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Living 4th Edition
Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
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<blockquote data-quote="covaithe" data-source="post: 5105311" data-attributes="member: 46559"><p>[sblock=On how I plan to run combat]You're all grouped together in initiative order, so you can act freely in whatever order you want within that block. I will usually resolve actions in the order they're posted, so if Rocco's attack is posted before Ibram's, I'll resolve Rocco's first, even if Ibram comes first in the initiative list. You can of course still explicitly delay or ready actions if you need to carefully coordinate the order of events. "I wait until Cyr has acted, then move to M12 and ready an attack for when Rocco moves into flanking position" is perfectly valid. </p><p></p><p>I'm not going to go full-on Malenkirk style for this fight (where I tell you the monsters' defenses and HP and basic melee attacks, and have you resolve your hits and any OAs you provoke yourselves), at least not yet. I'm going to try doing what renau1g has been doing recently, and letting you "unlock" information about defenses and HP by figuring things out as the fight progresses. Might work, might not; we'll see. </p><p></p><p>What else... Of course, please link your rolls in IC; I see you're already doing that. If you can use the notes field to explain any bonuses or penalties that you've included, that would be good. Likewise, if you attack multiple enemies in a single batch of rolls, please use the notes field to specify which roll is for which target. </p><p></p><p>I'm not a particularly adversarial DM; if there's ambiguity in your stated actions, or if there's something obviously beneficial for your character that you forget to mention, I'll try to interpret your actions favorably for you. For example, if Rocco attacks an unmarked target, I'll assume he's marking them, even if he forgets to mention it. (But of course not if he specifically says he's not marking them.) If you move in such a way as to provoke an OA, then use Second Wind with your standard, I'll assume you meant to use Second Wind before moving, so that the +2 to defenses applies against the OA. You get the idea. If you're not sure how to describe the mechanics of what you want to do, feel free to explain it in plain english, and I'll do my best to interpret what you meant in game mechanics. </p><p></p><p>On the other hand, I play the monsters smart and mean, with the best tactics I can come up with. Well, the intelligent monsters, at least. Dumb monsters are dumber... but you're not facing any of those right now. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5105311, member: 46559"] [sblock=On how I plan to run combat]You're all grouped together in initiative order, so you can act freely in whatever order you want within that block. I will usually resolve actions in the order they're posted, so if Rocco's attack is posted before Ibram's, I'll resolve Rocco's first, even if Ibram comes first in the initiative list. You can of course still explicitly delay or ready actions if you need to carefully coordinate the order of events. "I wait until Cyr has acted, then move to M12 and ready an attack for when Rocco moves into flanking position" is perfectly valid. I'm not going to go full-on Malenkirk style for this fight (where I tell you the monsters' defenses and HP and basic melee attacks, and have you resolve your hits and any OAs you provoke yourselves), at least not yet. I'm going to try doing what renau1g has been doing recently, and letting you "unlock" information about defenses and HP by figuring things out as the fight progresses. Might work, might not; we'll see. What else... Of course, please link your rolls in IC; I see you're already doing that. If you can use the notes field to explain any bonuses or penalties that you've included, that would be good. Likewise, if you attack multiple enemies in a single batch of rolls, please use the notes field to specify which roll is for which target. I'm not a particularly adversarial DM; if there's ambiguity in your stated actions, or if there's something obviously beneficial for your character that you forget to mention, I'll try to interpret your actions favorably for you. For example, if Rocco attacks an unmarked target, I'll assume he's marking them, even if he forgets to mention it. (But of course not if he specifically says he's not marking them.) If you move in such a way as to provoke an OA, then use Second Wind with your standard, I'll assume you meant to use Second Wind before moving, so that the +2 to defenses applies against the OA. You get the idea. If you're not sure how to describe the mechanics of what you want to do, feel free to explain it in plain english, and I'll do my best to interpret what you meant in game mechanics. On the other hand, I play the monsters smart and mean, with the best tactics I can come up with. Well, the intelligent monsters, at least. Dumb monsters are dumber... but you're not facing any of those right now. :devil: [/sblock] [/QUOTE]
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