Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 5122537" data-attributes="member: 46559"><p><u><em>Round 6, continued</em></u></p><p></p><p>Kryath's spell sends the rogue stumbling away, giving Aurak an opening to dart to Ibram's side and revive him with divine power channelled through his hands. Meanwhile, Kryath goes to Rocco's side, fishing out a potion. </p><p></p><p>Ibram, clawed back from the brink of death, rises on unsteady feet. He utters a mighty word that echoes from the clouds with a crash of thunder. Through his art, it sets up painful vibrations in Elalaran's bones, but does no immediate harm. Ibram pulls himself together quickly and utters a few dark words, at which red and black tendrils flicker around him and his victim. The rogue screams in pain, and collapses, eyes rolling back in his head. </p><p></p><p>Rocco lies still, breathing raggedly. </p><p></p><p>The other warlock in the trees is still shivering violently from a previous spell, but moves to a better vantage and, with a word, sends a dark pall rushing over the battlefield. Aurak and Cyr are wracked with agony, though the deva's immortal frame resists just enough of the decay to keep him standing. The dragonborn is not so lucky, and crashes to the ground in a clatter of metal plates, senseless. </p><p></p><p>The last bandit, seeing an opportunity, fires his crossbow at Cyr's back, but the bolt cuts through the invoker's sleeve, leaving a red line, but not actually breaking the skin. With a curse, the bandit retreats into the trees again. </p><p></p><p>[sblock=ooc]Kryath pushes Elalaran to Q8, moves next to Rocco, and pulls out a potion. </p><p></p><p>Aurak shifts to R8 and uses Lay on Hands on Ibram, healing him to 7.</p><p></p><p>Ibram stands up. Echoing roar misses, but Elalaran still takes ongoing 5 thunder and can't benefit from concealment (se). He spends an AP to hit Elalaran with dire radiance, which drops him. Slightly wasteful; the ongoing thunder damage would have killed him on his turn. But you couldn't have known that, I don't think. I'm not sure what you mean to do with your weapons; sheathing a weapon isn't a free action, it's a minor action. But nothing you've done this turn requires you to have your crossbow out. You can either have sheathed the fullblade but not drawn the crossbow, or have dropped the fullblade on the ground and drawn the crossbow. Up to you. </p><p></p><p>Silphyus gets +1 to a d20 roll on his next turn from Fate of the Void. </p><p></p><p>Rocco fails his death save. That's one. </p><p></p><p>Myri takes 5 ongoing cold. She moves south one. She uses Cursebite, which targets Cyr, Aurak, and Rocco. Rocco has concealment and cover (from Kryath); the other attacks are unmodified. <a href="http://invisiblecastle.com/roller/view/2444652/" target="_blank">4 vs. Fort misses Rocco, 20 vs. Fort hits Aurak, 18 vs. Fort hits Cyr. Damage is 17 necrotic</a>, of which Cyr resists 5. But Cyr also takes <a href="http://invisiblecastle.com/roller/view/2444667/" target="_blank">2</a> from Myri's curse. Aurak drops to -11 and dying; Cyr is at 2 and is bloodied. Cyr uses Preserver's Rebuke, and gets +3 to his next attack roll against Myri before ENT. Myri gets another point to her darkspiral aura, which is at 2 now. Myri <a href="http://invisiblecastle.com/roller/view/2444672/" target="_blank">makes</a> her save vs. ongoing cold. </p><p></p><p>Bandit 3 shoots Cyr, <a href="http://invisiblecastle.com/roller/view/2444671/" target="_blank">15 vs. AC</a> misses by 1. Aww.... He moves back into cover.</p><p>[/sblock]</p><p></p><p>[sblock=status and initiative]</p><p></p><ul> <li data-xf-list-type="ul"> <em>Myri <span style="color: red">48 damage</span></em>, cursed by Silphyus, bloodied, darskpiral aura 2.