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<blockquote data-quote="evilbob" data-source="post: 5372025" data-attributes="member: 9789"><p>[ooc]Init.</p><p></p><p>If Mervin goes before the snakes he'll try to daze them - otherwise I may just use Winged Horde every round to make sure we can all move freely.</p><p></p><p>I'm all for the "let's back up to be in range of the healer" plan. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/ooc]</p><p>[ooc]Edit: Yay! Except I guess I meant if Mervin and the people in front of him move before the snakes... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Maybe I can prone them so it will be harder for them to reach us and attack. I'll see how everyone's rolls go. HMG, can you roll for the absent people?</p><p></p><p>Also, I just noticed something on the map: I'm pretty sure part of the "trap" area is a moving wall to push us into the pit... Maybe that's what the levers do?[/ooc]</p><p>[ooc]Edit again: Um, if the design of the tiny room is to push us into the pit, I wonder if we should actually stay in the hallway with the snakes...? Eh, guess not - too many melee types in the group.[/ooc]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5372025, member: 9789"] [ooc]Init. If Mervin goes before the snakes he'll try to daze them - otherwise I may just use Winged Horde every round to make sure we can all move freely. I'm all for the "let's back up to be in range of the healer" plan. :)[/ooc] [ooc]Edit: Yay! Except I guess I meant if Mervin and the people in front of him move before the snakes... :) Maybe I can prone them so it will be harder for them to reach us and attack. I'll see how everyone's rolls go. HMG, can you roll for the absent people? Also, I just noticed something on the map: I'm pretty sure part of the "trap" area is a moving wall to push us into the pit... Maybe that's what the levers do?[/ooc] [ooc]Edit again: Um, if the design of the tiny room is to push us into the pit, I wonder if we should actually stay in the hallway with the snakes...? Eh, guess not - too many melee types in the group.[/ooc] [/QUOTE]
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