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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5718330" data-attributes="member: 79440"><p>TikChik's mandibles click, <span style="color: SandyBrown">"Well, I might as well lose another arm. Somebody's got to punch a hole in those clankers."</span></p><p></p><p>The thri-kreen charges headlong into the crowd of constructs doing considerable damage as he goes. One blade slices deep into the iron dog on the right, while the other nearly severs the hind leg of the construct on the left.</p><p></p><p>The charge is not without a cost, however. The metal beasts strike back, badly wounding the ranger who manages to retreat to crumbled corner of the building to take cover behind the well.</p><p></p><p>This turns out to be a good move, because no sooner does he duck behind the well, than he feels the air hum with an arrow that barely misses his head.</p><p></p><p>Arrows continue to rain down from the third floor of the tower, and from this and Gensai's echoing call of indecision, it is apparent that wherever he has gone, he has not reached the archers yet.</p><p></p><p>Fenwick cradles Hankel in an attempt to keep him alive. So far the dwarf has not stopped breathing, but he remains unconscious.</p><p>[sblock=Hankel's and TikChik's Actions]<u><strong>Hankel:</strong></u></p><p><strong>Free:</strong> Death Save <a href="http://invisiblecastle.com/roller/view/3236445/" target="_blank">1d20=14</a> Success!</p><p> </p><p><u><strong>TikChik:</strong></u></p><p><strong>Minor:</strong> Snarling Wolf Stance (Until stance ends when an enemy hits/misses TikChik with a close or melee attack, he can make an MBA against it as an OA. He can then shift 3 squares but must not end that shift adjacent to any enemy.)</p><p></p><p><strong>Standard:</strong> Attacks on the run</p><p>Granted move: F17, E18(DT), D18, C17</p><p>Target 1: Iron Defender 3 as he moves into E18</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3243112/" target="_blank">1d20+15=29 vs. AC for 3d10+11=26 damage</a></p><p>Target 2: Iron Defender 4 as he moves into E18</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3243112/" target="_blank">1d20+15=18 vs. AC for (3d10+11)/2=16 damage</a></p><p></p><p><strong>Iron Defender 2 OA:</strong> <a href="http://invisiblecastle.com/roller/view/3243114/" target="_blank">1d20+16-2(Chilling Cloud)=31 vs. AC for 1d8+6=10 damage</a></p><p><strong>Iron Defender 3 OA:</strong> <a href="http://invisiblecastle.com/roller/view/3243114/" target="_blank">1d20+16-2(Chilling Cloud)=34 vs. AC Crit for 14 damage</a></p><p><strong>Iron Defender 4 OA:</strong> <a href="http://invisiblecastle.com/roller/view/3243114/" target="_blank">1d20+16-2(Chilling Cloud)=33 vs. AC for 1d8+6=8 damage</a></p><p><strong></strong></p><p><strong>TikChik's OA:</strong></p><p>Target: Iron Defender 3</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3243121/" target="_blank">1d20+15=30 vs. AC for 1d10+11=21 damage</a></p><p>Granted Shift: to C20 (away from stairs)</p><p></p><p>Free: Dwarven Drakescale Daily Power: Regain 17hp</p><p></p><p>Move: to C24</p><p>[/sblock][sblock=Enemy Actions<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />Skeleton Archer 6:</p><p>Standard: Longbow</p><p>Target: TikChik</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3243154/" target="_blank">1d20+13-2(Cover from Well)=22 vs. AC</a> Miss</p><p>Move: -A18</p><p></p><p><u><strong>Iron Defender 1:</strong></u></p><p>Move: to B21</p><p>Standard: Charge to C23</p><p>Target: TikChik</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3243137/" target="_blank">1d20+16=36 vs. AC Crit for 14 damage</a></p><p></p><p>TikChik's Granted MBA: <a href="http://invisiblecastle.com/roller/view/3243148/" target="_blank">1d20+15=23 vs. AC</a> Miss</p><p></p><p><u><strong>Iron Defender 2:</strong></u></p><p>Move: to G18</p><p>Standard: Bite</p><p>Target: Riardon</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3243143/" target="_blank">1d20+16=25 vs. AC</a> Miss</p><p></p><p><u><strong>Iron Defender 3:</strong></u> Ready Action[sblock=Insight DC 15 (rolled)]</p><p>Bite vs. First Creature to move or shift adjacent</p><p>BTW: You can also look at Iron Defender 4's readied action[/sblock]</p><p><u><strong>Iron Defender 4:</strong></u> Ready Action[sblock=Insight DC 15 (rolled)]</p><p>Bite vs. First Creature