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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5401918" data-attributes="member: 79440"><p>[GM]Sorry Ben. This is not going the way I imagined it either. I guess it's more fear of the unknown that is paralyzing the group. </p><p></p><p>Mervin, here, has some choices to make as do the others on the near side of the pit.</p><p></p><p>Here's the summarry of the situation:</p><p></p><p>1. Gensai discovered a control panel with some buttons. When the trap stopped, one button sank. </p><p>[sblock=Before the trap stopped: ]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanel.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=After the trap stopped: ]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanelAfter2Seconds.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]2. The levers, evidently, don't do anything</p><p>3. The footprints on the bottom of the pit end 5 feet before the end of the pit. It seems as though the kobold either jumped or climbed out from where he was rather than traverse the last five feet.</p><p></p><p>Choices: </p><p>1. Mervin can simply walk the last 5 feet and see what happens</p><p>2. Mervin can attempt to jump the last 5 feet and grab a rope lowered by Riardon. Failure would mean that Mervin lands somewhere in the last 5 feet of the pit taking no fall damage, but possibly triggering the trap</p><p>3. Mervin can move back and throw something heavy onto the last 5 feet to see if he can trigger the trap.</p><p>4. Gensai can play with the buttons to see what happens (though with Mervin in the pit, this might get messy).</p><p>5. I'm sure that there are other imaginative ways to get through, or around, this trap. If you think of something (anything), I'll try to assign reasonable DCs to it. </p><p></p><p>There are no courses of action without risk. I think this is why we've stalled here.</p><p></p><p>*edit* Also: anyone can do the above actions. I'm only using Mervin as an example because he happens to be in the pit at the moment.</p><p></p><p>I assure you that this hazard is pretty deterministic. If it triggers, it triggers because certain, pre-determined actions have taken place, not because I decided to spring them on you... honest <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />.[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5401918, member: 79440"] [GM]Sorry Ben. This is not going the way I imagined it either. I guess it's more fear of the unknown that is paralyzing the group. Mervin, here, has some choices to make as do the others on the near side of the pit. Here's the summarry of the situation: 1. Gensai discovered a control panel with some buttons. When the trap stopped, one button sank. [sblock=Before the trap stopped: ][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanel.png[/IMG][/sblock][sblock=After the trap stopped: ][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanelAfter2Seconds.png[/IMG][/sblock]2. The levers, evidently, don't do anything 3. The footprints on the bottom of the pit end 5 feet before the end of the pit. It seems as though the kobold either jumped or climbed out from where he was rather than traverse the last five feet. Choices: 1. Mervin can simply walk the last 5 feet and see what happens 2. Mervin can attempt to jump the last 5 feet and grab a rope lowered by Riardon. Failure would mean that Mervin lands somewhere in the last 5 feet of the pit taking no fall damage, but possibly triggering the trap 3. Mervin can move back and throw something heavy onto the last 5 feet to see if he can trigger the trap. 4. Gensai can play with the buttons to see what happens (though with Mervin in the pit, this might get messy). 5. I'm sure that there are other imaginative ways to get through, or around, this trap. If you think of something (anything), I'll try to assign reasonable DCs to it. There are no courses of action without risk. I think this is why we've stalled here. *edit* Also: anyone can do the above actions. I'm only using Mervin as an example because he happens to be in the pit at the moment. I assure you that this hazard is pretty deterministic. If it triggers, it triggers because certain, pre-determined actions have taken place, not because I decided to spring them on you... honest :angel:.[/GM] [/QUOTE]
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