Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 5198217" data-attributes="member: 79440"><p>[sblock=Tenchuu]For time sake, let's say that Talon and Dayna move out of the way to let you have a swing at the ambusher. You move to E3. I'll use your rolls against the knife fighter.[/sblock]Talon motions for Dayna to make room and calls over to the ronin, <span style="color: SlateGray">"I don't want have all fun," </span> He smiles through his bloodied teeth that begin to protrude from his already muzzle-like maw. The hair running down his back thickens to a matted tuft of fur that engulfs his clothing. He steps aside to give Jin a clear channel, but not before reminding the thug that he's still a threat.</p><p></p><p>[sblock=Actions]Minor: Wild Shape</p><p>Standard: Partnered Savaging</p><p>Target: Ambusher 1</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2542139/" target="_blank">1d20+7=9 vs. AC for 2d8+2=14/2=7 damage</a></p><p>Effect: Shift to F3</p><p>Effect: Savage Rend</p><p>Target: Ambbusher 1</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2542139/" target="_blank">1d20+4=13 vs. Ref Miss</a></p><p></p><p>Dayna: Shift to F4[/sblock]</p><p></p><p>Jin moves in, <span style="color: DeepSkyBlue">"You are defeated,"</span> he declares. With a flick of his wrists, he spins his blades around to attack with the blunt edges. Jin slashes twice with his swords, but both attacks are parried. </p><p> </p><p> <span style="color: DeepSkyBlue">"Surrender yourself, and you shall live yet, though surely you do not deserve it,"</span> Jin says. </p><p></p><p>Though physically ineffective, the display of blade skill is significant. Bloodied, and realizing that he is completely alone, he drops his mace and puts up his hands, <span style="color: DarkSlateGray">"P-p-please don' kill me."</span></p><p></p><p>Rujah just lies at the bottom of the stairs, thankful to be alive, and glad that he could help.</p><p></p><p>Firebyrne runs up the keg ramp and heaves the bar from its supports. With a little effort, he swings the doors wide and bellows into the otherwise silent street with an unnaturally loud voice, <span style="color: DarkOrchid">"JAHRED! BY THE LIGHTHOUSE BEAM! WHERE THE BLAZES ARE YOU!?"</span></p><p></p><p>As the group ties up the hapless thug, Mervin comes half-way down the stairs to the landing, bottle in hand and cork in mouth,<span style="color: PaleGreen">"Gwood chwob, phewoh!." <span style="color: White">He spits the cork out, </span>"Good job! You've won your little battle, but would anyone mind telling me where the hell I am?"</span> He looks around like a child lost in a clothing store.</p><p></p><p>[sblock=Status]</p><p>Riardon M8 <span style="color: lime">43/44HP</span> 6/8HS 0/2IW 0AP </p><p>Talon F3 <span style="color: red">8(10)/36HP Bloodied</span>6/8HS 0AP Second Wind Used</p><p>Dayna F3 <span style="color: red">3/38HP Bloodied</span> 2/2HS Shares AP with Talon</p><p>Firebyrne G-1 <span style="color: lime">32/37HP</span> 0/0HS 0AP</p><p>Fenwick N9 <span style="color: lime">37/37HP</span> 10/11HS 1AP</p><p>Rujah M9 <span style="color: Red">10/41HP Bloodied</span>/11HS 0AP SW Used.</p><p>Jin <span style="color: lime">E3 23/32HP</span> 6/6HS 0AP</p><p>Mervin <span style="color: red"><span style="color: White">M11 </span>15/31 HP Bloodied</span> 7/7HS 1AP</p><p> </p><p>Ambusher 1 D3 <span style="color: Red">37/77 HP Bloodied </span></p><p> <span style="color: #7f7f7f">Ambusher 2 G2 -1/77HP Dead</span></p><p> <span style="color: #7f7f7f">Archer 1 I3 15/62HP Dead</span> </p><p> <span style="color: gray">Archer 2 N2 0/62HP Dead</span></p><p><span style="color: DimGray">Knife Fighter F9 </span><span style="color: DimGray">-1000/162 FUBAR </span>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BasementRound8-1.png?t=1275312284" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=OOC]Congratulations. You've busted the biggest thieving ring in Rioc Alair. Now you have three tasks ahead of you.</p><p></p><p>1. Get as much information out of you prisoner as you can before Jahred arrives.</p><p></p><p>2. Convince Jahred that you're not just troublemakers bent on burning down the best tavern in the city.</p><p></p><p>3. Convince Mervin to join your quest.</p><p></p><p>To the third end, some things that you don't exactly need an insight check to figure out:</p><p></p><p>- Mervin doesn't strike you as someone who likes noble quests for the sake of making the world better.</p><p>- Mervin is lost and angry that he's not having a pint at the Hanged Man.</p><p>- Mervin is suffering from large, second-degree burns over 40% of his body.</p><p></p><p>This will take the form of 3 RPing skill challenges of complexity 1 each.