Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 5381517" data-attributes="member: 79440"><p style="text-align: center"><span style="font-family: 'Comic Sans MS'"><span style="color: MediumTurquoise"><span style="font-size: 26px">Land Ho!</span></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Comic Sans MS'"><span style="color: MediumTurquoise"> (Finding Wayne's Basement the Hard Way</span></span><span style="color: MediumTurquoise">)</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Comic Sans MS'"><span style="font-size: 18px"><span style="color: MediumTurquoise"> Part II</span></span></span><span style="font-size: 18px"></span></p> <p style="text-align: center"><span style="font-size: 18px"></span></p><p></p><p>This is a continuation of the original thread, which can be found <a href="http://www.enworld.org/forum/living-4th-edition/270122-adventure-land-ho-fwbthw-dm-h-m-gimlord-judge-ozymandias79.html" target="_blank">here</a>.</p><p></p><p>[GM]All: I retconned the last update. Mervin is at AA4, and Riardon is alone on the other side. The urgency is now not so much to keep Mervin from being pushed into the pit, but to keep Riardon from being sealed off from the group.[/GM]</p><p></p><p>[sblock=New Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound6-1.png?t=1290252756" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Skill Challenge Rules]The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break)</p><p></p><p>The large wall is not breakable. It is moving to the east at a rate of 1 square a round.</p><p></p><p><strong>Skill Challenge: Stop the Trap and Reunite the Party with Riardon</strong></p><p></p><p>Complexity 3 (8 successes before 3 failures)</p><p></p><p>Primary Skills:</p><p></p><ul> <li data-xf-list-type="ul"> Athletics DC 18</li> <li data-xf-list-type="ul"> Nature DC 12</li> <li data-xf-list-type="ul"> Thievery DC 12</li> <li data-xf-list-type="ul"> Dungeoneering DC 15</li> <li data-xf-list-type="ul"> Perception DC 15</li> </ul><p>Note:</p><p></p><ul> <li data-xf-list-type="ul"> There are no secondary skills.</li> <li data-xf-list-type="ul">All checks must be rolled (no taking 10).</li> <li data-xf-list-type="ul">Each skill can only be used twice, except for Thievery (can be used 3 times).</li> </ul><p> [/sblock][GM]So far: 3 successes, 0 Failures</p><p></p><p>Skills Used:</p><p>1 Perception</p><p>2 Nature</p><p></p><p>Skills Remaining:</p><p>2 Athletics</p><p>2 Dungeoneering</p><p>3 Thievery</p><p>1 Perception[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5381517, member: 79440"] [CENTER][FONT=Comic Sans MS][COLOR=MediumTurquoise][SIZE=7]Land Ho![/SIZE][/COLOR][/FONT] [FONT=Comic Sans MS][COLOR=MediumTurquoise] (Finding Wayne's Basement the Hard Way[/COLOR][/FONT][COLOR=MediumTurquoise])[/COLOR] [/CENTER] [CENTER][FONT=Comic Sans MS][SIZE=5][COLOR=MediumTurquoise] Part II[/COLOR][/SIZE][/FONT][SIZE=5] [/SIZE][/CENTER] This is a continuation of the original thread, which can be found [URL="http://www.enworld.org/forum/living-4th-edition/270122-adventure-land-ho-fwbthw-dm-h-m-gimlord-judge-ozymandias79.html"]here[/URL]. [GM]All: I retconned the last update. Mervin is at AA4, and Riardon is alone on the other side. The urgency is now not so much to keep Mervin from being pushed into the pit, but to keep Riardon from being sealed off from the group.[/GM] [sblock=New Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound6-1.png?t=1290252756[/IMG][/sblock][sblock=Skill Challenge Rules]The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break) The large wall is not breakable. It is moving to the east at a rate of 1 square a round. [B]Skill Challenge: Stop the Trap and Reunite the Party with Riardon[/B] Complexity 3 (8 successes before 3 failures) Primary Skills: [LIST] [*] Athletics DC 18 [*] Nature DC 12 [*] Thievery DC 12 [*] Dungeoneering DC 15 [*] Perception DC 15 [/LIST] Note: [LIST] [*] There are no secondary skills. [*]All checks must be rolled (no taking 10). [*]Each skill can only be used twice, except for Thievery (can be used 3 times). [/LIST] [/sblock][GM]So far: 3 successes, 0 Failures Skills Used: 1 Perception 2 Nature Skills Remaining: 2 Athletics 2 Dungeoneering 3 Thievery 1 Perception[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
Top