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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5227820" data-attributes="member: 85539"><p>The group of players gathered their loot, and ears, and traveled northwest along the river bank, following a well worn trail. As they walked, Kruk thought of his friend, Greggor, whose fate was still unknown; Charina thought of the ears collected, and those surely to come; and the others thought of the missing silver, which in almost all of their cases, brought thoughts of their far away home. That is, all of the others save Kane, who thought exclusively on their new name, even though he assigned the task to Wil. The perfect name, however, eluded him still. </p><p></p><p>They walked for about a league before the city limits came into view. They approached from the south bank, and as they drew closer, realized that the town grew on both sides of the wide river. The settlement was fairly small, by Daunton standards, with several homes on either side of the river. The main thoroughfare lead directly to the river at town center, where there was an old ferry. </p><p></p><p>On their side of the river, near the ferry, was a larger building sporting the sign: The Ferried Inn. Once inside the town, the spire of the Temple dominated the skyline. Between the inn and the temple, there was a typical store. The townsfolk mulled about their daily business, giving curious glances and a few scowls, but otherwise ignore the adventurers. A fair armed men in blue capes patrolled, presumably members of the local watch.</p><p></p><p>[sblock=Map]</p><p><img src="http://www.nexusnine.net/images/L4E/Geardagas.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Map Notes]</p><p>1. Ferried Inn</p><p>2. Temple of Netari</p><p>3. QT's General Store</p><p>4. Local Watch Barracks</p><p>5. Ferry</p><p>[/sblock][sblock=Encounter #1]</p><p><strong>SKILL CHALLENGE</strong></p><p></p><p><strong>Setup:</strong> To get information about the town / missing silver / Kruk’s friend</p><p><strong>Level:</strong> 3</p><p><strong>EXP:</strong> 500</p><p><strong>Complexity:</strong> 3 (requires 8 successes before 4 failures)</p><p><strong>DC:</strong> 15 (Secondary 21)</p><p><strong>Primary Skills:</strong> Diplomacy, Streetwise, Religion, Bluff</p><p><strong>Secondary Skills:</strong> Insight, History, Intimidate</p><p></p><p><strong>Rules:</strong></p><p>- Each character gets 1 roll per turn</p><p>- Each character can only use a single primary or secondary skill twice.</p><p>[/sblock][sblock=Next Steps]</p><p>Go Ahead and post your roll for the first round the the SC. Also, if you want to buy anything, etc, now is your chance. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5227820, member: 85539"] The group of players gathered their loot, and ears, and traveled northwest along the river bank, following a well worn trail. As they walked, Kruk thought of his friend, Greggor, whose fate was still unknown; Charina thought of the ears collected, and those surely to come; and the others thought of the missing silver, which in almost all of their cases, brought thoughts of their far away home. That is, all of the others save Kane, who thought exclusively on their new name, even though he assigned the task to Wil. The perfect name, however, eluded him still. They walked for about a league before the city limits came into view. They approached from the south bank, and as they drew closer, realized that the town grew on both sides of the wide river. The settlement was fairly small, by Daunton standards, with several homes on either side of the river. The main thoroughfare lead directly to the river at town center, where there was an old ferry. On their side of the river, near the ferry, was a larger building sporting the sign: The Ferried Inn. Once inside the town, the spire of the Temple dominated the skyline. Between the inn and the temple, there was a typical store. The townsfolk mulled about their daily business, giving curious glances and a few scowls, but otherwise ignore the adventurers. A fair armed men in blue capes patrolled, presumably members of the local watch. [sblock=Map] [IMG]http://www.nexusnine.net/images/L4E/Geardagas.jpg[/IMG] [/sblock][sblock=Map Notes] 1. Ferried Inn 2. Temple of Netari 3. QT's General Store 4. Local Watch Barracks 5. Ferry [/sblock][sblock=Encounter #1] [B]SKILL CHALLENGE[/B] [B]Setup:[/B] To get information about the town / missing silver / Kruk’s friend [B]Level:[/B] 3 [B]EXP:[/B] 500 [B]Complexity:[/B] 3 (requires 8 successes before 4 failures) [B]DC:[/B] 15 (Secondary 21) [B]Primary Skills:[/B] Diplomacy, Streetwise, Religion, Bluff [B]Secondary Skills:[/B] Insight, History, Intimidate [B]Rules:[/B] - Each character gets 1 roll per turn - Each character can only use a single primary or secondary skill twice. [/sblock][sblock=Next Steps] Go Ahead and post your roll for the first round the the SC. Also, if you want to buy anything, etc, now is your chance. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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