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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5005894" data-attributes="member: 85539"><p>[sblock=Encounter #1]Success!</p><p>Thanks to some ryryguy quick thinking, and judge judging, the ritual is cast, and all players passed their checks.</p><p></p><p>Generally, until I post my turn, players are welcome to re-do their actions, just make sure that you post an OOC stating that your edited your previous action post.</p><p></p><p>In this case, I got it, no edits needed.[/sblock]</p><p>The adventurers moved with silence through the thick brush and into the clearing of the camp. The smoke plume of the charcoal pit provided concealment as they creep closer to the camp. Splitting up to move around the charcoal pit, they spied four kobolds, two ranged, two melee, as well as a scorpion. They stood in front of three huts. </p><p></p><p>[sblock=ryryguy]</p><p>Passive Perception beat DC: Inside the center hut, there is a humanoid form. </p><p>[/sblock]</p><p></p><p>The adventurers had the advantage of surprise on their side. </p><p></p><p>[sblock=Encounter #2]</p><p>2 Kobold Slingers, 2 Kobold Skirmishers, 1 Stormclaw Scorpion. </p><p></p><p><strong>Surprise Round: </strong>You have surprise, so each player gets a major, minor or move (pick 1) this round. Any attacks get a +2 to hit. </p><p></p><p><strong>Roll Init:</strong> Each player needs to roll initiative. Any players with initiative higher than 19 can perform their regular turn after their surprise action. If you roll lower than 19, you need to wait for the enemies to go.</p><p></p><p>I picked out tokens for you. If you find another you prefer, just let me know. </p><p>C12 - Kane</p><p>C13 - Wil</p><p>G12 - Herguna</p><p>G13 - Tessa</p><p>[/sblock]</p><p>[sblock=Mechanics]</p><p>Enemy <a href="http://invisiblecastle.com/roller/view/2331011/" target="_blank">Initiative Roll = 19</a></p><p>[/sblock][sblock=Status]</p><p>Wil Rando (?): C13 <span style="color: Lime">28/28</span> HS 10/10 AP 1</p><p>Tessa Tressd'n (?): G13 <span style="color: Lime">23/23</span> HS 7/7 AP 1</p><p>Hergunna (?): G12 <span style="color: Lime">31/31</span> HS 9/9 AP 1</p><p>Kane (?): C12 <span style="color: Lime">35/35</span> HS 10/10 AP 1</p><p></p><p>Kobold Slinger (19) - D6 <span style="color: Lime">24/24</span></p><p><span style="color: Lime"></span>Kobold Slinger (19) - E6 <span style="color: Lime">24/24</span></p><p>Kobold Skirmisher (19) - G4 <span style="color: Lime">27/27</span></p><p><span style="color: Lime"></span>Kobold Skirmisher (19) - I5 <span style="color: Lime">27/27</span></p><p>Stormclaw Scorpion (19) - F4 <span style="color: Lime">32/32</span></p><p>[/sblock][sblock=map]</p><p><img src="http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5005894, member: 85539"] [sblock=Encounter #1]Success! Thanks to some ryryguy quick thinking, and judge judging, the ritual is cast, and all players passed their checks. Generally, until I post my turn, players are welcome to re-do their actions, just make sure that you post an OOC stating that your edited your previous action post. In this case, I got it, no edits needed.[/sblock] The adventurers moved with silence through the thick brush and into the clearing of the camp. The smoke plume of the charcoal pit provided concealment as they creep closer to the camp. Splitting up to move around the charcoal pit, they spied four kobolds, two ranged, two melee, as well as a scorpion. They stood in front of three huts. [sblock=ryryguy] Passive Perception beat DC: Inside the center hut, there is a humanoid form. [/sblock] The adventurers had the advantage of surprise on their side. [sblock=Encounter #2] 2 Kobold Slingers, 2 Kobold Skirmishers, 1 Stormclaw Scorpion. [B]Surprise Round: [/B]You have surprise, so each player gets a major, minor or move (pick 1) this round. Any attacks get a +2 to hit. [B]Roll Init:[/B] Each player needs to roll initiative. Any players with initiative higher than 19 can perform their regular turn after their surprise action. If you roll lower than 19, you need to wait for the enemies to go. I picked out tokens for you. If you find another you prefer, just let me know. C12 - Kane C13 - Wil G12 - Herguna G13 - Tessa [/sblock] [sblock=Mechanics] Enemy [URL="http://invisiblecastle.com/roller/view/2331011/"]Initiative Roll = 19[/URL] [/sblock][sblock=Status] Wil Rando (?): C13 [COLOR=Lime]28/28[/COLOR] HS 10/10 AP 1 Tessa Tressd'n (?): G13 [COLOR=Lime]23/23[/COLOR] HS 7/7 AP 1 Hergunna (?): G12 [COLOR=Lime]31/31[/COLOR] HS 9/9 AP 1 Kane (?): C12 [COLOR=Lime]35/35[/COLOR] HS 10/10 AP 1 Kobold Slinger (19) - D6 [COLOR=Lime]24/24 [/COLOR]Kobold Slinger (19) - E6 [COLOR=Lime]24/24[/COLOR] Kobold Skirmisher (19) - G4 [COLOR=Lime]27/27 [/COLOR]Kobold Skirmisher (19) - I5 [COLOR=Lime]27/27[/COLOR] Stormclaw Scorpion (19) - F4 [COLOR=Lime]32/32[/COLOR] [/sblock][sblock=map] [IMG]http://i776.photobucket.com/albums/yy44/Tenchuu_n9/Byron.png[/IMG] [/sblock] [/QUOTE]
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