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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5428968" data-attributes="member: 79440"><p>[GM]The trap actually can be disabled with a concentrated search (not recommended until after combat), but it would require a high roll and AAs from just about everyone. I actually had to reduce the DC from the cookie-cutter version to make it possible.[/GM][GM]No. The trap will fire on its initiative after a PC has entered the triggering square. See "Trigger" in the stat block.[/GM]</p><p> [GM]Yes. See "Perception" in the stat block for DCs and results.[/GM]</p><p> [GM]You can always try. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> [/GM][GM]</p><ul> <li data-xf-list-type="ul">There are DT markers on the map where the tables present difficult terrain (specifically, M26,M27, O26,P26,Q26, R26-R28, N28,N29, O28,O29, M31, N31, Q31, R31). Since the gargoyles can fly, they aren't affected. </li> <li data-xf-list-type="ul">The desks in the center of the room (N28,N29, O28,O29) grant superior cover to prone creatures provided that the desks block line of effect.</li> <li data-xf-list-type="ul">The curtain blocks line of sight, but not line of effect for area and adjacent melee attacks.</li> <li data-xf-list-type="ul">The curtain grants cover and concealment (total where line of sight is blocked enough).</li> <li data-xf-list-type="ul">It is a minor action to open the curtain completely, though a simple move action can take a PC through it at P31 because it is already partially open. </li> <li data-xf-list-type="ul">I'm open to PCs using their imagination when it comes to improvised weapons (chairs, lecturns, candelabras, etc...)</li> </ul><p>[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5428968, member: 79440"] [GM]The trap actually can be disabled with a concentrated search (not recommended until after combat), but it would require a high roll and AAs from just about everyone. I actually had to reduce the DC from the cookie-cutter version to make it possible.[/GM][GM]No. The trap will fire on its initiative after a PC has entered the triggering square. See "Trigger" in the stat block.[/GM] [GM]Yes. See "Perception" in the stat block for DCs and results.[/GM] [GM]You can always try. :devil: [/GM][GM] [LIST] [*]There are DT markers on the map where the tables present difficult terrain (specifically, M26,M27, O26,P26,Q26, R26-R28, N28,N29, O28,O29, M31, N31, Q31, R31). Since the gargoyles can fly, they aren't affected. [*]The desks in the center of the room (N28,N29, O28,O29) grant superior cover to prone creatures provided that the desks block line of effect. [*]The curtain blocks line of sight, but not line of effect for area and adjacent melee attacks. [*]The curtain grants cover and concealment (total where line of sight is blocked enough). [*]It is a minor action to open the curtain completely, though a simple move action can take a PC through it at P31 because it is already partially open. [*]I'm open to PCs using their imagination when it comes to improvised weapons (chairs, lecturns, candelabras, etc...) [/LIST] [/GM] [/QUOTE]
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