to move or shift adjacent[/sblock]</p><p></p><p><u><strong>Skeleton Archer 1:</strong></u></p><p>Standard: Longbow</p><p>Target: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">Sheng</a></p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">1d20+13=33 vs. AC Crit for 18 damage</a></p><p></p><p><u><strong>Skeleton Archer 2:</strong></u></p><p>Standard: Longbow</p><p>Target: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">Sheng</a></p><p><a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank"></a> Attack: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">1d20+13=17 vs. AC</a> Miss</p><p></p><p><u><strong>Skeleton Archer 3:</strong></u></p><p>Standard: Longbow</p><p>Target: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">Riardon</a></p><p><a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank"></a> Attack: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">1d20+13=24 vs. AC</a> Miss</p><p></p><p><u><strong>Skeleton Archer 4:</strong></u></p><p>Standard: Longbow</p><p>Target: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">Riardon</a></p><p><a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank"></a> Attack: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">1d20+13=15 vs. AC</a> Miss</p><p></p><p><u><strong>Skeleton Archer 5:</strong></u></p><p>Standard: Longbow</p><p>Target: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">Sheng</a></p><p><a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank"></a> Attack: <a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank">1d20+13=27 vs. AC for 1d10+8=11 damage</a></p><p><a href="http://invisiblecastle.com/roller/view/3243145/" target="_blank"></a>[/sblock][sblock=Status]Riardon: <span style="color: sienna">H18 <span style="color: lime">53</span></span><span style="color: lime">/64HP</span> 1AP <span style="color: darkorchid">8HS</span></p><p>Gensai: <span style="color: sienna">B16(Second Floor) </span><span style="color: lime">43/81HP</span> 1AP <span style="color: darkorchid">12HS</span> </p><p>TikChik: <span style="color: sienna">C24 <span style="color: Red">20</span></span><span style="color: Red">/70HP</span> 0AP <span style="color: darkorchid">8HS</span> <span style="color: Red">Bloodied</span></p><p><span style="color: Red"></span> Sheng: <span style="color: sienna">E23 </span><span style="color: Red">27/66HP</span> 1AP <span style="color: darkorchid">7HS</span> <span style="color: Red">Bloodied</span></p><p>Fenwick: <span style="color: yellow"><span style="color: sienna">G24 </span><span style="color: red">33</span></span><span style="color: red">/73HP</span> 1AP <span style="color: darkorchid">9HS</span> <span style="color: red">Bloodied</span></p><p> </p><p>Hankel: <span style="color: sienna">F24 <span style="color: gray">0</span></span><span style="color: red"><span style="color: gray">/32</span> <span style="color: gray">Unconscious, 1 failed save</span></span></p><p>Skeleton Archer 1: <span style="color: sienna">C19 On battlement above</span><span style="color: lime">76/76</span> Cover</p><p>Skeleton Archer 2: <span style="color: sienna">C20 </span><span style="color: sienna">On battlement above</span><span style="color: lime">76/76</span> Cover</p><p>Skeleton Archer 3: <span style="color: sienna">C21 </span><span style="color: sienna">On battlement above</span><span style="color: lime">76/76</span> Cover</p><p>Skeleton Archer 4: <span style="color: sienna">C22 </span><span style="color: sienna">On battlement above</span><span style="color: lime">76/76</span> Cover</p><p>Skeleton Archer 5: <span style="color: sienna">C24 </span><span style="color: sienna">On battlement above</span><span style="color: lime">76/76</span> Cover</p><p>Skeleton Archer 6: <span style="color: sienna">-A18</span> <span style="color: lime">76/76</span></p><p><span style="color: gray"><s>Skeleton Soldier: I17</s>Dead</span></p><p><span style="color: gray"><s>Skeleton Soldier: I19</s>Dead</span></p><p><span style="color: gray"><s>Skeleton Soldier: H19</s> Dead</span></p><p><span style="color: gray"><s>Skeleton Soldier: K18</s> Dead</span></p><p> </p><p>Marrowshriek Skeleton: <span style="color: sienna">??? </span><span style="color: lime">148/242HP</span></p><p> </p><p>Iron Defender 1:<span style="color: sienna"> C23 </span><span style="color: lime">115/115HP</span></p><p>Iron Defender 2: <span style="color: sienna">G18 </span><span style="color: lime">115/115HP</span></p><p>Iron Defender 3: <span style="color: sienna">D17 <span style="color: Red">32</span></span><span style="color: Red">/115HP Bloodied</span> -2 to attacks while in D17-F19</p><p>Iron Defender 4: <span style="color: sienna">D19 </span><span style="color: lime">71/115HP</span>-2 to attacks while in D17-F19[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/LighthouseRoundHmm1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well.