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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5292860" data-attributes="member: 66180"><p>[sblock=Game Mechanics]Sorry! I forgot to talk about game mechanics. For your rolls I'd like you to use <a href="http://invisiblecastle.com/" target="_blank">Invisible Castle.</a> In case you haven't used it before, it's quick and easy to make an account. You enter what you want to roll and it rolls it for you online. </p><p></p><p>Here is an example: <a href="http://invisiblecastle.com/roller/view/2659515/" target="_blank">Athletics Roll: 13</a></p><p></p><p>Post what you're rolling and a link to your roll. Be sure to include your character and adventure name (Koganusan) so I know you're not a filthy cheater and roll over and over. If you don't want to use Invisible Castle just tell me what you want to do and I'll roll for you behind-the-scenes.</p><p></p><p>ANOTHER option that my roommate just suggested is to allow take-10s. Basically for any roll I ask for, I'll typically post a DC. If your skill is good enough where a roll of a 10 would allow you to succeed, you automatically succeed. So basically every skill has a "passive" score.</p><p></p><p>If a post a sblock with a skill and DC, go ahead a roll a check. Or see if your skill is good enough before you look. If you make it open the sblock and take a look. For example:</p><p></p><p>[sblock=Nature DC 20]These flowers are POISON AHHHH!!![/sblock]</p><p></p><p>So in this case you would not open the sblock unless you pass the check by either rolling or automatically passing because your nature skill is 10 or better.</p><p></p><p>Your passive Insight and Perception will also be used often.[/sblock]</p><p></p><p>[sblock=Karma]With Karma's passive Insight, he would realize that this man is simply a weenie. The presence of six, heavily-armed adventurers is likely quite unsettling.[/sblock]</p><p></p><p style="margin-left: 20px"><em>“Oh... good...”</em> he whimpers. <em>“I'm Guy Manley. Please come inside... hrm...”</em></p><p></p><p>The small man takes the party inside. The doorway opens onto a small landing which overlooks a sprawling workshop. It is a surprisingly large, 2-level space that takes up the entirety of the sub-level of the building. You see every vertical space is mounted with shelves, all covered with an assortment of mechanical, arcane and alchemical components. The workshop floor is a maze of workbenches cluttered with half-finished artifices, slumped over golem-like constructs, and magical buzzing doodads.</p><p></p><p>[sblock=Thievery DC 12]Some of this stuff actually looks valuable. If you want to attempt a DC 17 Thievery check, you may be able to pocket something small that would be worth something on the black market.[/sblock]</p><p></p><p>Manley walks down a wooden stairway to your left and down onto the floor of the workshop, you follow him past rows of dangerous-looking objects towards the back of the room where there is a small sitting area. Manley offers you some horrible-smelling coffee and goes into his explanation.</p><p></p><p style="margin-left: 20px"><em>“I require a group of... hrm... resilient explorers to locate an ancient dwarven fortress. It is ah, rather, a civilization of sorts. It has been lost a very long time, since before the untimely demise of the Alarian Empire. Normally this is basically an impractical mission. No one alive knows where it was exactly - on some lost continent in the Far Lands. At least that's what everyone thought...”</em></p><p></p><p>He ambles over to a thick curtain and pulls it aside. You are shocked to see an ancient dwarf laying on a small bed with tubes and wires running into his body.</p><p></p><p>[sblock=Arcana DC 17]The tubes and wires are connected to some kind of artifice that is sustaining the dwarf's life.[/sblock]</p><p></p><p>[sblock=Heal DC 12]This dwarf is absolutely venerable. Possibly one of the oldest dwarves you've ever seen. He is quite frail and emaciated.</p><p></p><p>[sblock=Heal DC 17]Although old and unhealthy, you can see that - at one time - this dwarf was fit and healthy. His body is also covered with various scars of battle, years apart in age. This dwarf was once a mighty warrior.[/sblock][/sblock]</p><p></p><p>[sblock=Insight DC 17]His eyes are completely vacant. You don't suspect it is from Manley's potions or treatments, however. The dwarf is simply catatonic.