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<blockquote data-quote="evilbob" data-source="post: 5256620" data-attributes="member: 9789"><p>[sblock=summary]Yay Jin! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ok, so just to sum up a few things:</p><p></p><p>Mervin has a dagger with weird runes on it. I think it's related to some other weapon you guys already have.</p><p></p><p>Here are the scrolls we have left from down there:</p><p>Linked Portal* - "to get to the island"</p><p>Object Reading - not sure what that does</p><p>Vistani Passkey - sort of a knock spell</p><p>Precise Forgery</p><p>Decipher Script</p><p>Wizard’s Sight</p><p></p><p>*With linked portal was a letter that said:</p><p>I've talked with the dragon. He's promised a handsome sum if you bring him the dwarf. Here's a ritual that will save you time getting there. Just in case you screw it up, I've enclosed three copies. -Shear</p><p></p><p></p><p>So our obvious situation now is that we need to find that dwarf. I don't know of any other quest-related tasks we have at the moment, other than Mervin's side-quest of "get home". If anyone else knows of something we should be doing, please speak up.</p><p></p><p>We can go look for the dwarf the way the watchman suggested, or we could sort of take a shortcut and use that linked portal scroll to warp straight to some island where there's presumably a dragon. Given that I think the dwarf has been missing for some time, I'm leaning a bit toward the much faster solution. Besides, we know that's where they're intent on taking him, so it's a solid lead. Although, we can always talk around town and see if we get any additional clues before heading off.</p><p></p><p></p><p>Couple questions for the group: who is Shear (some dead wizard I'm guessing?), and is there anything else we need to do in general? If not, is there anything more specific folks would like to do before using the portal to follow the dwarf?[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5256620, member: 9789"] [sblock=summary]Yay Jin! :) Ok, so just to sum up a few things: Mervin has a dagger with weird runes on it. I think it's related to some other weapon you guys already have. Here are the scrolls we have left from down there: Linked Portal* - "to get to the island" Object Reading - not sure what that does Vistani Passkey - sort of a knock spell Precise Forgery Decipher Script Wizard’s Sight *With linked portal was a letter that said: I've talked with the dragon. He's promised a handsome sum if you bring him the dwarf. Here's a ritual that will save you time getting there. Just in case you screw it up, I've enclosed three copies. -Shear So our obvious situation now is that we need to find that dwarf. I don't know of any other quest-related tasks we have at the moment, other than Mervin's side-quest of "get home". If anyone else knows of something we should be doing, please speak up. We can go look for the dwarf the way the watchman suggested, or we could sort of take a shortcut and use that linked portal scroll to warp straight to some island where there's presumably a dragon. Given that I think the dwarf has been missing for some time, I'm leaning a bit toward the much faster solution. Besides, we know that's where they're intent on taking him, so it's a solid lead. Although, we can always talk around town and see if we get any additional clues before heading off. Couple questions for the group: who is Shear (some dead wizard I'm guessing?), and is there anything else we need to do in general? If not, is there anything more specific folks would like to do before using the portal to follow the dwarf?[/sblock] [/QUOTE]
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