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Living 4th Edition
Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5218857" data-attributes="member: 85539"><p><span style="color: DarkRed"><span style="color: White">[sblock=John]Arrow of warning was used. Technically, Hergunna killed it, since the order of operations should have been Arrow of Warning, Kruk's Free Attack, then Hergunna's attack. But since Ryry posted after you but before Kruk, I wrote it as if Kruk killed the Naga, for continuity's sake. [/sblock][sblock=Ryry/Dims]I hope you don't mind me calling you Dims. Just my lazy typing, although I realize it is perhaps not the most flattering-sounding nickname. </span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White">I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White">Kruk has another saving throw to use, left over from the end of last turn, to save vs weakened. His save vs slowed however (see below) will have to wait. </span></span></p><p><span style="color: DarkRed"><span style="color: White">[/sblock]</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span><strong></strong></span></p><p><span style="color: DarkRed"><strong>"BACK!" </strong></span>the Adept blurted out, pushing Kruk backward. The dwarf was weakened by the blow, and still pushed forward, cleaving the adept and <span style="color: White">drawing blood. </span><strong><span style="color: DarkRed"><span style="color: White"></span></span></strong></p><p><strong><span style="color: DarkRed"><span style="color: White"></span></span></strong></p><p><strong><span style="color: DarkRed"><span style="color: White"></span></span></strong><span style="color: DarkRed"><span style="color: White">After barely dodging a slew of attacks, the Adept stepped backwards, and took aim at Wil. </span></span><span style="color: DarkRed"><strong>"You as well, Stay back! Akneth Protects me!" </strong></span><span style="color: DarkRed"><span style="color: White">The flaming attack struck true, burning Wil's skin and catching his garments on fire. The Adept retreated even further. </span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White">The Scaleshaper followed suit. Focusing its mind, the creature fired two more mind bolts, sending crippling waves of pain through Hergunna and Kruk's heads. It backed away slowly, and then more quickly, trying to retreat. </span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span>[sblock=Mechanics] </p><p> Pact-Bound Adept</p><p>Interrupt: Fierce Rebuke (vs Wil)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2573101/" target="_blank">1d20+13=33</a> NPCs waste a crit. </p><p>Effect: Kruk Weakened</p><p></p><p>Pact-Bound Adept</p><p>Recharge Healing Burst: 1d6=3 Failed</p><p>Recharge Fierce Rebuke: 1d6=5 Recharged</p><p>Minor: Shift to G38</p><p>Standard: Flaming Staff vs Wil (Reflex)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2569676/" target="_blank">http://invisiblecastle.com/roller/view/2569676/</a><a href="http://invisiblecastle.com/roller/view/2573121/" target="_blank">1d20+13=22</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2573121/" target="_blank">1d6+5=8</a> + 5 ongoing fire</p><p>Move: to G44</p><p></p><p>Scaleshaper</p><p>Standard: Frightful Vision vs Hergunna and Kruk (vs Wil)</p><p>Attack Hergunna: <a href="http://invisiblecastle.com/roller/view/2573127/" target="_blank">1d20+10=23</a></p><p>Damage Hergunna: <a href="http://invisiblecastle.com/roller/view/2573127/" target="_blank">1d8+5=10</a></p><p>Attack Kruk: <a href="http://invisiblecastle.com/roller/view/2569678/" target="_blank">http://invisiblecastle.com/roller/view/2569678/</a><a href="http://invisiblecastle.com/roller/view/2573127/" target="_blank">1d20+10=15</a></p><p> Damage Kruk: <a href="http://invisiblecastle.com/roller/view/2573127/" target="_blank">1d8+5=6</a></p><p>Effect: Hergunna and Kruk are slowed (save ends)</p><p>Minor: Shift to E40</p><p>Move: to E46</p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando: <span style="color: Lime"><span style="color: