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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5402102" data-attributes="member: 79440"><p>[OOC]Yeah. Now that I look at it too, they look too similar. Sorry about that.[/OOC]</p><p>[OOC]Yeah. This is the first time I've GM'd a hazard this complex in PbP. It works a little differently than TT because you have to keep going back through the thread to check the clues. I think from now on, I'll keep a "Hazard Stats" spoiler at the bottom of all my updates that looks like the one below:</p><p>[sblock=Spiked Pit]<span style="color: White"></span></p><p><span style="color: White">[sblock=Clues] <ul> <li data-xf-list-type="ul">Footprints on the floor of the pit end 5 feet prior to the end of the pit</li> <li data-xf-list-type="ul">Spikes retract into the floor</li> <li data-xf-list-type="ul">Control panel<br /> [sblock=Before the trap stopped: ]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanel.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=After the trap stopped: ]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanelAfter2Seconds.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</li> <li data-xf-list-type="ul">Failing the skill challenge means that you're having to "feel" your way through this hazard without critical information.</li> </ul><p>[/sblock][sblock=Possible actions include, but are not limited to: ]</span></p><p><span style="color: White"> <ol> <li data-xf-list-type="ol"> Walk the last 5 feet and see what happens</li> <li data-xf-list-type="ol"> A ttempt to jump the last 5 feet and grab a rope lowered by Riardon. Failure would mean landing somewhere in the last 5 feet of the pit taking no fall damage, but possibly triggering a trap</li> <li data-xf-list-type="ol">Move back and throw something heavy onto the last 5 feet to possibly trigger a trap.</li> <li data-xf-list-type="ol">Play with the control panel to see what happens</li> <li data-xf-list-type="ol">If you think of something (anything), I'll try to assign reasonable DCs to it.</li> </ol><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound9.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</span>[/sblock]This will function much the same way as a "Ministats" block, but instead of tracking player stats, it tracks progress through the hazard.[/OOC]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5402102, member: 79440"] [OOC]Yeah. Now that I look at it too, they look too similar. Sorry about that.[/OOC] [OOC]Yeah. This is the first time I've GM'd a hazard this complex in PbP. It works a little differently than TT because you have to keep going back through the thread to check the clues. I think from now on, I'll keep a "Hazard Stats" spoiler at the bottom of all my updates that looks like the one below: [sblock=Spiked Pit][COLOR=White] [sblock=Clues][LIST] [*]Footprints on the floor of the pit end 5 feet prior to the end of the pit [*]Spikes retract into the floor [*]Control panel [sblock=Before the trap stopped: ][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanel.png[/IMG][/sblock][sblock=After the trap stopped: ][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenPanelAfter2Seconds.png[/IMG][/sblock] [*]Failing the skill challenge means that you're having to "feel" your way through this hazard without critical information. [/LIST][/sblock][sblock=Possible actions include, but are not limited to: ] [LIST=1] [*] Walk the last 5 feet and see what happens [*] A ttempt to jump the last 5 feet and grab a rope lowered by Riardon. Failure would mean landing somewhere in the last 5 feet of the pit taking no fall damage, but possibly triggering a trap [*]Move back and throw something heavy onto the last 5 feet to possibly trigger a trap. [*]Play with the control panel to see what happens [*]If you think of something (anything), I'll try to assign reasonable DCs to it. [/LIST][/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLayerRound9.png[/IMG][/sblock][/COLOR][/sblock]This will function much the same way as a "Ministats" block, but instead of tracking player stats, it tracks progress through the hazard.[/OOC] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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