][Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)[/PLAIN][/b] [SIZE=5][FONT=Times New Roman]KOGANÙSAN[/FONT][/SIZE] An adventure for heroic PCs. [s]Migrants[/s] Cast: [URL="http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_%28Rapida%29"][IMG]http://a.imageshack.us/img833/1952/mhuman7.png[/IMG] Brenwar Holyshield, Level 4 Human Paladin[/URL] [URL="http://l4w.wikia.com/wiki/L4W:PC:Shrakk_%28Otakkun%29"][IMG]http://a.imageshack.us/img835/9044/raceportgithzerai.png[/IMG] Shrakk, Level 3 Githzerai Avenger[/URL] [IMG]http://a.imageshack.us/img691/7127/mhalfelf3.png[/IMG] [URL="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_(Tenchuu)"]Halleck, Level 3 Half-Elf Warlord/Bard who has [I]been here the whole time.[/I][/URL] [URL="http://l4w.wikia.com/wiki/PC:Karma_Palminetti_%28Cute-Hydra%29"][IMG]http://a.imageshack.us/img825/5549/mhuman6u.png[/IMG] Karma Palminetti, Level 2 Human Cleric/Psion[/URL] [URL="http://l4w.wikia.com/wiki/PC:Kavac_Darkhands_%28Llama_Bill%29"][IMG]http://a.imageshack.us/img693/2252/kavac.png[/IMG] Kavac Darkhands, Level 2 Goliath Barbarian[/URL] [URL="http://l4w.wikia.com/wiki/PC:Shale_%28Someone%29"][IMG]http://a.imageshack.us/img80/6060/raceportshardmind.png[/IMG] Shale, Level 2 Shardmind Psion[/URL] [IMG]http://a.imageshack.us/img715/7081/manley.png[/IMG] Guy Manley, partly responsible for all the party's suffering. Casualties: [URL="http://l4w.wikia.com/wiki/PC:Firete_%28Katana_Geldar%29"]Firete, Level 4 Half-elf Bard[/URL] (Defeated by RL) [IMG]http://img153.imageshack.us/img153/5497/mandrill.jpg[/IMG] 6x Mandrills [IMG]http://img832.imageshack.us/img832/1340/mandrillalpha.jpg[/IMG] 1x Alpha Mandrill. (Fled into the forest. At large...) [IMG]http://img84.imageshack.us/img84/212/demonsnake.jpg[/IMG] 1x Demon Snake [sblock=The Leaflet][CENTER][FONT=Book Antiqua][SIZE=7][B]ATTENTION[/B][/SIZE][/FONT][/CENTER] [FONT=Book Antiqua][SIZE=5]The honourable [B]Mr. Guy Manley[/B], Amazing Artificer of Reknowne is seeking a [B]troupe[/B] of heartey [B]explorerators[/B] to undertake a [B]myssion[/B] of greate importance for [B]fun[/B] and [B]profit[/B]. Those interested in [B]applying[/B] should do so in persone at [B]Mr. Manley's Laboratorey[/B] in Daunton at the address(es) provided belowe.[/SIZE][/FONT] [FONT=Book Antiqua][SIZE=1]Disclaimer: Explorerators chosene to undertake this myssion do so at thyne own peryl. Guy Manley and the City of Daunton assume no riske or liabilitey for any injurey, psychological or propertey damage or deathe caused during the aforementioned myssion(s). If the Explorerator does not survyve to accept paymente for services renderede, arrangements can be mayde to have paymente delyvered to nexte of kine, or other successor(s). This message brought to you by Daunton Civil Scribe and Messenging Services, LLC.[/SIZE][/FONT][/sblock] [sblock=Crib Sheet][B]Things that the players should know.[/B] [sblock=Beginning Combat] [LIST=1] [*]When combat begins, for the sake of speed I will roll everyone's initiatives. [*]The only purpose of rolling initiative is to determine who (if anyone) acts before the enemy. [*]Once that has been determined those acting before the enemy may act in any order. [*]The enemies will act all together after the players' first round. [*]After the enemies' first round, the enemies' base statistics will be made known to the players and the players may proceed with their turns in any order. [*]Combat will continue in this manner until it ends. (Durr) [/LIST] [/sblock][sblock=Combat Turns]Every turn, a player character gets the following actions: [LIST] [*]Standard Action (May be used as a move or minor action instead) [*]Move Action (May be used as a minor action instead) [*]Minor Action [/LIST] So using this, every turn a player gets one of the following combination of actions: [LIST] [*]Standard, Move, Minor or [*]Standard, Minor, Minor or [*]Move, Move, Minor or [*]Move, Minor, Minor or [*]Minor, Minor, Minor [/LIST] [/sblock] [sblock=Status Effects]The following statuses