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Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="evilbob" data-source="post: 5329090" data-attributes="member: 9789"><p>[sblock=ooc for players only]Yeah, I have to admit, I'm not sure what we're even supposed to be doing here. None of the dialog is cluing me in and for the most part I feel like a spectator just watching a battle without really being able to participate, which honestly isn't really that interesting. Although ironically I think I've done at least as much damage as anyone else in the group (mostly to kobolds) even being only level 3.</p><p></p><p>The 9 kobolds by themselves would have been a pretty outrageous encounter, especially for PCs levels 3-5. The dragon by itself is a ridiculous encounter: level 12 vs. levels 3-5? N+9? That's impossible.</p><p></p><p>That said, my character has no reason to trust the dragon and frankly I think it's the worse of the two evils. Plus, it -is- down to 1/3 of its HP and it has used all its action points and major powers. If we were ever going to kill the thing, <em>now would be the time</em>. I just don't know what we'd have to do to kill it. My ~10 points per round is great... for 20 more rounds. Don't think we're going to last that long. And given that we need extra-high rolls to hit, not sure if we can count much on that. (And now it's airborne, which can't help.)</p><p></p><p>The good thing is that if we did attack the dragon, we would never have to worry about mopping up the kobolds - they'll all be dead in about 3-4 rounds (maybe 2-3, depending on breath attack recharges). If we attack the kobolds, we're definitely going to have to deal with the dragon.</p><p></p><p>Personally I'm inclined to keep attacking the dragon, just because that's what my character would do and this whole situation is kind of absurd anyway. However, I will admit that the idea that this battle will be over sooner if we attack kobolds is sort of appealing...</p><p></p><p>Since my damage is minimal anyway I'm going to keep going for the dragon, since that's what my character would do. But if everyone else switches sides I won't stand in the way.[/sblock]</p><p></p><p>Mervin continues to move the ball of flame into the midst of the enemies.</p><p></p><p>[sblock=ooc]minor: sustain sphere</p><p></p><p>move, standard: double move the sphere to 15' in the air at E18. Technically this should be right next to the dragon but no one else; it that's not, it can be wherever it needs to be in order to accomplish this and also be somewhat in the way for the dragon to fly toward the party. At the start of its turn the dragon will take <a href="http://invisiblecastle.com/roller/view/2696398/" target="_blank">12 fire</a> damage.[/sblock]</p><p>[sblock=Mervin ministats]<strong><span style="color: DeepSkyBlue">Mervin</span></strong> Male Human Wizard 3</p><p>Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal</p><p>AC:19, Fort:13, Reflex:17, Will:15</p><p>HP:<span style="color: Green">28</span>/31, Bloodied:15, Surge Value:7, Surges left:<span style="color: lime">6</span>/7</p><p>Action Points/Daily Item Uses/Milestones: <span style="color: Gray">0</span>/1/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Phantom Bolt </span></p><p><span style="color: Green">Winged Horde</span></p><p><span style="color: Green">Thunderwave</span></p><p><span style="color: Green">(Wizard cantrips)</span></p><p><span style="color: red">Orbmaster's Incendiary Detonation</span></p><p><span style="color: red"><s>Color Spray</s></span></p><p><span style="color: red">Shield</span></p><p><span style="color: red">Staff of Defense</span></p><p><span style="color: red"><s>Second Wind</s></span></p><p><span style="color: red"><s>Orb of Nimble Thoughts</s></span></p><p><span style="color: gray"><s>Flaming Sphere</s></span></p><p></p><p>Important Stuff:</p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/index.php?title=L4W:CS:Mervin_(evilbob)" target="_blank">PC:Mervin (evilbob) - L4W Wiki</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5329090, member: 9789"] [sblock=ooc for players only]Yeah, I have to admit, I'm not sure what we're even supposed to be doing here. None of the dialog is cluing me in and for the most part I feel like a spectator just watching a battle without really being able to participate, which honestly isn't really that interesting. Although ironically I think I've done at least as much damage as anyone else in the group (mostly to kobolds) even being only level 3. The 9 kobolds by themselves would have been a pretty outrageous encounter, especially for PCs levels 3-5. The dragon by itself is a ridiculous encounter: level 12 vs. levels 3-5? N+9? That's impossible. That said, my character has no reason to trust the dragon and frankly I think it's the worse of the two evils. Plus, it -is- down to 1/3 of its HP and it has used all its action points and major powers. If we were ever going to kill the thing, [I]now would be the time[/I]. I just don't know what we'd have to do to kill it. My ~10 points per round is great... for 20 more rounds. Don't think we're going to last that long. And given that we need extra-high rolls to hit, not sure if we can count much on that. (And now it's airborne, which can't help.) The good thing is that if we did attack the dragon, we would never have to worry about mopping up the kobolds - they'll all be dead in about 3-4 rounds (maybe 2-3, depending on breath attack recharges). If we attack the kobolds, we're definitely going to have to deal with the dragon. Personally I'm inclined to keep attacking the dragon, just because that's what my character would do and this whole situation is kind of absurd anyway. However, I will admit that the idea that this battle will be over sooner if we attack kobolds is sort of appealing... Since my damage is minimal anyway I'm going to keep going for the dragon, since that's what my character would do. But if everyone else switches sides I won't stand in the way.[/sblock] Mervin continues to move the ball of flame into the midst of the enemies. [sblock=ooc]minor: sustain sphere move, standard: double move the sphere to 15' in the air at E18. Technically this should be right next to the dragon but no one else; it that's not, it can be wherever it needs to be in order to accomplish this and also be somewhat in the way for the dragon to fly toward the party. At the start of its turn the dragon will take [URL="http://invisiblecastle.com/roller/view/2696398/"]12 fire[/URL] damage.[/sblock] [sblock=Mervin ministats][B][COLOR="DeepSkyBlue"]Mervin[/COLOR][/B] Male Human Wizard 3 Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal AC:19, Fort:13, Reflex:17, Will:15 HP:[COLOR=Green]28[/COLOR]/31, Bloodied:15, Surge Value:7, Surges left:[COLOR=lime]6[/COLOR]/7 Action Points/Daily Item Uses/Milestones: [COLOR=Gray]0[/COLOR]/1/0 Powers:[color=Green] Phantom Bolt Winged Horde Thunderwave (Wizard cantrips)[/color] [color=red]Orbmaster's Incendiary Detonation [s]Color Spray[/s] Shield Staff of Defense [s]Second Wind[/s] [s]Orb of Nimble Thoughts[/s][/color] [color=gray][s]Flaming Sphere[/s][/color] Important Stuff: Conditions: Full sheet: [url=http://l4w.wikia.com/index.php?title=L4W:CS:Mervin_(evilbob)]PC:Mervin (evilbob) - L4W Wiki[/url][/sblock] [/QUOTE]
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