White">H2<span style="color: White">8</span></span> <span style="color: DarkRed">9/40</span></span> HS 9/10 AP 0 MW 1/2, <span style="color: DarkRed">Bloodied</span>, <span style="color: Red">5 ongoing fire</span></p><p> Hergunna: -B31 <span style="color: DarkRed"><span style="color: Lime">34/46</span> </span>HS 9/9 AP 0, <span style="color: Red">5 ongoing fire</span>, <span style="color: SeaGreen">Slowed</span></p><p> Kane: G26 <span style="color: Lime">27/53</span> THP <span style="color: Lime">0/5</span> HS 9/10 AP 0, </p><p> Kruk: <span style="color: White">B26</span><span style="color: Lime"><span style="color: White"> <span style="color: DarkRed">22</span></span><span style="color: DarkRed">/61</span> </span>THP <span style="color: Lime">0/12 </span>HS 8/12 AP 0 SW used, <span style="color: DarkRed">Bloodied</span>, <span style="color: Magenta">Weakened</span>, <span style="color: SeaGreen">Slowed</span></p><p> Carolina: D29 <span style="color: Lime"><span style="color: DarkRed">16/39</span> </span>HS 7/7 AP 1, SW used, <span style="color: DarkRed">Bloodied</span>, <span style="color: SeaGreen">Slowed</span></p><p></p><p> <strong>Enemies:</strong></p><p>Pact-Bound Adept: G44 <span style="color: DarkRed">11/58</span>, <span style="color: DarkRed">Bloodied</span></p><p><span style="color: White">Wyrmwarped Scaleshaper: E46 </span><span style="color: DarkRed">20</span><span style="color: DarkRed">/73</span><span style="color: DarkRed"><span style="color: White">,</span> Bloodied</span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"> </span></p><p><span style="color: DimGray"></span>Dead:</p><p><span style="color: DimGray"><s>Lieth, Lightning Naga: A27:B28</s> </span><span style="color: DimGray">-8/162 AP 0/2, </span><span style="color: DimGray">Dead</span></p><p><span style="color: DimGray"><s>Giant Lizard: F24:G25</s> </span><span style="color: DimGray">-1/69, dead</span></p><p><span style="color: DimGray"><s>Giant Lizard: H26:I27</s> </span><span style="color: Lime"><span style="color: DimGray">0/69 DEAD</span></span></p><p><span style="color: Lime"><span style="color: DimGray"></span></span></p><p><span style="color: Lime"><span style="color: DimGray"> </span></span></p><p><span style="color: Lime"><span style="color: DimGray"></span></span>[/sblock][sblock=Map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron2-2-12.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Wyrmwarped Scaleshaper</strong></p><p>Small aberrant humanoid (reptile) Level 6 Controller (Leader)</p><p>HP 73; Bloodied 36</p><p>AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)</p><p>Speed 6, fly 4 (clumsy)</p><p> <strong>Claws (standard, at-will)</strong></p><p>+11 vs AC; 2d6+3 damage.</p><p> <strong>Frightful Vision (standard, at-will) Fear, Psychic</strong></p><p>Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).</p><p> <strong>Unnatural Speed (standard, at-will)</strong></p><p>Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..</p><p> <strong>Warped Strength (standard, at-will)</strong></p><p>Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..</p><p> <strong>Shifty (minor; at-will)</strong></p><p>The scaleshaper shifts 1 square.</p><p> <strong>Shifty Boots (minor; encounter)</strong></p><p>The scaleshaper shifts 2 squares.</p><p>Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2</p><p></p><p><strong>Pact-Bound Adept </strong></p><p>Small natural humanoid (reptile) Level 6 Artillery (Leader)</p><p>HP 58; Bloodied 29</p><p>AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)</p><p>Resist 5 fire</p><p>Speed 6, fly 4 (clumsy)</p><p><strong>Quarterstaff (standard, at-will) Weapon</strong></p><p>+11 vs AC; 1d8 damage.</p><p><strong>Flaming Staff (standard, at-will) Fire, Weapon</strong></p><p>Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).</p><p><strong>Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) </strong> Fear</p><p>The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).</p><p><strong>Dragon's Grace (minor, recharge 5,6)</strong></p><p>Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..