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Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5173832" data-attributes="member: 64945"><p>[sblock=ooc]Ok, I'm going to assume that Hergunna slid to H20, and Kruk then did not have to move to get the flank in. If it is decided that Kruk did still move to G20, I still want Hergunna to have slid to H20...[/sblock]</p><p></p><p>Hergunna's defense holds up fairly well under the ferocious attacks, but she staggers under the onslaught from the first mate, nearly going down. As the bard's voice revives her, she slips out from the knot of pirates, using her new magic bracers to regain even more strength by drawing on Kruk's resiliency. She cheers when Carolina's knife brings down the deadly first mate. <span style="color: Pink">"Atta girl!"</span></p><p></p><p>Looking over at the pirate ship, the druid clutches her totem and concentrates. The great white wolf steps out of thin air behind the pirate crossbowmen at the rail, snapping at the exposed hamstrings of the one who was wounded by the thorns. The wolf's fangs bite deep, drawing blood. </p><p></p><p>[sblock=Wolf note]Tenchuu, the wolf cannot make opportunity attacks. I don't know if the pirates know that, or not. I'm hoping at least it will distract them for a round or two.[/sblock]</p><p></p><p>Trying to take advantage of her distraction, the pirate quartermaster strikes at her. But harried by Kruk, his attack does glances off her thick furs, though the dwarf's hurried counterattack also goes wide.</p><p></p><p>The wolf takes in its unfamiliar surroundings and whines. <span style="color: Pink">"Sorry,"</span> Hergunna whispers, knowing that it may not last long alone among enemies. <span style="color: pink">"Thank you."</span> Then she shakes her head, snarls, and drops down to all fours in wolf shape. She snaps out at the quartermaster, but he is able to escape her jaws despite Kane's harrying efforts. She scrambles across the shifting deck next to the captain and snaps out again with equal futility. She whines in frustration and pain as the captain lashes back with his chains, drawing blood once more.</p><p></p><p>[sblock=Actions]Free (from MW): Slide to H20.</p><p>Free: Use Bracers of Respite when Kruk takes his second wind. <a href="http://invisiblecastle.com/roller/view/2507059/" target="_blank">Bracers of Respite on self (1d8=4)</a> +4 HP, now at 27.</p><p>Move: Shift to H21.</p><p>Standard: Summon Pack Wolf at L23. Attack vs. K23 archer as part of the summon: <a href="http://invisiblecastle.com/roller/view/2507036/" target="_blank">Pack Wolf vs. K23 (1d20+7=27, 1d6+5=9)</a> Crit, yeah! Uh... I guess I should roll a separate 1d6 for crit damage despite the original roll being a 1d6 so... <a href="http://invisiblecastle.com/roller/view/2507037/" target="_blank">Wolf Crit (1d6=2)</a> Oh well. Still, 13 damage to K23.</p><p></p><p>Quartermaster's OA misses: <a href="http://invisiblecastle.com/roller/view/2508880/" target="_blank">Quartermaster OA (1d20+14-2=14, 1d10+5=13)</a></p><p>Kruk's Combat Challenge misses: <a href="http://invisiblecastle.com/roller/view/2508897/" target="_blank">Kruk's Combat Challenge vs. Quartermaster (1d20+10=14, 1d10+5=13)</a> (actually should have been +2 for CA, no difference though)</p><p></p><p>Minor: Wild Shape to wolf</p><p>Action Point: Predator's Flurry, attack #1 vs. Quartermaster w/CA (flanking with Kane), +3 Action Surge: <a href="http://invisiblecastle.com/roller/view/2507044/" target="_blank">Predator's Flurry vs. QM (1d20+7+2+3=14, 1d6+5+1d10=16)</a> A 2, when I have +5 to the attack? You're kidding me.</p><p>Shift I19 as part of the attack.</p><p>Secondary attack vs. Captain (or javelin dancer), +3 Action Surge: </p><p><a href="http://invisiblecastle.com/roller/view/2507049/" target="_blank">Predator's Flurry vs. Captain (1d20+7+3=14, 1d6+5=9)</a> And now a 4, well crap. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> So much for my awesome plan, at least the wolf got a crit or it would have totally sucked. Would have been nice to hit at least one of these guys with all those bonuses, jeez.</p><p></p><p>Captain's parrying chains: <a href="http://invisiblecastle.com/roller/view/2507052/" target="_blank">Parrying Chains vs. Me (1d20+13=28, 1d10+5=12)</a> Yeah of course that one is a good roll. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" />)</p><p>[/sblock]</p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 4</p><p><strong>Wolf Form</strong></p><p>Passive Perception: 21, Passive Insight: 21</p><p>AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7</p><p>HP:<span style="color: Red">15/46</span>, Bloodied:23, Surge Value:11, Surges left:8/9</p><p>Initiative +5</p><p>Action Points: 0, Daily Item Uses: 0, Second Wind: Not Used</p><p>Powers: </p><p><span style="color: Green">Thorn Whip</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span></p><p></p><p><span style="color: red"><s>Thorn Spray</s></span>, <span style="color: red">Resist Energy</span>, <span style="color: red"><s>Predator's Flurry</s></span>, <span style="color: red">Hunter's Quarry</span></p><p></p><p><span style="color: gray"><s>Summon Pack Wolf</s></span></p><p></p><p><span style="color: gray">Death Fang Totem</span>, <span style="color: gray"><s>Bracers of Respite</s></span></p><p>[/sblock]</p><p>[sblock=Summoned Wolf] </p><p>AC:18, Fort:15, Reflex:17, Will:18</p><p>HP: 23/23[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5173832, member: 64945"] [sblock=ooc]Ok, I'm going to assume that Hergunna slid to H20, and Kruk then did not have to move to get the flank in. If it is decided that Kruk did still move to G20, I still want Hergunna to have slid to H20...