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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5568427" data-attributes="member: 79440"><p>[GM]I’m borrowing this skill challenge method from Iron Sky. It was absolutely brilliant in <em>Beyond the Rerisen Tower</em>. I don’t think I can do It as much justice here, but I’m going to have fun trying.</p><p> </p><p>You may use whatever skill you deem necessary. Always mention where your PC is standing, the specific actions your PC takes, and the reason your PC is employing this skill. You can do this either in Fluff or in action blocks, but it must be specific. Certain bonuses or penalties may apply to specific actions or locations (i.e. touching a certain part of a statue, or standing in a certain place could lead to enhanced discovery or the springing of a trap).</p><p> </p><p>[sblock=Example] <span style="color: White">Erno stands at the foot of the statue, running his fingers along the marbled veins in the stonework that spider through the shield of the depicted warrior. Perhaps the composition of this monstrous edifice will provide a clue as to the location of the room’s hidden treasure. </span>[sblock=Erno’s Skill Check]<span style="color: White">Move to B16</span></p><p><span style="color: White"> <strong>Nature:</strong> Examining the composition of the stone:</span> <span style="color: DarkOrange"><u>1d20+7=16</u></span>[/sblock][/sblock][/GM][sblock=Skill Challenge]</p><p><strong>Objectives</strong>: Find out what happened to Mervin and Rujah by collecting clues in a possibly hostile environment.</p><p> <strong>Rounds</strong>: 3</p><p><strong>Challenge Level</strong>: 8</p><p></p><p><strong>Round 1 Focus</strong> Piece together the story of what happened to the man on the altar<strong></strong></p><p><strong></strong></p><p><strong>Round Rules:</strong> Those who use <strong>Dungeoneering </strong>or <strong>Thievery </strong>gain a +2 bonus to their skill check.</p><p></p><p><strong>Individual Skill DCs</strong>: </p><p></p><ul> <li data-xf-list-type="ul"><em>15-</em>: <strong>0 points</strong>, -2 to next round's skill check</li> <li data-xf-list-type="ul"><em>16-20</em>: <strong>1 point</strong>, -1 to next round's skill check</li> <li data-xf-list-type="ul"><em>21-25</em>: <strong>2 points</strong>, +1 to next round's skill check</li> <li data-xf-list-type="ul"><em>26+</em>: <strong>3 points</strong>, +2 to the next round's skill check</li> <li data-xf-list-type="ul"><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge</li> <li data-xf-list-type="ul"><em>Natural 20</em>: <strong>+1 point</strong>, stumble upon treasure</li> </ul><p> </p><p> </p><p> [sblock=Roll Options]</p><p> </p><ul> <li data-xf-list-type="ul"><strong>Stealth:</strong> A successful stealth check will produce points as normal, but will not provide insight toward your objective. Instead it will, in the event that the round total falls below the <strong>Disaster</strong> level(see <strong>Round Totals</strong> below), add 1 additional point to the round total. If the round total is already at <strong>Complication</strong> or above, no additional point is gained.</li> <li data-xf-list-type="ul"> <strong>Action Points</strong>: An action point may be used to roll an additional skill check in a round, though it must be different than the original check.</li> <li data-xf-list-type="ul"><strong>Aid Another</strong>: You may take -3 on a skill check to grant someone else a reroll.</li> <li data-xf-list-type="ul"><strong>Heroic Effort</strong>: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1 - or both for two surges.</li> </ul><p>[/sblock] </p><p></p><p>*EDIT* Forgot to add this: <strong>Repeating a Skill:</strong> A cumulative penalty of -2 will be applied to a PC that uses the same skill as he/she his/her previous round. Notice that it only applies to the previous round, thus this <em>can </em>be avoided by going back and forth between two skills.</p><p></p><p><strong>Round Totals</strong>: </p><p></p><ul> <li data-xf-list-type="ul"> 0-5 total points: <strong>0 victory points</strong> and <strong>Disaster</strong>: -2 cumulative penalty to all future rolls in the skill challenge and your effort draws the attention of more residents.</li> <li data-xf-list-type="ul"> 6-11 total points: <strong>1 victory point</strong> and <strong>Complication</strong>: -1 cumulative penalty to all future rolls in the skill challenge and clues may prove misleading.</li> <li data-xf-list-type="ul"> 12-17 total points: <strong>2 victory points</strong> and <strong>Advantage</strong>: +1 cumulative bonus to all future rolls in the skill challenge and gives each PC a +1 to diplomacy checks in any future discussions the blue dragon, should you meet.</li> <li data-xf-list-type="ul"> 18+ total points: <strong>3 victory points</strong> and <strong>Miracle</strong>: +2 cumulative bonus to all future rolls in the skill challenge and you discover a cache of treasure.</li> </ul><p></p><p><strong>Victory Points:</strong> Victory points represent how productive the round was. These are totaled over the course of the skill challenge to determine the level of success the party has had with the skill challenge.