</li> <li data-xf-list-type="ul"> <s><em>Issa dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Elalaran dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Bandit 1 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Bandit 2 dead</em></s></li> <li data-xf-list-type="ul"> <em>Bandit 3 unharmed</em></li> <li data-xf-list-type="ul"> Ibram <span style="color: red">7/30</span> HP, 9/11 surges, 1 failed death save, cursed by Issa</li> <li data-xf-list-type="ul"> Rocco <span style="color: darkred">-1/31 HP</span>, 10/12 surges, cursed by Myri, dying, prone, 1 failed death save</li> <li data-xf-list-type="ul"> Silphyus <span style="color: yellow">18/28 HP +5 temp</span>, 8/9 surges, +2 def tsnt, cursed by Issa, +1 to a d20 roll on next turn</li> <li data-xf-list-type="ul"> Cyr <span style="color: red">2/22 HP</span> 7/7 surges, cursed by Myri, +3 to next attack vs Myri (tent)</li> <li data-xf-list-type="ul"> Kryath <span style="color: green">26/26 HP</span>, 8/8 surges, cursed by Issa</li> <li data-xf-list-type="ul"> Aurak <span style="color: darkred">-11/27 HP</span>, 9/11 surges, dying, prone, cursed by Myri</li> </ul><p></p><p>Resources Used: <ul> <li data-xf-list-type="ul"> Cyr: <span style="color: gray">AP</span>, <span style="color: Red">Memory of a Thousand Lifetimes, Blades of Astral Fire, Channel Divinity</span></li> <li data-xf-list-type="ul"> Ibram: <span style="color: gray">AP, Echoing Roar</span>, <span style="color: Red">Majestic Word x2, Thunder's calling, second wind, Dire Radiance</span></li> <li data-xf-list-type="ul"> Rocco: <span style="color: gray">AP</span>, <span style="color: red">second wind</span></li> <li data-xf-list-type="ul"> Myri: shadow jaunt, AP, Cursebite</li> <li data-xf-list-type="ul"> Issa: shadow jaunt, AP, Cursebite</li> <li data-xf-list-type="ul"> Kryath: <span style="color: gray">Ice Javelins</span>, <span style="color: red">breath weapon, Ray of the Moon</span></li> <li data-xf-list-type="ul"> Aurak: <span style="color: gray">Lay on Hands x2</span>, <span style="color: red">Divine Strength, Valorous Smite</span></li> <li data-xf-list-type="ul"> Silphyus: <span style="color: gray">AP</span>, <span style="color: red">second wind, vampiric embrace</span></li> </ul><p>[/sblock]</p><p></p><p>[sblock=Enemy stats]Myri and Issa: Reflex at least 14 but no more than 16. AC <= 19.</p><p></p><p>Human bandits: AC <= 24, Reflex <= 19</p><p>[/sblock]</p><p></p><p>[sblock=map and terrain notes]<img src="http://betahelix.net/pics/maps/obolus/forest07.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5122537, member: 46559"] [U][I]Round 6, continued[/I][/U] Kryath's spell sends the rogue stumbling away, giving Aurak an opening to dart to Ibram's side and revive him with divine power channelled through his hands. Meanwhile, Kryath goes to Rocco's side, fishing out a potion. Ibram, clawed back from the brink of death, rises on unsteady feet. He utters a mighty word that echoes from the clouds with a crash of thunder. Through his art, it sets up painful vibrations in Elalaran's bones, but does no immediate harm. Ibram pulls himself together quickly and utters a few dark words, at which red and black tendrils flicker around him and his victim. The rogue screams in pain, and collapses, eyes rolling back in his head. Rocco lies still, breathing raggedly. The other warlock in the trees is still shivering violently from a previous spell, but moves to a better vantage and, with a word, sends a dark pall rushing over the battlefield. Aurak and Cyr are wracked with agony, though the deva's immortal frame resists just enough of the decay to keep him standing. The dragonborn is not so lucky, and crashes to the ground in a clatter of metal plates, senseless. The last bandit, seeing an opportunity, fires his crossbow at Cyr's back, but the bolt cuts through the invoker's sleeve, leaving a red line, but not actually breaking the skin. With a