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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5299033" data-attributes="member: 66180"><p>[sblock=Return Trip]<p style="margin-left: 20px">"The way back is the same way as you came, the teleportation circle. Tell me when you are ready, and I will cast the ritual again. Then, you may simply step back through just like before."</p><p>[/sblock]</p><p></p><p><strong>Part 2: The Tenebrous Jungles of Madness</strong></p><p></p><p>The transition is instantaneous. As soon as you arrive, you begin to choke horribly. At first, you think that Manley has sent you to the bottom of the sea. Then you realize that it is simply the sheer heat and humidity of this jungle. You are standing on a moss-covered stone platform of some kind, the light of the teleportation spell still slowly fading from the runes on its surface. Aside from that, all you see around you is foliage. A thick wall of tangled green mass greets you in every direction, including up. Condensation falls all around you like rain, but does nothing to relieve you from the oppressive heat. To make things worse; there seems to be a swirling haze of what you realize are tiny buzzing flies of some kind, but they are keeping their distance - for now.</p><p></p><p>>You see a Jungle.</p><p>> _</p><p></p><p>[sblock=Skill Challenge!]<strong><span style="color: Red">No taking 10!</span></strong> - Just to clarify, you cannot take 10 on skill challenges, you must roll.</p><p></p><p>This is an obsidian skill challenge: <ul> <li data-xf-list-type="ul">The DC is set, what you are trying to do is accumulate as many successes as possible.</li> <li data-xf-list-type="ul">The challenge lasts three “stages” in each stage you get to roll one skill once.</li> <li data-xf-list-type="ul">As an option; instead of trying to make your own roll, you may try to assist someone else's roll. Although you will not gain a success by doing this, you increase the chance of someone else succeeding. To assist you roll a d20 plus the bonus to the relivant skill, the DC is 10 + half your level.</li> <li data-xf-list-type="ul">I may give you a bonus for good descriptions/role playing!</li> </ul><p></p><p><strong>Stage 1: Which way? This way!</strong></p><p><strong>DC: 19</strong></p><p></p><p>Available Skills: <ul> <li data-xf-list-type="ul">Athletics: Break a trail for the party.</li> <li data-xf-list-type="ul">Heal: Watch for fatigue and any ailments the party might have.</li> <li data-xf-list-type="ul">Nature: Identify hazards and know your direction.</li> <li data-xf-list-type="ul">Perception: Keep an eye out for danger and look for paths.</li> <li data-xf-list-type="ul">Knowledge (Just an Int or Wis check, no skill): Offer some sort of useful information.</li> </ul><p></p><p>Remember, everyone rolls once. You're trying to make a DC of 19. Don't worry if you fail... as long as most of you succeed...[/sblock]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5299033, member: 66180"] [sblock=Return Trip][INDENT]"The way back is the same way as you came, the teleportation circle. Tell me when you are ready, and I will cast the ritual again. Then, you may simply step back through just like before."[/INDENT][/sblock] [B]Part 2: The Tenebrous Jungles of Madness[/B] The transition is instantaneous. As soon as you arrive, you begin to choke horribly. At first, you think that Manley has sent you to the bottom of the sea. Then you realize that it is simply the sheer heat and humidity of this jungle. You are standing on a moss-covered stone platform of some kind, the light of the teleportation spell still slowly fading from the runes on its surface. Aside from that, all you see around you is foliage. A thick wall of tangled green mass greets you in every direction, including up. Condensation falls all around you like rain, but does nothing to relieve you from the oppressive heat. To make things worse; there seems to be a swirling haze of what you realize are tiny buzzing flies of some kind, but they are keeping their distance - for now. >You see a Jungle. > _ [sblock=Skill Challenge!][B][COLOR="Red"]No taking 10![/COLOR][/B] - Just to clarify, you cannot take 10 on skill challenges, you must roll. This is an obsidian skill challenge:[list] [*]The DC is set, what you are trying to do is accumulate as many successes as possible. [*]The challenge lasts three “stages” in each stage you get to roll one skill once. [*]As an option; instead of trying to make your own roll, you may try to assist someone else's roll. Although you will not gain a success by doing this, you increase the chance of someone else succeeding. To assist you roll a d20 plus the bonus to the relivant skill, the DC is 10 + half your level. [*]I may give you a bonus for good descriptions/role playing! [/LIST] [B]Stage 1: Which way? This way! DC: 19[/B] Available Skills:[LIST] [*]Athletics: Break a trail for the party. [*]Heal: Watch for fatigue and any ailments the party might have. [*]Nature: Identify hazards and know your direction. [*]Perception: Keep an eye out for danger and look for paths. [*]Knowledge (Just an Int or Wis check, no skill): Offer some sort of useful information. [/LIST] Remember, everyone rolls once. You're trying to make a DC of 19. Don't worry if you fail... as long as most of you succeed...[/sblock] [/QUOTE]
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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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