[/sblock]</p><p></p><p>[sblock=Perception DC 12]The dwarf is ever so faintly muttering something just on the edge of a whisper. he is repeating the same thing over and over... “Koganusan.”[/sblock]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5292860, member: 66180"] [sblock=Game Mechanics]Sorry! I forgot to talk about game mechanics. For your rolls I'd like you to use [URL="http://invisiblecastle.com/"]Invisible Castle.[/URL] In case you haven't used it before, it's quick and easy to make an account. You enter what you want to roll and it rolls it for you online. Here is an example: [URL="http://invisiblecastle.com/roller/view/2659515/"]Athletics Roll: 13[/URL] Post what you're rolling and a link to your roll. Be sure to include your character and adventure name (Koganusan) so I know you're not a filthy cheater and roll over and over. If you don't want to use Invisible Castle just tell me what you want to do and I'll roll for you behind-the-scenes. ANOTHER option that my roommate just suggested is to allow take-10s. Basically for any roll I ask for, I'll typically post a DC. If your skill is good enough where a roll of a 10 would allow you to succeed, you automatically succeed. So basically every skill has a "passive" score. If a post a sblock with a skill and DC, go ahead a roll a check. Or see if your skill is good enough before you look. If you make it open the sblock and take a look. For example: [sblock=Nature DC 20]These flowers are POISON AHHHH!!![/sblock] So in this case you would not open the sblock unless you pass the check by either rolling or automatically passing because your nature skill is 10 or better. Your passive Insight and Perception will also be used often.[/sblock] [sblock=Karma]With Karma's passive Insight, he would realize that this man is simply a weenie. The presence of six, heavily-armed adventurers is likely quite unsettling.[/sblock] [INDENT][I]“Oh... good...”[/I] he whimpers. [I]“I'm Guy Manley. Please come inside... hrm...”[/I][/INDENT] The small man takes the party inside. The doorway opens onto a small landing which overlooks a sprawling workshop. It is a surprisingly large, 2-level space that takes up the entirety of the sub-level of the building. You see every vertical space is mounted with shelves, all covered with an assortment of mechanical, arcane and alchemical components. The workshop floor is a maze of workbenches cluttered with half-finished artifices, slumped over golem-like constructs, and magical buzzing doodads. [sblock=Thievery DC 12]Some of this stuff actually looks valuable. If you want to attempt a DC 17 Thievery check, you may be able to pocket something small that would be worth something on the black market.[/sblock] Manley walks down a wooden stairway to your left and down onto the floor of the workshop, you follow him past rows of dangerous-looking objects towards the back of the room where there is a small sitting area. Manley offers you some horrible-smelling coffee and goes into his explanation. [INDENT][I]“I require a group of... hrm... resilient explorers to locate an ancient dwarven fortress. It is ah, rather, a civilization of sorts. It has been lost a very long time, since before the untimely demise of the Alarian Empire. Normally this is basically an impractical mission. No one alive knows where it was exactly - on some lost continent in the Far Lands. At least that's what everyone thought...”[/I][/INDENT] He ambles over to a thick curtain and pulls it aside. You are shocked to see an ancient dwarf laying on a small bed with tubes and wires running into his body. [sblock=Arcana DC 17]The tubes and wires are connected to some kind of artifice that is sustaining the dwarf's life.[/sblock] [sblock=Heal DC 12]This dwarf is absolutely venerable. Possibly one of the oldest dwarves you've ever seen. He is quite frail and emaciated. [sblock=Heal DC 17]Although old and unhealthy, you can see that - at one time - this dwarf was fit and healthy. His body is also covered with various scars of battle, years apart in age. This dwarf was once a mighty warrior.[/sblock][/sblock] [sblock=Insight DC 17]His eyes are completely vacant. You don't suspect it is from Manley's potions or treatments, however. The dwarf is simply catatonic.[/sblock] [sblock=Perception DC 12]The dwarf is ever so faintly muttering something just on the edge of a whisper. he is repeating the same thing over and over... “Koganusan.”[/sblock] [/QUOTE]
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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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