</p><p><strong>Healing Burst (standard, recharge 5,6) Healing</strong></p><p>Area burst 2 within 10; allies in the area regain 20 hit points..</p><p><strong>Shifty (minor; at-will)</strong></p><p>The adept shifts 1 square.</p><p><strong>Shifty Boots (minor; encounter)</strong></p><p>The scaleshaper shifts 2 squares.</p><p>Vagabond’s Die (minor; Daily)</p><p>Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects. </p><p><strong>Trap Sense</strong></p><p>The adept gains a +2 bonus to all defenses against traps.</p><p>Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die</p><p></p><p>[/sblock][sblock=Pact-Bound Adept Interrupt]It is recharged. Yes, again.</p><p></p><p><strong>immediate reaction, when an enemy moves adjacent to the pact-bound adept</strong> (Fear)</p><p> The adept attacks the triggering enemy; +13 vs Will; on hit, the target is pushed 3 squares and weakened (save ends).</p><p>[/sblock][sblock=Almost!]I would say combat is over, and you have routed them, except they carry your treasure! Finish them off. You can do it![/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5218857, member: 85539"] [COLOR=DarkRed][COLOR=White][sblock=John]Arrow of warning was used. Technically, Hergunna killed it, since the order of operations should have been Arrow of Warning, Kruk's Free Attack, then Hergunna's attack. But since Ryry posted after you but before Kruk, I wrote it as if Kruk killed the Naga, for continuity's sake. [/sblock][sblock=Ryry/Dims]I hope you don't mind me calling you Dims. Just my lazy typing, although I realize it is perhaps not the most flattering-sounding nickname. I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players (:P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn. Kruk has another saving throw to use, left over from the end of last turn, to save vs weakened. His save vs slowed however (see below) will have to wait. [/sblock] [/COLOR][B] "BACK!" [/B][/COLOR]the Adept blurted out, pushing Kruk backward. The dwarf was weakened by the blow, and still pushed forward, cleaving the adept and [COLOR=White]drawing blood. [/COLOR][B][COLOR=DarkRed][COLOR=White] [/COLOR][/COLOR][/B][COLOR=DarkRed][COLOR=White]After barely dodging a slew of attacks, the Adept stepped backwards, and took aim at Wil. [/COLOR][/COLOR][COLOR=DarkRed][B]"You as well, Stay back! Akneth Protects me!" [/B][/COLOR][COLOR=DarkRed][COLOR=White]The flaming attack struck true, burning Wil's skin and catching his garments on fire. The Adept retreated even further. The Scaleshaper followed suit. Focusing its mind, the creature fired two more mind bolts, sending crippling waves of pain through Hergunna and Kruk's heads. It backed away slowly, and then more quickly, trying to retreat. [/COLOR][/COLOR][sblock=Mechanics] Pact-Bound Adept Interrupt: Fierce Rebuke (vs Wil) Attack: [URL="http://invisiblecastle.com/roller/view/2573101/"]1d20+13=33[/URL] NPCs waste a crit. Effect: Kruk Weakened Pact-Bound Adept Recharge Healing Burst: 1d6=3 Failed Recharge Fierce Rebuke: 1d6=5 Recharged Minor: Shift to G38 Standard: Flaming Staff vs Wil (Reflex) Attack: [URL="http://invisiblecastle.com/roller/view/2569676/"][/URL][URL="http://invisiblecastle.com/roller/view/2573121/"]1d20+13=22[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2573121/"]1d6+5=8[/URL] + 5 ongoing fire Move: to G44 Scaleshaper Standard: Frightful Vision vs Hergunna and Kruk (vs Wil) Attack Hergunna: [URL="http://invisiblecastle.com/roller/view/2573127/"]1d20+10=23[/URL] Damage Hergunna: [URL="http://invisiblecastle.com/roller/view/2573127/"]1d8+5=10[/URL] Attack Kruk: [URL="http://invisiblecastle.com/roller/view/2569678/"][/URL][URL="http://invisiblecastle.com/roller/view/2573127/"]1d20+10=15[/URL] Damage Kruk: [URL="http://invisiblecastle.com/roller/view/2573127/"]1d8+5=6[/URL] Effect: Hergunna and Kruk are slowed (save ends) Minor: Shift to E40 Move: to E46 [/sblock][sblock=Status] Wil Rando: [COLOR=Lime][COLOR=White]H2[COLOR=White]8[/COLOR][/COLOR] [COLOR=DarkRed]9/40[/COLOR][/COLOR] HS 