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<blockquote data-quote="H.M.Gimlord" data-source="post: 5380940" data-attributes="member: 79440"><p>The remaining snake lunges at Rujah, who steps out of the way without even trying, his hammer comes down on the unfortunate reptile as it attempts to slither past, and the threat seems to be extinguished. Unfortunately, this is only the beginning.</p><p></p><p>From behind, he hears a deep, grating sound, followed by a horrifying scream. He turns to see Gensai lying on the ground behind a startled Fenwick, bleeding, but lucky to be alive. The large, granite slab in the ceiling has fallen dealing the rhonin a glancing blow and separating the group. Even from where they stand, the four heroes can hear a deep, heavy rumbling that hints of the fate meeting their companion on the other side of the slab.</p><p></p><p>Riardon is almost to the other side of the pit when it all begins to unfold. The slab comes down, blocking him off from his friends, but his shock suddenly turns to horror as he notices that the levers next to the slab are slowly sinking into the floor. He turns around, and sees the riddle stone doing the same. As he watches these items disappear, his fears are realized as the large wall begins to move.</p><p></p><p>Riardon knows that if the wall is allowed to make its full stroke, he could be cut off from his allies and left a lone in this hostile passage.</p><p></p><p>[GM]The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break)</p><p></p><p>The large wall is not breakable. It is moving to the east at a rate of 1 square a round.</p><p></p><p><strong>Skill Challenge: Stop the Trap and Reunite the Party with Riardon</strong></p><p></p><p>Complexity 3 (8 successes before 3 failures)</p><p></p><p>Primary Skills:</p><p></p><ul> <li data-xf-list-type="ul"> Athletics DC 18</li> <li data-xf-list-type="ul"> Nature DC 12</li> <li data-xf-list-type="ul"> Thievery DC 12</li> <li data-xf-list-type="ul"> Dungeoneering DC 15</li> <li data-xf-list-type="ul"> Perception DC 15</li> </ul><p>Note:</p><p></p><ul> <li data-xf-list-type="ul"> There are no secondary skills.</li> <li data-xf-list-type="ul">All checks must be rolled (no taking 10).</li> <li data-xf-list-type="ul">Each skill can only be used twice, except for Thievery (can be used 3 times).</li> </ul><p> </p><p>[/GM][sblock=Actions]<a href="http://invisiblecastle.com/roller/view/2770482/" target="_blank">Standard: Bite</a></p><p><a href="http://invisiblecastle.com/roller/view/2770482/" target="_blank">Attack1: 1d20+8=11 vs. AC miss</a></p><p>Move: to AA4</p><p><a href="http://invisiblecastle.com/roller/view/2770485/" target="_blank">Rujah's OA: 1d20+9=24 vs. AC hit.</a></p><p></p><p>Snake 2 is dead!</p><p></p><p>Death triggers trap.</p><p><a href="http://invisiblecastle.com/roller/view/2770488/" target="_blank">Immediage Reaction: Door falls</a></p><p><a href="http://invisiblecastle.com/roller/view/2770488/" target="_blank">Target1 Gensai:</a></p><p><a href="http://invisiblecastle.com/roller/view/2770488/" target="_blank">Attack1: 1d20+6=24 vs. Reflex for 1d10=6 damage</a></p><p>Effect: Gensai is knocked prone.</p><p><a href="http://invisiblecastle.com/roller/view/2770488/" target="_blank"> Target2: Mervin</a></p><p><a href="http://invisiblecastle.com/roller/view/2770488/" target="_blank">Attack2: 1d20+6=8 vs. Reflex miss</a></p><p></p><p>[/sblock][sblock=status]<span style="color: DimGray"><s>Snake1: Dead</s></span></p><p><span style="color: DimGray"><s>Snake2: Dead</s></span></p><p>Riardon: AD6 <span style="color: Lime">HP 54/54</span>; HS 8/8; AP 1 </p><p>Gensai: AB4 <span style="color: Lime">HP 56/62</span>; HS 11/11; AP 1 Prone</p><p>Rujah: X4 <span style="color: Lime">HP 32/62</span>; HS 12/12; AP 1 </p><p>Mervin: AA4 <span style="color: Lime">HP 40/40</span>; HS 8/8; AP 1 </p><p>Fenwick: Z4 <span style="color: Lime">HP 55/55</span>; HS 11/11; AP 1 </p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound6-1.png?t=1290252756" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5380940, member: 79440"] The remaining snake lunges at Rujah, who steps out of the way without even trying, his hammer comes down on the unfortunate reptile as it attempts to slither past, and the threat seems to be extinguished. Unfortunately, this is only the beginning. From behind, he hears a deep, grating sound, followed by a horrifying scream. He turns to see Gensai lying on the ground behind a startled Fenwick, bleeding, but lucky to be alive. The large, granite slab in the ceiling has fallen dealing the rhonin a glancing blow and separating the group. Even from where they stand, the four heroes can hear a deep, heavy rumbling that hints of the fate meeting their companion on the other side of the slab. Riardon is almost to the other side of the pit when it all begins to unfold. The slab comes down, blocking him off from his friends, but his shock suddenly turns to horror as he notices that the levers next to the slab are slowly sinking into the floor. He turns around, and sees the riddle stone doing the same. As he watches these items disappear, his fears are realized as the large wall begins to move. Riardon knows that if the wall is allowed to make its full stroke, he could be cut off from his allies and left a lone in this hostile passage. [GM]The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break) The large wall is not breakable. It is moving to the east at a rate of 1 square a round. [B]Skill Challenge: Stop the Trap and Reunite the Party with Riardon[/B] Complexity 3 (8 successes before 3 failures) Primary Skills: [LIST] [*] Athletics DC 18 [*] Nature DC 12 [*] Thievery DC 12 [*] Dungeoneering DC 15 [*] Perception DC 15 [/LIST] Note: [LIST] [*] There are no secondary skills. [*]All checks must be rolled (no taking 10). [*]Each skill can only be used twice, except for Thievery (can be used 3 times). [/LIST] [/GM][sblock=Actions][URL="http://invisiblecastle.com/roller/view/2770482/"]Standard: Bite Attack1: 1d20+8=11 vs. AC miss[/URL] Move: to AA4 [URL="http://invisiblecastle.com/roller/view/2770485/"]Rujah's OA: 1d20+9=24 vs. AC hit.[/URL] Snake 2 is dead! Death triggers trap. [URL="http://invisiblecastle.com/roller/view/2770488/"]Immediage Reaction: Door falls Target1 Gensai: Attack1: 1d20+6=24 vs. Reflex for 1d10=6 damage[/URL] Effect: Gensai is knocked prone. [URL="http://invisiblecastle.com/roller/view/2770488/"] Target2: Mervin Attack2: 1d20+6=8 vs. Reflex miss[/URL] [/sblock][sblock=status][COLOR=DimGray][s]Snake1: Dead[/s][/COLOR] [COLOR=DimGray][s]Snake2: Dead[/s][/COLOR] Riardon: AD6 [COLOR=Lime]HP 54/54[/COLOR]; HS 8/8; AP 1 Gensai: AB4 [COLOR=Lime]HP 56/62[/COLOR]; HS 11/11; AP 1 Prone Rujah: X4 [COLOR=Lime]HP 32/62[/COLOR]; HS 12/12; AP 1 Mervin: AA4 [COLOR=Lime]HP 40/40[/COLOR]; HS 8/8; AP 1 Fenwick: Z4 [COLOR=Lime]HP 55/55[/COLOR]; HS 11/11; AP 1 [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound6-1.png?t=1290252756[/IMG][/sblock] [/QUOTE]
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