Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 5105283" data-attributes="member: 46559"><p><u><em>Round 1</em></u></p><p></p><p>As you approach the cabin through the woods, the tension mounts. Rocco pauses at the entrance to the clearing, and waits for Ibram to take the lead, as Cyr moves around a patch of trees to the south, looking for a better view of the cabin's surroundings. </p><p></p><p>[sblock=Cyr]The area in front seems quiet, but as you stop, you catch a faint sound of rustling leaves from somewhere to the north, which quickly stops. Your trained ears easily recognize the sound of someone trying to move quietly through wooded terrain. You look that way, but the trees are too thick; whoever is up there is still out of sight. </p><p>[/sblock]</p><p></p><p>Ibram moves jauntily toward the cabin, preparing to look around more carefully when he reaches the open space. He doesn't get far, though, before a voice calls out, <span style="color: gray">"<strong>Now!"</strong></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Three bolts come winging towards him from crossbowmen, grimy humans in patchwork leather armor, hidden in the foliage surrounding the house. Two of the bolts strike home, leaving painful but not debilitating wounds. Worse is the wave of magic that washes over him from the southeast, where a female figure, robed and cowled in black, levels a finger in Ibram's direction from the midst of another clump of vegetation. The curse wracks Ibram's mind with excruciating pain for a moment, then abates, leaving a trickle of blood dripping from one nostril. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Just as Ibram comes under attack, another black-cowled figure levels a feminine finger towards Rocco, who screams in agony, clutching his head. The pain only lasts a few moments, and rocks the doughty fighter to his core, but when it fades he still stands. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">[sblock=ooc]Due to the outcome of the skill challenge, the enemies get a surprise round, which they use to ready actions. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Initiatives: Kryath 6, Rocco 19, Ibram 12, Cyr 10, Silphyus 13, Aurak 4. <a href="http://invisiblecastle.com/roller/view/2424350/" target="_blank">rolls</a>.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Rocco waits for Ibram to take the lead. (delay)</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Ibram walks out into the open, triggering readied actions. Myri uses spiteful glamor on Rocco, which is a <a href="http://invisiblecastle.com/roller/view/2424373/" target="_blank">crit</a> for 15 damage. Nice start, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Issa uses spiteful glamor on Ibram, <a href="http://invisiblecastle.com/roller/view/2424374/" target="_blank">19 vs. Will hits for 7 damage</a>. Bandits 1, 2, and 3 all fire crossbows at Ibram as well. <a href="http://invisiblecastle.com/roller/view/2424384/" target="_blank">Two bolts hit him</a>, for 6 more damage. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Cyr moves and looks around, and hears someone moving stealthily in the trees, well to the north of Rocco. You can't tell exactly where (it has total concealment from you), but there's certainly at least one more enemy yet to make their presence known. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Everyone is up. Ibram has spent a move action, and has a minor and standard left. Cyr has spent a move and minor action, and has a standard left. Everyone else has full turns. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Look for another post in a few minutes with more OOC stuff on how I plan to run the combat.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">[/sblock]</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">[sblock=status and initiative]</span></p><p><span style="color: gray"></span></p><ul> <li data-xf-list-type="ul"><span style="color: gray"> <em>Myri unharmed</em></span></li> <li data-xf-list-type="ul"><span style="color: gray"> <em>Issa unharmed</em></span></li> <li data-xf-list-type="ul"><span style="color: gray"> <em>Bandit 1 unharmed</em></span></li> <li data-xf-list-type="ul"><span style="color: gray"> <em>Bandit 2 unharmed</em></span></li> <li data-xf-list-type="ul"><span style="color: gray"> <em>Bandit 3 unharmed</em></span></li> <li data-xf-list-type="ul"><span style="color: gray"> Ibram <span style="color: Yellow">17/30</span> HP, 11/11 surges</span></li> <li data-xf-list-type="ul"><span style="color: gray"> Rocco <span style="color: Yellow">16/31 HP</span>, 12/12 