[/sblock] Hergunna's defense holds up fairly well under the ferocious attacks, but she staggers under the onslaught from the first mate, nearly going down. As the bard's voice revives her, she slips out from the knot of pirates, using her new magic bracers to regain even more strength by drawing on Kruk's resiliency. She cheers when Carolina's knife brings down the deadly first mate. [COLOR="Pink"]"Atta girl!"[/COLOR] Looking over at the pirate ship, the druid clutches her totem and concentrates. The great white wolf steps out of thin air behind the pirate crossbowmen at the rail, snapping at the exposed hamstrings of the one who was wounded by the thorns. The wolf's fangs bite deep, drawing blood. [sblock=Wolf note]Tenchuu, the wolf cannot make opportunity attacks. I don't know if the pirates know that, or not. I'm hoping at least it will distract them for a round or two.[/sblock] Trying to take advantage of her distraction, the pirate quartermaster strikes at her. But harried by Kruk, his attack does glances off her thick furs, though the dwarf's hurried counterattack also goes wide. The wolf takes in its unfamiliar surroundings and whines. [COLOR="Pink"]"Sorry,"[/COLOR] Hergunna whispers, knowing that it may not last long alone among enemies. [COLOR="pink"]"Thank you."[/COLOR] Then she shakes her head, snarls, and drops down to all fours in wolf shape. She snaps out at the quartermaster, but he is able to escape her jaws despite Kane's harrying efforts. She scrambles across the shifting deck next to the captain and snaps out again with equal futility. She whines in frustration and pain as the captain lashes back with his chains, drawing blood once more. [sblock=Actions]Free (from MW): Slide to H20. Free: Use Bracers of Respite when Kruk takes his second wind. [url=http://invisiblecastle.com/roller/view/2507059/]Bracers of Respite on self (1d8=4)[/url] +4 HP, now at 27. Move: Shift to H21. Standard: Summon Pack Wolf at L23. Attack vs. K23 archer as part of the summon: [url=http://invisiblecastle.com/roller/view/2507036/]Pack Wolf vs. K23 (1d20+7=27, 1d6+5=9)[/url] Crit, yeah! Uh... I guess I should roll a separate 1d6 for crit damage despite the original roll being a 1d6 so... [url=http://invisiblecastle.com/roller/view/2507037/]Wolf Crit (1d6=2)[/url] Oh well. Still, 13 damage to K23. Quartermaster's OA misses: [url=http://invisiblecastle.com/roller/view/2508880/]Quartermaster OA (1d20+14-2=14, 1d10+5=13)[/url] Kruk's Combat Challenge misses: [url=http://invisiblecastle.com/roller/view/2508897/]Kruk's Combat Challenge vs. Quartermaster (1d20+10=14, 1d10+5=13)[/url] (actually should have been +2 for CA, no difference though) Minor: Wild Shape to wolf Action Point: Predator's Flurry, attack #1 vs. Quartermaster w/CA (flanking with Kane), +3 Action Surge: [url=http://invisiblecastle.com/roller/view/2507044/]Predator's Flurry vs. QM (1d20+7+2+3=14, 1d6+5+1d10=16)[/url] A 2, when I have +5 to the attack? You're kidding me. Shift I19 as part of the attack. Secondary attack vs. Captain (or javelin dancer), +3 Action Surge: [url=http://invisiblecastle.com/roller/view/2507049/]Predator's Flurry vs. Captain (1d20+7+3=14, 1d6+5=9)[/url] And now a 4, well crap. :( So much for my awesome plan, at least the wolf got a crit or it would have totally sucked. Would have been nice to hit at least one of these guys with all those bonuses, jeez. Captain's parrying chains: [url=http://invisiblecastle.com/roller/view/2507052/]Parrying Chains vs. Me (1d20+13=28, 1d10+5=12)[/url] Yeah of course that one is a good roll. :rant:) [/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 4 [b]Wolf Form[/b] Passive Perception: 21, Passive Insight: 21 AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7 HP:[color=Red]15/46[/color], Bloodied:23, Surge Value:11, Surges left:8/9 Initiative +5 Action Points: 0, Daily Item Uses: 0, Second Wind: Not Used Powers: [color=Green]Thorn Whip[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color] [color=red][s]Thorn Spray[/s][/color], [color=red]Resist Energy[/color], [color=red][s]Predator's Flurry[/s][/color], [color=red]Hunter's Quarry[/color] [color=gray][s]Summon Pack Wolf[/s][/color] [color=gray]Death Fang Totem[/color], [color=gray][s]Bracers of Respite[/s][/color] [/sblock] [sblock=Summoned Wolf] AC:18, Fort:15, Reflex:17, Will:18 HP: 23/23[/sblock] [/QUOTE]
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