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Living 4th Edition
Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5218909" data-attributes="member: 64945"><p>[sblock=ooc]FWIW... Unless the reaction says something about affecting any remaining move the target has (see Slow for an example of that sort of thing), I don't see any reason he can't continue moving up to his speed, and thus continue his charge. There's nothing special about the movement that's part of a charge except that each square has to move you closer to the target (which he still would be), you have to attack from the first possible square (which he still would be), and that you have to move at least two squares before the attack (which he still would be). If he was only pushed one square away, maybe there might be some argument about whether he could resume the charge because of that "at least two squares rule". Luckily that didn't happen so we don't have to worry about it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (And luckily Kruk used his boots for the extra speed boost!)[/sblock]</p><p>Hergunna-wolf snarls as the kobold tries to get away. She shifts to human shape and moves slightly closer before flicking a thorn whip at the adept. The vine catches the reptile around its throat, razor-sharp thorns slicing in to deadly effect, and falls dead.</p><p></p><p>[sblock=Actions]Start of Turn: Ongoing damage still blocked by resistance for this round.</p><p>Minor: Shift to human shape, including shift to E36</p><p>Move: to E38</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2573242/" target="_blank">Thorn Whip vs Adept (1d20+7=18, 1d8+5=13)</a></p><p>Saving Throws: <a href="http://invisiblecastle.com/roller/view/2573248/" target="_blank">Save vs Ongoing, Slow (1d20+1=16, 1d20+1=20)</a> Yay.[/sblock]</p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 4</p><p><strong>Human Form</strong></p><p>Passive Perception: 21, Passive Insight: 21</p><p>AC:19, Fort:15, Reflex:17, Will:18 -- Speed:7</p><p>HP:<span style="color: Green">34/46</span>, Bloodied:23, Surge Value:11 (13 in beast form), Surges left:9/9</p><p>Initiative +5</p><p>Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used</p><p>Powers: </p><p><span style="color: Red">Thorn Whip</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span></p><p></p><p><span style="color: red"><s>Thorn Spray</s></span>, <span style="color: red">Resist Energy</span>, <span style="color: red"><s>Predator's Flurry</s></span>, <span style="color: red"><s>Hunter's Quarry</s></span></p><p></p><p><span style="color: gray">Summon Pack Wolf</span></p><p></p><p><span style="color: gray">Death Fang Totem</span>, <span style="color: gray">Enduring Beast Hide Armor</span>, <span style="color: gray">Bracers of Respite</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5218909, member: 64945"] [sblock=ooc]FWIW... Unless the reaction says something about affecting any remaining move the target has (see Slow for an example of that sort of thing), I don't see any reason he can't continue moving up to his speed, and thus continue his charge. There's nothing special about the movement that's part of a charge except that each square has to move you closer to the target (which he still would be), you have to attack from the first possible square (which he still would be), and that you have to move at least two squares before the attack (which he still would be). If he was only pushed one square away, maybe there might be some argument about whether he could resume the charge because of that "at least two squares rule". Luckily that didn't happen so we don't have to worry about it. :) (And luckily Kruk used his boots for the extra speed boost!)[/sblock] Hergunna-wolf snarls as the kobold tries to get away. She shifts to human shape and moves slightly closer before flicking a thorn whip at the adept. The vine catches the reptile around its throat, razor-sharp thorns slicing in to deadly effect, and falls dead. [sblock=Actions]Start of Turn: Ongoing damage still blocked by resistance for this round. Minor: Shift to human shape, including shift to E36 Move: to E38 Standard: [url=http://invisiblecastle.com/roller/view/2573242/]Thorn Whip vs Adept (1d20+7=18, 1d8+5=13)[/url] Saving Throws: [url=http://invisiblecastle.com/roller/view/2573248/]Save vs Ongoing, Slow (1d20+1=16, 1d20+1=20)[/url] Yay.[/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 4 [b]Human Form[/b] Passive Perception: 21, Passive Insight: 21 AC:19, Fort:15, Reflex:17, Will:18 -- Speed:7 HP:[color=Green]34/46[/color], Bloodied:23, Surge Value:11 (13 in beast form), Surges left:9/9 Initiative +5 Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used Powers: [color=Red]Thorn Whip[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color] [color=red][s]Thorn Spray[/s][/color], [color=red]Resist Energy[/color], [color=red][s]Predator's Flurry[/s][/color], [color=red][s]Hunter's Quarry[/s][/color] [color=gray]Summon Pack Wolf[/color] [color=gray]Death Fang Totem[/color], [color=gray]Enduring Beast Hide Armor[/color], [color=gray]Bracers of Respite[/color] [/sblock] [/QUOTE]
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Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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