9/10 AP 0 MW 1/2, [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=Red]5 ongoing fire[/COLOR] Hergunna: -B31 [COLOR=DarkRed][COLOR=Lime]34/46[/COLOR] [/COLOR]HS 9/9 AP 0, [COLOR=Red]5 ongoing fire[/COLOR], [COLOR=SeaGreen]Slowed[/COLOR] Kane: G26 [COLOR=Lime]27/53[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 9/10 AP 0, Kruk: [COLOR=White]B26[/COLOR][COLOR=Lime][COLOR=White] [COLOR=DarkRed]22[/COLOR][/COLOR][COLOR=DarkRed]/61[/COLOR] [/COLOR]THP [COLOR=Lime]0/12 [/COLOR]HS 8/12 AP 0 SW used, [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=Magenta]Weakened[/COLOR], [COLOR=SeaGreen]Slowed[/COLOR] Carolina: D29 [COLOR=Lime][COLOR=DarkRed]16/39[/COLOR] [/COLOR]HS 7/7 AP 1, SW used, [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=SeaGreen]Slowed[/COLOR] [B]Enemies:[/B] Pact-Bound Adept: G44 [COLOR=DarkRed]11/58[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [COLOR=White]Wyrmwarped Scaleshaper: E46 [/COLOR][COLOR=DarkRed]20[/COLOR][COLOR=DarkRed]/73[/COLOR][COLOR=DarkRed][COLOR=White],[/COLOR] Bloodied[/COLOR][COLOR=DimGray] [/COLOR] [COLOR=DimGray] [/COLOR]Dead: [COLOR=DimGray][s]Lieth, Lightning Naga: A27:B28[/s] [/COLOR][COLOR=DimGray]-8/162 AP 0/2, [/COLOR][COLOR=DimGray]Dead[/COLOR] [COLOR=DimGray][s]Giant Lizard: F24:G25[/s] [/COLOR][COLOR=DimGray]-1/69, dead[/COLOR] [COLOR=DimGray][s]Giant Lizard: H26:I27[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]0/69 DEAD [/COLOR][/COLOR] [COLOR=Lime][COLOR=DimGray] [/COLOR][/COLOR][/sblock][sblock=Map] [IMG]http://www.nexusnine.net/images/L4E/Byron2-2-12.png[/IMG] [/sblock][sblock=Enemies] [B]Wyrmwarped Scaleshaper[/B] Small aberrant humanoid (reptile) Level 6 Controller (Leader) HP 73; Bloodied 36 AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex) Speed 6, fly 4 (clumsy) [B]Claws (standard, at-will)[/B] +11 vs AC; 2d6+3 damage. [B]Frightful Vision (standard, at-will) Fear, Psychic[/B] Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends). [B]Unnatural Speed (standard, at-will)[/B] Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn.. [B]Warped Strength (standard, at-will)[/B] Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn.. [B]Shifty (minor; at-will)[/B] The scaleshaper shifts 1 square. [B]Shifty Boots (minor; encounter)[/B] The scaleshaper shifts 2 squares. Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2 [B]Pact-Bound Adept [/B] Small natural humanoid (reptile) Level 6 Artillery (Leader) HP 58; Bloodied 29 AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex) Resist 5 fire Speed 6, fly 4 (clumsy) [B]Quarterstaff (standard, at-will) Weapon[/B] +11 vs AC; 1d8 damage. [B]Flaming Staff (standard, at-will) Fire, Weapon[/B] Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends). [B]Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) [/B] Fear The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends). [B]Dragon's Grace (minor, recharge 5,6)[/B] Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter.. [B]Healing Burst (standard, recharge 5,6) Healing[/B] Area burst 2 within 10; allies in the area regain 20 hit points.. [B]Shifty (minor; at-will)[/B] The adept shifts 1 square. [B]Shifty Boots (minor; encounter)[/B] The scaleshaper shifts 2 squares. Vagabond’s Die (minor; Daily) Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects. [B]Trap Sense[/B] The adept gains a +2 bonus to all defenses against traps. Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die [/sblock][sblock=Pact-Bound Adept Interrupt]It is recharged. Yes, again. [B]immediate reaction, when an enemy moves adjacent to the pact-bound adept[/B] (Fear) The adept attacks the triggering enemy; +13 vs Will; on hit, the target is pushed 3 squares and weakened (save ends). [/sblock][sblock=Almost!]I would say combat is over, and you have routed them, except they carry your treasure! Finish them off. You can do it![/sblock] [/QUOTE]
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Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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