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Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5169230" data-attributes="member: 64945"><p>[sblock=Deck Railing (Tenchuu)]Honestly I don't think you need a ruling from the judge, if you want the railing to mean forced movement can't push someone over the edge, then you're well within your rights to declare that's how it works. That being said, it would have been nice to let us know that up front, as it might have changed my action (maybe - I don't know, I might have done the same anyhow). But too late now - that's the breaks in PbP.</p><p></p><p>(It might be nice to allow the "failed" forced movement to still knock the first mate prone, as if he could have been pushed off but made his save. At least this time.)[/sblock]</p><p></p><p>[sblock=Wil/Dimsdale]Also depending on whether the first mate was really knocked prone (see above), Dimsdale might have had combat advantage on that attack. I'm not sure if that was accounted for. For the bad news, I believe dimsdale missing against the first mate would have triggered that nasty counterattack reaction power he has. (Albeit at -5 to hit if he is indeed prone)[/sblock]</p><p></p><p>[sblock=Dim Light/Concealement]Thanks for the clarification. It's probably not worth it for Hergunna to drop prone to hide, I will go back and edit my post to finish her turn with her movement.</p><p></p><p>For Carolina, the dim light is extra good news, since it means once she has hidden successfully, she'll have concealment after moving, so she can remain hidden. (Full concealment/cover needed to <em>become</em> hidden, any concealment/cover needed to <em>stay</em> hidden.)[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5169230, member: 64945"] [sblock=Deck Railing (Tenchuu)]Honestly I don't think you need a ruling from the judge, if you want the railing to mean forced movement can't push someone over the edge, then you're well within your rights to declare that's how it works. That being said, it would have been nice to let us know that up front, as it might have changed my action (maybe - I don't know, I might have done the same anyhow). But too late now - that's the breaks in PbP. (It might be nice to allow the "failed" forced movement to still knock the first mate prone, as if he could have been pushed off but made his save. At least this time.)[/sblock] [sblock=Wil/Dimsdale]Also depending on whether the first mate was really knocked prone (see above), Dimsdale might have had combat advantage on that attack. I'm not sure if that was accounted for. For the bad news, I believe dimsdale missing against the first mate would have triggered that nasty counterattack reaction power he has. (Albeit at -5 to hit if he is indeed prone)[/sblock] [sblock=Dim Light/Concealement]Thanks for the clarification. It's probably not worth it for Hergunna to drop prone to hide, I will go back and edit my post to finish her turn with her movement. For Carolina, the dim light is extra good news, since it means once she has hidden successfully, she'll have concealment after moving, so she can remain hidden. (Full concealment/cover needed to [I]become[/I] hidden, any concealment/cover needed to [I]stay[/I] hidden.)[/sblock] [/QUOTE]
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