may be affecting you or another creature. Here is a list of what they are and what they do: [LIST] [*][B]Blinded[/B]: You grant combat advantage to the enemy, you can't see any target (your targets have total concealment), you take a -10 penalty to Perception checks, you can't flank an enemy. [*][B]Deafened[/B]: You can't hear anything, you take a -10 penalty to Perception checks. [*][B]Dominated[/B]: You can’t take actions. Instead, the dominator chooses a single action for you to take on your turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make you use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify. You grant combat advantage. You can't flank. In spite of this condition, the creature’s allies remain its allies, and its enemies remain its enemies. (Thus, if the dominator makes the creature attack one of its allies, it does not attack an ally of the dominator.) If the dominator tries to force the creature to throw itself into a pit or move into some other form of hindering terrain, the creature gets a saving throw to avoid entering the terrain. [*][B]Dying[/B]: You're unconscious, you're at 0 or negative hit points, you make a death saving throw every round. [*][B]Grabbed[/B]: Being grabbed means a creature is immobilized. Unless otherwise noted, a grab lasts until the end of the grabber’s next turn, and the grabber can sustain the grab as a minor action and end it as a free action. Certain circumstances end a grab: if the grabber is affected by a condition that prevents it from taking opportunity actions, if either the grabber or the creature it’s grabbing moves far enough away that the grabbed creature is no longer in the grabber’s reach, or if the grabbed creature escapes. See also “Escape” and “Grab” [*][B]Helpless[/B]: You grant combat advantage. You can be the target of a coup de grace. Note: Usually you’re helpless because you’re unconscious. [*][B]Hidden[/B]: When a creature is hidden from an enemy, the creature is silent and invisible to that enemy. A creature normally uses the Stealth skill to become hidden. [*][B]Immobilized[/B]: You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide. [*][B]Petrified[/B]: You are unconscious. You gain resist 20 to all damage. You don’t age. [*][B]Prone[/B]: You grant combat advantage to enemies making melee attacks against you. You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide. You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. You are lying down. However, if you are climbing or flying, you fall. You take a -2 penalty to attack rolls. [*][B]Removed from play[/B]: Some effects can temporarily remove you from play. While you are removed from play, your turns start and end as normal, but you can’t take actions, unless specified otherwise. In addition, you have neither line of sight nor line of effect to anything, and nothing has line of sight or line of effect to you. Restrained: You can’t move, unless you teleport. You can’t even be pulled, pushed, or slid. You take a -2 penalty to attack rolls. You grant combat advantage. [*][B]Slowed[/B]: Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop if you have already moved 2 or more squares. You cannot benefit from bonuses to speed, although you can use powers and take actions, such as the run action, that allow you to move farther than your speed. [*][B]Stunned[/B]: You grant combat advantage. You can’t take actions. You can’t flank an enemy. You fall if you are flying, unless you can hover. [*][B]Surprised[/B]: You grant combat advantage. You can’t take actions. You can’t flank an enemy. [*][B]Unconcious[/B]: You’re helpless. You take a -5 penalty to all defenses. You can’t take actions. You fall prone, if possible. You can’t flank an enemy. You are unaware of your surroundings. [*][B]Weakened[/B]: Your attacks deal half damage. However, two kinds of damage that you deal are not affected: ongoing damage and damage that isn’t generated by an attack roll. [/LIST] [/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
Top