</p><p> </p><p>The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Hankel.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Enemy Stats]X5</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkeletonArcher.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>4X</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkeletonSoldier.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>4X</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/IronDefender-1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/MarrowshriekSkeleton.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=The Second Floor][GM][MENTION=85539]Tenchuu[/MENTION]: I'm going to wait for you to post an actual move based on your decision, so that I can weave the story accordingly.[/GM][sblock=Stang's Stats]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Picture of Stang]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ArkusAxe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]Around the pommel is a dwarven script[sblock=Script]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Pommelinscription.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Translation: When it is my turn, I will show you my power.</p><p>[/sblock][sblock=Maps][sblock=Close Up]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Thesecondfloor-Closeup.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Wide View]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Thesecondfloor-Wide.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][/sblock][sblock=Other points of interest on this floor]</p><p> In the southwest corner of the corridor, the decayed body of a dwarven sentry lies above a stack of barrels, the contents of which are either dried up or well aged. One can only tell by trying.[sblock=Dead Dwarf on Barrels]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/DeadArcheronBarrels.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Insight DC 15]The bodies look to have been dead and undisturbed for over one hundred years.[/sblock]Further down the wall to the east, another sentry lies rotting on the floor, though his armor seems to be none the worse for wear.[sblock=Dead Dwarf in Full Armor]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/DeadArcherinFullArmor.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]At the far end of the corridor, the southeast corner of the wall has been blown out as if by some horrid magic.</p><p> </p><p> To the north, a small hallway proceeds into another area of the lighthouse, perhaps to the stairs.[/sblock][GM]Choices:</p><p> </p><ul> <li data-xf-list-type="ul">Examine some of the other points of interest on this floor</li> <li data-xf-list-type="ul">Try to find your way upstairs and clear out the archers on the roof.</li> <li data-xf-list-type="ul">Attempt to light the beacon.</li> <li data-xf-list-type="ul">Go downstairs and help your comrades.</li> </ul><p>Remember your overall objectives (see above) </p><p> </p><p> [/GM][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5718330, member: 79440"] TikChik's mandibles click, [COLOR=SandyBrown]"Well, I might as well lose another arm. Somebody's got to punch a hole in those clankers."[/COLOR] The thri-kreen charges headlong into the crowd of constructs doing considerable damage as he goes. One blade slices deep into the iron dog on the right, while the other nearly severs the hind leg of the construct on the left. The charge is not without a cost, however. The metal beasts strike back, badly wounding the ranger who manages to retreat to crumbled corner of the building to take cover behind the well. This turns out to be a good move, because no sooner does he duck behind the well, than he feels the air hum with an arrow that barely misses his head. Arrows continue to rain down from the third floor of the tower, and from this and Gensai's