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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="renau1g" data-source="post: 5547629" data-attributes="member: 54810"><p>With his blades firmly in hand and his senses finally adapting to the situation, the thri-kreen begins excitedly skittering and pointing out (with his only free hand) various openings and places for the newcomers to stand, or move behind, which help protect them from their captors. </p><p></p><p>Tikchik then moves next to the lone kobold, standing protectively over the fallen Sheng (not noticing that the sorcerer has recovered on his own) and the twin blades move in perfect harmony, slashing two deep wounds on the enemy and leaving his open for another attack. </p><p></p><p>[sblock=Actions]</p><p>Minor: Natural Terrain Understanding - close burst 3, all allies gain +2 power bonus to AC TENT (I'll assume that Tikchik feels those who are not attacking him are allies) + can shift 2 as a free action.</p><p>Move: to O43 </p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3006161/" target="_blank">lashing leaves on Scout 2 (1d20+15=22, 1d10+11=15, 1d20+15=32, 1d10+11=15)</a>. Two hits for 30 damage + TENT target takes 4 extra damage whenever its hit. </p><p> [/sblock]</p><p></p><p></p><p>[sblock=ministats]<strong>Tikchik Tiktikchik</strong> Male Thri-Kreen Ranger 9</p><p>Initiative: +7, Passive Perception: 22, Passive Insight: 17, Senses: Low-light</p><p>AC:24, Fort:22, Reflex:19, Will:19</p><p>HP:7/70, Bloodied:35, Surge Value:17, Surges left:6/7</p><p>Action Points: 1; Second Wind: Used</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Twin Strike</span></p><p><span style="color: Green">Throw and Stab</span></p><p><s><span style="color: red">Thri-Kreen Claws</span></s><span style="color: red"></span></p><p><span style="color: red"><s>Off-Hand Strike</s></span></p><p><span style="color: red"><s>Disruptive Strike</s></span></p><p><span style="color: red"><s>Lashing Leaves</s></span></p><p><span style="color: red">Invigorating Stride</span></p><p><span style="color: red"><s>Natural Terrain Understanding</s></span></p><p><span style="color: gray">Jaws of the Wolf</span></p><p><span style="color: gray">Snarling Wolf Stance</span></p><p><span style="color: gray">Attacks on the Run</span></p><p><span style="color: gray">Steadfast Amulet +2</span></p><p><span style="color: gray"><s>Dwarven Drakescale</s></span></p><p><span style="color: gray">Casque of Tactics</span></p><p><span style="color: gray"></span></p><p>Important Stuff:</p><p>+1d6 damage on quarry target</p><p></p><p>Conditions: Hurt, badly. Confused. Kinda hungry. A little tired. </p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/L4W:CS:Tikchik_Tiktikchik_(renau1g" target="_blank">L4W:CS:Tikchik Tiktikchik (renau1g - L4W Wiki</a>)[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5547629, member: 54810"] With his blades firmly in hand and his senses finally adapting to the situation, the thri-kreen begins excitedly skittering and pointing out (with his only free hand) various openings and places for the newcomers to stand, or move behind, which help protect them from their captors. Tikchik then moves next to the lone kobold, standing protectively over the fallen Sheng (not noticing that the sorcerer has recovered on his own) and the twin blades move in perfect harmony, slashing two deep wounds on the enemy and leaving his open for another attack. [sblock=Actions] Minor: Natural Terrain Understanding - close burst 3, all allies gain +2 power bonus to AC TENT (I'll assume that Tikchik feels those who are not attacking him are allies) + can shift 2 as a free action. Move: to O43 Standard: [url=http://invisiblecastle.com/roller/view/3006161/]lashing leaves on Scout 2 (1d20+15=22, 1d10+11=15, 1d20+15=32, 1d10+11=15)[/url]. Two hits for 30 damage + TENT target takes 4 extra damage whenever its hit. [/sblock] [sblock=ministats][B]Tikchik Tiktikchik[/B] Male Thri-Kreen Ranger 9 Initiative: +7, Passive Perception: 22, Passive Insight: 17, Senses: Low-light AC:24, Fort:22, Reflex:19, Will:19 HP:7/70, Bloodied:35, Surge Value:17, Surges left:6/7 Action Points: 1; Second Wind: Used Powers:[color=Green] Twin Strike Throw and Stab[/color] [s][color=red]Thri-Kreen Claws[/color][/s][color=red] [s]Off-Hand Strike[/s] [s]Disruptive Strike[/s] [s]Lashing Leaves[/s] Invigorating Stride [s]Natural Terrain Understanding[/s][/color][s][/s] [color=gray]Jaws of the Wolf Snarling Wolf Stance Attacks on the Run Steadfast Amulet +2 [s]Dwarven Drakescale[/s] Casque of Tactics [/color] Important Stuff: +1d6 damage on quarry target Conditions: Hurt, badly. Confused. Kinda hungry. A little tired. Full sheet: [url=http://l4w.wikia.com/wiki/L4W:CS:Tikchik_Tiktikchik_(renau1g]L4W:CS:Tikchik Tiktikchik (renau1g - L4W Wiki[/url])[/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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