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Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5046663" data-attributes="member: 79440"><p style="text-align: center"><span style="font-family: 'Comic Sans MS'"><span style="font-size: 26px"><span style="color: PaleGreen">Land Ho!</span></span></span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"></span></p><p style="text-align: center"><span style="font-family: 'Comic Sans MS'"><span style="color: PaleGreen">(Finding Wayne's Basement the Hard Way)</span></span></p><p>Fenwick, Talon, and Jin approach The Gale, and it soon becomes apparent that this is no ordinary cargo vessel. Had Sigmund Freud existed in this world, his post-docs would have plenty of thesis material in Fargo. He, evidently, has used the ship to make up for his insecurities surrounding his stature. The craft’s moniker is apropos, since its 480’ X 170’ hull appears able to withstand the forces for which it is named. Its deck rises some 45’ above the wharf, and its masts rise some 35’ higher. The timbers are of solid teak, worn black over countless ages at sea. The furled sails are of muslin, stained by the weather, but bearing nary a stitch.</p><p> The bustle of the crowd is deafening until the group walks into the shadow of The Gale’s formidable bulk at which time the atmosphere grows cold and reverently quiet. There is no gangplank, as Daunton was unable to supply a scaffold large enough to accommodate the ship. Instead, the sailors are using rigging, fastened to the cleats on the wharf, to serve as a ladder of sorts. Goods are being loaded and off-loaded using a block-and-tackle / crane assembly secured to the deck of the ship above.</p><p> The sailors along the rail of the ship laugh as Jin, Talon, and Fenwick attempt to climb the rigging up to the deck. Once at the top, they are met by an eladrin boatswain and an armed gnoll guard, who direct them to the Captain’s Quarters at the stern of the vessel, under the poop-deck. Other than these two, however, the entire crew is dwarven. The quarters are divided into a spacious (even by human standards) meeting room, though it is furnished in dwarven proportions, with a wide, though squat, oak table, polished by years of abrasion and wear. Child-size chairs surround the table and maps adorn the timbers that form the room’s walls. To the right, as they enter, they see a sitting room with a window that overlooks the harbor. On a small lectern is what appears to be the ship’s log. It’s a large book, and is, judging from how many pages remain on the right-hand side of the book, nearing its capacity of entries. The cabins and rooms are brilliantly lit by hurricane lamps encased in a faceted glass that sends light evenly, and with surprisingly little attenuation, to every corner.[sblock=Perception 15]These sconces give off no smoke, and the glass enclosures look similar to those you saw in the cellar where you had your last adventure[/sblock]Toward the stern is another hallway with hatches to either side, terminating in a narrow observation deck. At this junction, the figure of Fargo is barely visible, backed by the last remnant of the fading night. He sees the trio approaching, and beckons them to join him on the observation deck for a smoke and an ale as his crew prepares for the journey.[sblock=OOC]You guys can use this time to RP and pitch Fargo any more questions or memories that might have crossed your mind since you spoke with him last. In reality, it’s really a time to wait for Theroc and WD to show up. When everybody’s here, we’ll set sail and start the action.</p><p>Rules are the same as last time. If you need a refresher <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />p<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /><img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />) feel free to click <a href="http://www.enworld.org/forum/living-4th-edition/266862-adventure-hey-thats-not-waynes-basement-dm-h-m-gimlord-judge-ozymandias79.html#post4971264" target="_blank">here</a>, and enjoy your cure for insomnia <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" />.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5046663, member: 79440"] [CENTER][FONT=Comic Sans MS][SIZE=7][COLOR=PaleGreen]Land Ho![/COLOR][/SIZE][/FONT][/CENTER] [COLOR=PaleGreen] [/COLOR] [CENTER][FONT=Comic Sans MS][COLOR=PaleGreen](Finding Wayne's Basement the Hard Way)[/COLOR][/FONT][/CENTER] Fenwick, Talon, and Jin approach The Gale, and it soon becomes apparent that this is no ordinary cargo vessel. Had Sigmund Freud existed in this world, his post-docs would have plenty of thesis material in Fargo. He, evidently, has used the ship to make up for his insecurities surrounding his stature. The craft’s moniker is apropos, since its 480’ X 170’ hull appears able to withstand the forces for which it is named. Its deck rises some 45’ above the wharf, and its masts rise some 35’ higher. The timbers are of solid teak, worn black over countless ages at sea. The furled sails are of muslin, stained by the weather, but bearing nary a stitch. The bustle of the crowd is deafening until the group walks into the shadow of The Gale’s formidable bulk at which time the atmosphere grows cold and reverently quiet. There is no gangplank, as Daunton was unable to supply a scaffold large enough to accommodate the ship. Instead, the sailors are using rigging, fastened to the cleats on the wharf, to serve as a ladder of sorts. Goods are being loaded and off-loaded using a block-and-tackle / crane assembly secured to the deck of the ship above. The sailors along the rail of the ship laugh as Jin, Talon, and Fenwick attempt to climb the rigging up to the deck. Once at the top, they are met by an eladrin boatswain and an armed gnoll guard, who direct them to the Captain’s Quarters at the stern of the vessel, under the poop-deck. Other than these two, however, the entire crew is dwarven. The quarters are divided into a spacious (even by human standards) meeting room, though it is furnished in dwarven proportions, with a wide, though squat, oak table, polished by years of abrasion and wear. Child-size chairs surround the table and maps adorn the timbers that form the room’s walls. To the right, as they enter, they see a sitting room with a window that overlooks the harbor. On a small lectern is what appears to be the ship’s log. It’s a large book, and is, judging from how many pages remain on the right-hand side of the book, nearing its capacity of entries. The cabins and rooms are brilliantly lit by hurricane lamps encased in a faceted glass that sends light evenly, and with surprisingly little attenuation, to every corner.[sblock=Perception 15]These sconces give off no smoke, and the glass enclosures look similar to those you saw in the cellar where you had your last adventure[/sblock]Toward the stern is another hallway with hatches to either side, terminating in a narrow observation deck. At this junction, the figure of Fargo is barely visible, backed by the last remnant of the fading night. He sees the trio approaching, and beckons them to join him on the observation deck for a smoke and an ale as his crew prepares for the journey.[sblock=OOC]You guys can use this time to RP and pitch Fargo any more questions or memories that might have crossed your mind since you spoke with him last. In reality, it’s really a time to wait for Theroc and WD to show up. When everybody’s here, we’ll set sail and start the action. Rules are the same as last time. If you need a refresher (:p:(:eek::.-() feel free to click [URL="http://www.enworld.org/forum/living-4th-edition/266862-adventure-hey-thats-not-waynes-basement-dm-h-m-gimlord-judge-ozymandias79.html#post4971264"]here[/URL], and enjoy your cure for insomnia :yawn:.[/sblock] [/QUOTE]
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