</p><p></p><p><strong>Final Victory Point Totals </strong> This is a four-level measure of the outcome of the total skill challenge after 3 rounds. Descriptions are intentionally vague.</p><p></p><ul> <li data-xf-list-type="ul"> 0-2 total points: <strong>Total <strong>Disaster</strong></strong></li> <li data-xf-list-type="ul"> 3-5 total points: <strong>Technical <strong>Complication</strong></strong></li> <li data-xf-list-type="ul"> 6-8 total points: <strong>Strategic <strong>Advantage</strong></strong></li> <li data-xf-list-type="ul"> 9+ total points: <strong>Overwhelming <strong>Miracle</strong></strong></li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5568427, member: 79440"] [GM]I’m borrowing this skill challenge method from Iron Sky. It was absolutely brilliant in [I]Beyond the Rerisen Tower[/I]. I don’t think I can do It as much justice here, but I’m going to have fun trying. You may use whatever skill you deem necessary. Always mention where your PC is standing, the specific actions your PC takes, and the reason your PC is employing this skill. You can do this either in Fluff or in action blocks, but it must be specific. Certain bonuses or penalties may apply to specific actions or locations (i.e. touching a certain part of a statue, or standing in a certain place could lead to enhanced discovery or the springing of a trap). [sblock=Example] [COLOR=White]Erno stands at the foot of the statue, running his fingers along the marbled veins in the stonework that spider through the shield of the depicted warrior. Perhaps the composition of this monstrous edifice will provide a clue as to the location of the room’s hidden treasure. [/COLOR][sblock=Erno’s Skill Check][COLOR=White]Move to B16 [B]Nature:[/B] Examining the composition of the stone:[/COLOR] [COLOR=DarkOrange][U]1d20+7=16[/U][/COLOR][/sblock][/sblock][/GM][sblock=Skill Challenge] [B]Objectives[/B]: Find out what happened to Mervin and Rujah by collecting clues in a possibly hostile environment. [B]Rounds[/B]: 3 [B]Challenge Level[/B]: 8 [B]Round 1 Focus[/B] Piece together the story of what happened to the man on the altar[B] Round Rules:[/B] Those who use [B]Dungeoneering [/B]or [B]Thievery [/B]gain a +2 bonus to their skill check. [B]Individual Skill DCs[/B]: [LIST] [*][I]15-[/I]: [B]0 points[/B], -2 to next round's skill check [*][I]16-20[/I]: [B]1 point[/B], -1 to next round's skill check [*][I]21-25[/I]: [B]2 points[/B], +1 to next round's skill check [*][I]26+[/I]: [B]3 points[/B], +2 to the next round's skill check [*][I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge [*][I]Natural 20[/I]: [B]+1 point[/B], stumble upon treasure [/LIST] [sblock=Roll Options] [LIST] [*][B]Stealth:[/B] A successful stealth check will produce points as normal, but will not provide insight toward your objective. Instead it will, in the event that the round total falls below the [B]Disaster[/B] level(see [B]Round Totals[/B] below), add 1 additional point to the round total. If the round total is already at [B]Complication[/B] or above, no additional point is gained. [*] [B]Action Points[/B]: An action point may be used to roll an additional skill check in a round, though it must be different than the original check. [*][B]Aid Another[/B]: You may take -3 on a skill check to grant someone else a reroll. [*][B]Heroic Effort[/B]: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1 - or both for two surges. [/LIST] [/sblock] *EDIT* Forgot to add this: [B]Repeating a Skill:[/B] A cumulative penalty of -2 will be applied to a PC that uses the same skill as he/she his/her previous round. Notice that it only applies to the previous round, thus this [I]can [/I]be avoided by going back and forth between two skills. [B]Round Totals[/B]: [LIST] [*] 0-5 total points: [B]0 victory points[/B] and [B]Disaster[/B]: -2 cumulative penalty to all future rolls in the skill challenge and your effort draws the attention of more residents. [*] 6-11 total points: [B]1 victory point[/B] and [B]Complication[/B]: -1 cumulative penalty to all future rolls in the skill challenge and clues may prove misleading. [*] 12-17 total points: [B]2 victory points[/B] and [B]Advantage[/B]: +1 cumulative bonus to all future rolls in the skill challenge and gives each PC a +1 to diplomacy checks in any future discussions the blue dragon, should you meet. [*] 18+ total points: [B]3 victory points[/B] and [B]Miracle[/B]: +2 cumulative bonus to all future rolls in the skill challenge and you discover a cache of treasure. [/LIST] [B]Victory Points:[/B] Victory points represent how productive the round was. These are totaled over the course of the skill challenge to determine the level of success the party has had with the skill challenge. [B]Final Victory Point Totals [/B] This is a four-level measure of the outcome of the total skill challenge after 3 rounds. Descriptions are intentionally vague. [LIST] [*] 0-2 total points: [B]Total [B]Disaster[/B][/B] [*] 3-5 total points: [B]Technical [B]Complication[/B][/B] [*] 6-8 total points: [B]Strategic [B]Advantage[/B][/B] [*] 9+ total points: [B]Overwhelming [B]Miracle[/B][/B] [/LIST] [/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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