</p><p></p><p>SC1 Primary Skills:</p><p>Intimidate(2 max)</p><p>Bluff (1 max)</p><p>Diplomacy (unlimited) </p><p>Insight will give you a +2 on the next roll (failure doesn't count against you)</p><p></p><p>SC2 Primary Skills:</p><p>Diplomacy (unlimited)</p><p>History (1 max)</p><p>Perception (1 max)</p><p>Streetwise will get you a +2 on the next roll (failure doesn't count against you)</p><p></p><p>SC3 Primary Skills:</p><p>Diplomacy (Unlimited)</p><p>History(2 max)</p><p>Bluff (1 max)</p><p>Arcana (1 max)</p><p>Heal will give you a +2 on any of the other rolls (failure doesn't count against you)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5198217, member: 79440"] [sblock=Tenchuu]For time sake, let's say that Talon and Dayna move out of the way to let you have a swing at the ambusher. You move to E3. I'll use your rolls against the knife fighter.[/sblock]Talon motions for Dayna to make room and calls over to the ronin, [COLOR=SlateGray]"I don't want have all fun," [/COLOR] He smiles through his bloodied teeth that begin to protrude from his already muzzle-like maw. The hair running down his back thickens to a matted tuft of fur that engulfs his clothing. He steps aside to give Jin a clear channel, but not before reminding the thug that he's still a threat. [sblock=Actions]Minor: Wild Shape Standard: Partnered Savaging Target: Ambusher 1 Attack: [URL="http://invisiblecastle.com/roller/view/2542139/"]1d20+7=9 vs. AC for 2d8+2=14/2=7 damage[/URL] Effect: Shift to F3 Effect: Savage Rend Target: Ambbusher 1 Attack: [URL="http://invisiblecastle.com/roller/view/2542139/"]1d20+4=13 vs. Ref Miss[/URL] Dayna: Shift to F4[/sblock] Jin moves in, [COLOR=DeepSkyBlue]"You are defeated,"[/COLOR] he declares. With a flick of his wrists, he spins his blades around to attack with the blunt edges. Jin slashes twice with his swords, but both attacks are parried. [COLOR=DeepSkyBlue]"Surrender yourself, and you shall live yet, though surely you do not deserve it,"[/COLOR] Jin says. Though physically ineffective, the display of blade skill is significant. Bloodied, and realizing that he is completely alone, he drops his mace and puts up his hands, [COLOR=DarkSlateGray]"P-p-please don' kill me."[/COLOR] Rujah just lies at the bottom of the stairs, thankful to be alive, and glad that he could help. Firebyrne runs up the keg ramp and heaves the bar from its supports. With a little effort, he swings the doors wide and bellows into the otherwise silent street with an unnaturally loud voice, [COLOR=DarkOrchid]"JAHRED! BY THE LIGHTHOUSE BEAM! WHERE THE BLAZES ARE YOU!?"[/COLOR] As the group ties up the hapless thug, Mervin comes half-way down the stairs to the landing, bottle in hand and cork in mouth,[COLOR=PaleGreen]"Gwood chwob, phewoh!." [COLOR=White]He spits the cork out, [/COLOR]"Good job! You've won your little battle, but would anyone mind telling me where the hell I am?"[/COLOR] He looks around like a child lost in a clothing store. [sblock=Status] Riardon M8 [COLOR=lime]43/44HP[/COLOR] 6/8HS 0/2IW 0AP Talon F3 [COLOR=red]8(10)/36HP Bloodied[/COLOR]6/8HS 0AP Second Wind Used Dayna F3 [COLOR=red]3/38HP Bloodied[/COLOR] 2/2HS Shares AP with Talon Firebyrne G-1 [COLOR=lime]32/37HP[/COLOR] 0/0HS 0AP Fenwick N9 [COLOR=lime]37/37HP[/COLOR] 10/11HS 1AP Rujah M9 [COLOR=Red]10/41HP Bloodied[/COLOR]/11HS 0AP SW Used. Jin [COLOR=lime]E3 23/32HP[/COLOR] 6/6HS 0AP Mervin [COLOR=red][COLOR=White]M11 [/COLOR]15/31 HP Bloodied[/COLOR] 7/7HS 1AP Ambusher 1 D3 [COLOR=Red]37/77 HP Bloodied [/COLOR] [COLOR=#7f7f7f]Ambusher 2 G2 -1/77HP Dead[/COLOR] [COLOR=#7f7f7f]Archer 1 I3 15/62HP Dead[/COLOR] [COLOR=gray]Archer 2 N2 0/62HP Dead[/COLOR] [COLOR=DimGray]Knife Fighter F9 [/COLOR][COLOR=DimGray]-1000/162 FUBAR [/COLOR][/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BasementRound8-1.png?t=1275312284[/IMG][/sblock][sblock=OOC]Congratulations. You've busted the biggest thieving ring in Rioc Alair. Now you have three tasks ahead of you. 1. Get as much information out of you prisoner as you can before Jahred arrives. 2. Convince Jahred that you're not just troublemakers bent on burning down the best tavern in the city. 3. Convince Mervin to join your quest. To the third end, some things that you don't exactly need an insight check to figure out: - Mervin doesn't strike you as someone who likes noble quests for the sake of making the world better. - Mervin is lost and angry that he's not having a pint at the Hanged Man. - Mervin is suffering from large, second-degree burns over 40% of his body. This will take the form of 3 RPing skill challenges of complexity 1 each. SC1 Primary Skills: Intimidate(2 max) Bluff (1 max) Diplomacy (unlimited) Insight will give you a +2 on the next roll (failure doesn't count against you) SC2 Primary Skills: Diplomacy (unlimited) History (1 max) Perception (1 max) Streetwise will get you a +2 on the next roll (failure doesn't count against you) SC3 Primary Skills: Diplomacy (Unlimited) History(2 max) Bluff (1 max) Arcana (1 max) Heal will give you a +2 on any of the other rolls (failure doesn't count against you) [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
Top