echoing call of indecision, it is apparent that wherever he has gone, he has not reached the archers yet. Fenwick cradles Hankel in an attempt to keep him alive. So far the dwarf has not stopped breathing, but he remains unconscious. [sblock=Hankel's and TikChik's Actions][U][B]Hankel:[/B][/U] [B]Free:[/B] Death Save [URL="http://invisiblecastle.com/roller/view/3236445/"]1d20=14[/URL] Success! [U][B]TikChik:[/B][/U] [B]Minor:[/B] Snarling Wolf Stance (Until stance ends when an enemy hits/misses TikChik with a close or melee attack, he can make an MBA against it as an OA. He can then shift 3 squares but must not end that shift adjacent to any enemy.) [B]Standard:[/B] Attacks on the run Granted move: F17, E18(DT), D18, C17 Target 1: Iron Defender 3 as he moves into E18 Attack 1: [URL="http://invisiblecastle.com/roller/view/3243112/"]1d20+15=29 vs. AC for 3d10+11=26 damage[/URL] Target 2: Iron Defender 4 as he moves into E18 Attack 2: [URL="http://invisiblecastle.com/roller/view/3243112/"]1d20+15=18 vs. AC for (3d10+11)/2=16 damage[/URL] [B]Iron Defender 2 OA:[/B] [URL="http://invisiblecastle.com/roller/view/3243114/"]1d20+16-2(Chilling Cloud)=31 vs. AC for 1d8+6=10 damage[/URL] [B]Iron Defender 3 OA:[/B] [URL="http://invisiblecastle.com/roller/view/3243114/"]1d20+16-2(Chilling Cloud)=34 vs. AC Crit for 14 damage[/URL] [B]Iron Defender 4 OA:[/B] [URL="http://invisiblecastle.com/roller/view/3243114/"]1d20+16-2(Chilling Cloud)=33 vs. AC for 1d8+6=8 damage[/URL] [B] TikChik's OA:[/B] Target: Iron Defender 3 Attack: [URL="http://invisiblecastle.com/roller/view/3243121/"]1d20+15=30 vs. AC for 1d10+11=21 damage[/URL] Granted Shift: to C20 (away from stairs) Free: Dwarven Drakescale Daily Power: Regain 17hp Move: to C24 [/sblock][sblock=Enemy Actions:]Skeleton Archer 6: Standard: Longbow Target: TikChik Attack: [URL="http://invisiblecastle.com/roller/view/3243154/"]1d20+13-2(Cover from Well)=22 vs. AC[/URL] Miss Move: -A18 [U][B]Iron Defender 1:[/B][/U] Move: to B21 Standard: Charge to C23 Target: TikChik Attack: [URL="http://invisiblecastle.com/roller/view/3243137/"]1d20+16=36 vs. AC Crit for 14 damage[/URL] TikChik's Granted MBA: [URL="http://invisiblecastle.com/roller/view/3243148/"]1d20+15=23 vs. AC[/URL] Miss [U][B]Iron Defender 2:[/B][/U] Move: to G18 Standard: Bite Target: Riardon Attack: [URL="http://invisiblecastle.com/roller/view/3243143/"]1d20+16=25 vs. AC[/URL] Miss [U][B]Iron Defender 3:[/B][/U] Ready Action[sblock=Insight DC 15 (rolled)] Bite vs. First Creature to move or shift adjacent BTW: You can also look at Iron Defender 4's readied action[/sblock] [U][B]Iron Defender 4:[/B][/U] Ready Action[sblock=Insight DC 15 (rolled)] Bite vs. First Creature to move or shift adjacent[/sblock] [U][B]Skeleton Archer 1:[/B][/U] Standard: Longbow Target: [URL="http://invisiblecastle.com/roller/view/3243145/"]Sheng[/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3243145/"]1d20+13=33 vs. AC Crit for 18 damage[/URL] [U][B]Skeleton Archer 2:[/B][/U] Standard: Longbow Target: [URL="http://invisiblecastle.com/roller/view/3243145/"]Sheng [/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3243145/"]1d20+13=17 vs. AC[/URL] Miss [U][B]Skeleton Archer 3:[/B][/U] Standard: Longbow Target: [URL="http://invisiblecastle.com/roller/view/3243145/"]Riardon [/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3243145/"]1d20+13=24 vs. AC[/URL] Miss [U][B]Skeleton Archer 4:[/B][/U] Standard: Longbow Target: [URL="http://invisiblecastle.com/roller/view/3243145/"]Riardon [/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3243145/"]1d20+13=15 vs. AC[/URL] Miss [U][B]Skeleton Archer 5:[/B][/U] Standard: Longbow Target: [URL="http://invisiblecastle.com/roller/view/3243145/"]Sheng [/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3243145/"]1d20+13=27 vs. AC for 1d10+8=11 damage [/URL][/sblock][sblock=Status]Riardon: [COLOR=sienna]H18 [COLOR=lime]53[/COLOR][/COLOR][COLOR=lime]/64HP[/COLOR] 1AP [COLOR=darkorchid]8HS[/COLOR] Gensai: [COLOR=sienna]B16(Second Floor) [/COLOR][COLOR=lime]43/81HP[/COLOR] 1AP [COLOR=darkorchid]12HS[/COLOR] TikChik: [COLOR=sienna]C24 [COLOR=Red]20[/COLOR][/COLOR][COLOR=Red]/70HP[/COLOR] 0AP [COLOR=darkorchid]8HS[/COLOR] [COLOR=Red]Bloodied [/COLOR] Sheng: [COLOR=sienna]E23 [/COLOR][COLOR=Red]27/66HP[/COLOR] 1AP [COLOR=darkorchid]7HS[/COLOR] [COLOR=Red]Bloodied[/COLOR] Fenwick: [COLOR=yellow][COLOR=sienna]G24 [/COLOR][COLOR=red]33[/COLOR][/COLOR][COLOR=red]/73HP[/COLOR] 1AP [COLOR=darkorchid]9HS[/COLOR] [COLOR=red]Bloodied[/COLOR] Hankel: [COLOR=sienna]F24 [COLOR=gray]0[/COLOR][/COLOR][COLOR=red][COLOR=gray]/32[/COLOR] [COLOR=gray]Unconscious, 1 failed save[/COLOR][/COLOR] Skeleton Archer 1: [COLOR=sienna]C19 On battlement above[/COLOR][COLOR=lime]76/76[/COLOR] Cover Skeleton Archer 2: [COLOR=sienna]C20 [/COLOR][COLOR=sienna]On battlement above[/COLOR][COLOR=lime]76/76[/COLOR] Cover Skeleton Archer 3: [COLOR=sienna]C21 [/COLOR][COLOR=sienna]On battlement above[/COLOR][COLOR=lime]76/76[/COLOR] Cover Skeleton Archer 4: [COLOR=sienna]C22 [/COLOR][COLOR=sienna]On battlement above[/COLOR][COLOR=lime]76/76[/COLOR] Cover Skeleton Archer 5: [COLOR=sienna]C24 [/COLOR][COLOR=sienna]On battlement above[/COLOR][COLOR=lime]76/76[/COLOR] Cover Skeleton Archer 6: [COLOR=sienna]-A18[/COLOR] [COLOR=lime]76/76[/COLOR] [COLOR=gray][s]Skeleton Soldier: I17[/s]Dead[/COLOR] [COLOR=gray][s]Skeleton Soldier: I19[/s]Dead[/COLOR] [COLOR=gray][s]Skeleton Soldier: H19[/s] Dead[/COLOR] [COLOR=gray][s]Skeleton Soldier: K18[/s] Dead[/COLOR] Marrowshriek Skeleton: [COLOR=sienna]??? [/COLOR][COLOR=lime]148/242HP[/COLOR] Iron Defender 1:[COLOR=sienna] C23 [/COLOR][COLOR=lime]115/115HP[/COLOR] Iron Defender 2: [COLOR=sienna]G18 [/COLOR][COLOR=lime]115/115HP[/COLOR] Iron Defender 3: [COLOR=sienna]D17 [COLOR=Red]32[/COLOR][/COLOR][COLOR=Red]/115HP Bloodied[/COLOR] -2 to attacks while in D17-F19 Iron Defender 4: [COLOR=sienna]D19 [/COLOR][COLOR=lime]71/115HP[/COLOR]-2 to attacks while in D17-F19[/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/LighthouseRoundHmm1.png[/IMG][/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well. The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Hankel.png[/IMG][/sblock][sblock=Enemy Stats]X5 [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkeletonArcher.png[/IMG] 4X [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkeletonSoldier.png[/IMG] 4X [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/IronDefender-1.png[/IMG] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/MarrowshriekSkeleton.png[/IMG][/sblock][sblock=The Second Floor][GM][MENTION=85539]Tenchuu[/MENTION]: I'm going to wait for you to post an actual move based on your decision, so that I can weave the story accordingly.[/GM][sblock=Stang's Stats] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/StangShortBlock.png[/IMG] [/sblock][sblock=Picture of Stang][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ArkusAxe.png[/IMG][/sblock]Around the pommel is a dwarven script[sblock=Script][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Pommelinscription.jpg[/IMG] Translation: When it is my turn, I will show you my power. [/sblock][sblock=Maps][sblock=Close Up][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Thesecondfloor-Closeup.png[/IMG][/sblock][sblock=Wide View][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Thesecondfloor-Wide.png[/IMG][/sblock][/sblock][sblock=Other points of interest on this floor] In the southwest corner of the corridor, the decayed body of a dwarven sentry lies above a stack of barrels, the contents of which are either dried up or well aged. One can only tell by trying.[sblock=Dead Dwarf on Barrels][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/DeadArcheronBarrels.png[/IMG][/sblock][sblock=Insight DC 15]The bodies look to have been dead and undisturbed for over one hundred years.[/sblock]Further down the wall to the east, another sentry lies rotting on the floor, though his armor seems to be none the worse for wear.[sblock=Dead Dwarf in Full Armor][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/DeadArcherinFullArmor.png[/IMG][/sblock]At the far end of the corridor, the southeast corner of the wall has been blown out as if by some horrid magic. To the north, a small hallway proceeds into another area of the lighthouse, perhaps to the stairs.[/sblock][GM]Choices: [LIST] [*]Examine some of the other points of interest on this floor [*]Try to find your way upstairs and clear out the archers on the roof. [*]Attempt to light the beacon. [*]Go downstairs and help your comrades. [/LIST] Remember your overall objectives (see above) [/GM][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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