surges</span></li> <li data-xf-list-type="ul"><span style="color: gray"> Silphyus <span style="color: Green">28/28 HP</span>, 9/9 surges</span></li> <li data-xf-list-type="ul"><span style="color: gray"> Cyr <span style="color: Green">22/22 HP</span>, 7/7 surges</span></li> <li data-xf-list-type="ul"><span style="color: gray"> Kryath <span style="color: Green">26/26 HP</span>, 8/8 surges</span></li> <li data-xf-list-type="ul"><span style="color: gray"> Aurak <span style="color: Green">27/27 HP</span>, 11/11 surges</span></li> </ul><p></p><p><span style="color: gray">[/sblock]</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">[sblock=map and terrain notes]<img src="http://betahelix.net/pics/maps/obolus/forest01.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. </span></p><p><span style="color: gray">[/sblock]</span></p></blockquote><p></p>
[QUOTE="covaithe, post: 5105283, member: 46559"] [U][I]Round 1[/I][/U] As you approach the cabin through the woods, the tension mounts. Rocco pauses at the entrance to the clearing, and waits for Ibram to take the lead, as Cyr moves around a patch of trees to the south, looking for a better view of the cabin's surroundings. [sblock=Cyr]The area in front seems quiet, but as you stop, you catch a faint sound of rustling leaves from somewhere to the north, which quickly stops. Your trained ears easily recognize the sound of someone trying to move quietly through wooded terrain. You look that way, but the trees are too thick; whoever is up there is still out of sight. [/sblock] Ibram moves jauntily toward the cabin, preparing to look around more carefully when he reaches the open space. He doesn't get far, though, before a voice calls out, [color=gray]"[B]Now!"[/B] Three bolts come winging towards him from crossbowmen, grimy humans in patchwork leather armor, hidden in the foliage surrounding the house. Two of the bolts strike home, leaving painful but not debilitating wounds. Worse is the wave of magic that washes over him from the southeast, where a female figure, robed and cowled in black, levels a finger in Ibram's direction from the midst of another clump of vegetation. The curse wracks Ibram's mind with excruciating pain for a moment, then abates, leaving a trickle of blood dripping from one nostril. Just as Ibram comes under attack, another black-cowled figure levels a feminine finger towards Rocco, who screams in agony, clutching his head. The pain only lasts a few moments, and rocks the doughty fighter to his core, but when it fades he still stands. [sblock=ooc]Due to the outcome of the skill challenge, the enemies get a surprise round, which they use to ready actions. Initiatives: Kryath 6, Rocco 19, Ibram 12, Cyr 10, Silphyus 13, Aurak 4. [URL="http://invisiblecastle.com/roller/view/2424350/"]rolls[/URL]. Rocco waits for Ibram to take the lead. (delay) Ibram walks out into the open, triggering readied actions. Myri uses spiteful glamor on Rocco, which is a [URL="http://invisiblecastle.com/roller/view/2424373/"]crit[/URL] for 15 damage. Nice start, eh? :D Issa uses spiteful glamor on Ibram, [URL="http://invisiblecastle.com/roller/view/2424374/"]19 vs. Will hits for 7 damage[/URL]. Bandits 1, 2, and 3 all fire crossbows at Ibram as well. [URL="http://invisiblecastle.com/roller/view/2424384/"]Two bolts hit him[/URL], for 6 more damage. Cyr moves and looks around, and hears someone moving stealthily in the trees, well to the north of Rocco. You can't tell exactly where (it has total concealment from you), but there's certainly at least one more enemy yet to make their presence known. Everyone is up. Ibram has spent a move action, and has a minor and standard left. Cyr has spent a move and minor action, and has a standard left. Everyone else has full turns. Look for another post in a few minutes with more OOC stuff on how I plan to run the combat. [/sblock] [sblock=status and initiative] [list] [*] [I]Myri unharmed[/I] [*] [I]Issa unharmed[/I] [*] [I]Bandit 1 unharmed[/I] [*] [I]Bandit 2 unharmed[/I] [*] [I]Bandit 3 unharmed[/I] [*] Ibram [COLOR="Yellow"]17/30[/COLOR] HP, 11/11 surges [*] Rocco [COLOR="Yellow"]16/31 HP[/COLOR], 12/12 surges [*] Silphyus [COLOR="Green"]28/28 HP[/COLOR], 9/9 surges [*] Cyr [COLOR="Green"]22/22 HP[/COLOR], 7/7 surges [*] Kryath [COLOR="Green"]26/26 HP[/COLOR], 8/8 surges [*] Aurak [COLOR="Green"]27/27 HP[/COLOR], 11/11 surges [/list] [/sblock] [sblock=map and terrain notes][IMG]http://betahelix.net/pics/maps/obolus/forest01.png[/IMG] Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. [/sblock][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
Top