curse, the bandit retreats into the trees again. [sblock=ooc]Kryath pushes Elalaran to Q8, moves next to Rocco, and pulls out a potion. Aurak shifts to R8 and uses Lay on Hands on Ibram, healing him to 7. Ibram stands up. Echoing roar misses, but Elalaran still takes ongoing 5 thunder and can't benefit from concealment (se). He spends an AP to hit Elalaran with dire radiance, which drops him. Slightly wasteful; the ongoing thunder damage would have killed him on his turn. But you couldn't have known that, I don't think. I'm not sure what you mean to do with your weapons; sheathing a weapon isn't a free action, it's a minor action. But nothing you've done this turn requires you to have your crossbow out. You can either have sheathed the fullblade but not drawn the crossbow, or have dropped the fullblade on the ground and drawn the crossbow. Up to you. Silphyus gets +1 to a d20 roll on his next turn from Fate of the Void. Rocco fails his death save. That's one. Myri takes 5 ongoing cold. She moves south one. She uses Cursebite, which targets Cyr, Aurak, and Rocco. Rocco has concealment and cover (from Kryath); the other attacks are unmodified. [URL="http://invisiblecastle.com/roller/view/2444652/"]4 vs. Fort misses Rocco, 20 vs. Fort hits Aurak, 18 vs. Fort hits Cyr. Damage is 17 necrotic[/URL], of which Cyr resists 5. But Cyr also takes [URL="http://invisiblecastle.com/roller/view/2444667/"]2[/URL] from Myri's curse. Aurak drops to -11 and dying; Cyr is at 2 and is bloodied. Cyr uses Preserver's Rebuke, and gets +3 to his next attack roll against Myri before ENT. Myri gets another point to her darkspiral aura, which is at 2 now. Myri [URL="http://invisiblecastle.com/roller/view/2444672/"]makes[/URL] her save vs. ongoing cold. Bandit 3 shoots Cyr, [URL="http://invisiblecastle.com/roller/view/2444671/"]15 vs. AC[/URL] misses by 1. Aww.... He moves back into cover. [/sblock] [sblock=status and initiative] [list] [*] [I]Myri [COLOR="red"]48 damage[/COLOR][/I], cursed by Silphyus, bloodied, darskpiral aura 2. [*] [s][I]Issa dead[/I][/s] [*] [s][I]Elalaran dead[/i][/s] [*] [s][I]Bandit 1 dead[/I][/s] [*] [s][I]Bandit 2 dead[/I][/s] [*] [I]Bandit 3 unharmed[/I] [*] Ibram [COLOR="red"]7/30[/COLOR] HP, 9/11 surges, 1 failed death save, cursed by Issa [*] Rocco [COLOR="darkred"]-1/31 HP[/COLOR], 10/12 surges, cursed by Myri, dying, prone, 1 failed death save [*] Silphyus [COLOR="yellow"]18/28 HP +5 temp[/COLOR], 8/9 surges, +2 def tsnt, cursed by Issa, +1 to a d20 roll on next turn [*] Cyr [COLOR="red"]2/22 HP[/COLOR] 7/7 surges, cursed by Myri, +3 to next attack vs Myri (tent) [*] Kryath [COLOR="green"]26/26 HP[/COLOR], 8/8 surges, cursed by Issa [*] Aurak [COLOR="darkred"]-11/27 HP[/COLOR], 9/11 surges, dying, prone, cursed by Myri [/list] Resources Used: [list] [*] Cyr: [color=gray]AP[/color], [COLOR="Red"]Memory of a Thousand Lifetimes, Blades of Astral Fire, Channel Divinity[/COLOR] [*] Ibram: [color=gray]AP, Echoing Roar[/color], [COLOR="Red"]Majestic Word x2, Thunder's calling, second wind, Dire Radiance[/COLOR] [*] Rocco: [color=gray]AP[/color], [color=red]second wind[/color] [*] Myri: shadow jaunt, AP, Cursebite [*] Issa: shadow jaunt, AP, Cursebite [*] Kryath: [color=gray]Ice Javelins[/color], [color=red]breath weapon, Ray of the Moon[/color] [*] Aurak: [color=gray]Lay on Hands x2[/color], [color=red]Divine Strength, Valorous Smite[/color] [*] Silphyus: [color=gray]AP[/color], [color=red]second wind, vampiric embrace[/color] [/list] [/sblock] [sblock=Enemy stats]Myri and Issa: Reflex at least 14 but no more than 16. AC <= 19. Human bandits: AC <= 24, Reflex <= 19 [/sblock] [sblock=map and terrain notes][IMG]http://betahelix.net/pics/maps/obolus/forest07.png[/IMG] Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Long Arm Of Lauto, Obolus. (DM: CaBaNa, Judge: by covaithe
Top