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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="evilbob" data-source="post: 5439691" data-attributes="member: 9789"><p>[sblock=ooc]It's all the same, since the troll is dazed and therefore I'm giving YOU a +2 to hit it as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I'll go ahead.[/sblock]</p><p></p><p>Mervin moves the flaming sphere into the room and, trusting a good offense to be the best defense, channels his energy into the sphere causing it to attack the delirious, wounded foe again. It painfully sears the troll's flesh, burning it badly with the promise of more pain to come.</p><p></p><p>[sblock=ooc]minor: sustain sphere</p><p></p><p>move: move flaming sphere to M28 (behind troll; should still be next to troll - no other allies there, right?)</p><p></p><p>standard: <a href="http://invisiblecastle.com/roller/view/2854444/" target="_blank">attack with sphere</a>: 26 vs. ref, for <span style="color: Orange">17 fire damage</span> (includes the +2 for being bloodied)</p><p></p><p>any creature starting its turn next to the sphere takes <a href="http://invisiblecastle.com/roller/view/2854446/" target="_blank">13</a> <span style="color: Orange">fire damage</span> (or 15 if it is bloodied)</p><p></p><p>the troll is no longer dazed[/sblock]</p><p>[sblock=Mervin ministats]<strong><span style="color: DeepSkyBlue">Mervin</span></strong> Male Human Wizard 5</p><p>Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal</p><p>AC:22, Fort:17, Reflex:20, Will:18</p><p>HP:<span style="color: red">18</span>/40, Bloodied:20, Surge Value:10, Surges left:<span style="color: lime">7</span>/8</p><p>Action Points/Milestones: <span style="color: gray">0</span>/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Phantom Bolt </span></p><p><span style="color: Green">Winged Horde</span></p><p><span style="color: Green">Thunderwave</span></p><p><span style="color: Green">(Wizard cantrips)</span></p><p><span style="color: red">Orbmaster's Incendiary Detonation</span></p><p><span style="color: red"><s>Color Spray</s></span></p><p><span style="color: red">Shield</span></p><p><span style="color: red">Staff of Defense</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red"><s>Orb of Nimble Thoughts</s></span></p><p><span style="color: gray"><s>Flaming Sphere</s></span></p><p><span style="color: gray">Stinking Cloud</span></p><p><span style="color: gold"><s>Irrefutable armor</s></span></p><p></p><p>Important Stuff:</p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/index.php?title=L4W:CS:Mervin_(evilbob)" target="_blank">PC:Mervin (evilbob) - L4W Wiki</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5439691, member: 9789"] [sblock=ooc]It's all the same, since the troll is dazed and therefore I'm giving YOU a +2 to hit it as well. :) But I'll go ahead.[/sblock] Mervin moves the flaming sphere into the room and, trusting a good offense to be the best defense, channels his energy into the sphere causing it to attack the delirious, wounded foe again. It painfully sears the troll's flesh, burning it badly with the promise of more pain to come. [sblock=ooc]minor: sustain sphere move: move flaming sphere to M28 (behind troll; should still be next to troll - no other allies there, right?) standard: [URL="http://invisiblecastle.com/roller/view/2854444/"]attack with sphere[/URL]: 26 vs. ref, for [COLOR="Orange"]17 fire damage[/COLOR] (includes the +2 for being bloodied) any creature starting its turn next to the sphere takes [URL="http://invisiblecastle.com/roller/view/2854446/"]13[/URL] [COLOR="Orange"]fire damage[/COLOR] (or 15 if it is bloodied) the troll is no longer dazed[/sblock] [sblock=Mervin ministats][B][COLOR="DeepSkyBlue"]Mervin[/COLOR][/B] Male Human Wizard 5 Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal AC:22, Fort:17, Reflex:20, Will:18 HP:[COLOR=red]18[/COLOR]/40, Bloodied:20, Surge Value:10, Surges left:[COLOR=lime]7[/COLOR]/8 Action Points/Milestones: [COLOR=gray]0[/COLOR]/0 Powers:[color=Green] Phantom Bolt Winged Horde Thunderwave (Wizard cantrips)[/color] [color=red]Orbmaster's Incendiary Detonation [s]Color Spray[/s] Shield Staff of Defense Second Wind [s]Orb of Nimble Thoughts[/s][/color] [color=gray][s]Flaming Sphere[/s] Stinking Cloud[/color] [color=gold][s]Irrefutable armor[/s][/color] Important Stuff: Conditions: Full sheet: [url=http://l4w.wikia.com/index.php?title=L4W:CS:Mervin_(evilbob)]PC:Mervin (evilbob) - L4W Wiki[/url][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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