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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5600352" data-attributes="member: 85539"><p>[ooc]<span style="font-size: 18px"><span style="color: Red"><strong>Do Over. </strong></span></span></p><p></p><p>So all actions prior to my last post are all retcon'd. I totally missed IG's post, and I apologize. Net effect: He has less hit points and he is further away from the altar, no longer behind cover. Still, the same Mexican standoff begins.</p><p></p><p>So, Kruk is still alive. [/ooc]</p><p>[sblock=Wil's Triggers]</p><p>NA</p><p> [/sblock]</p><p></p><p>The flaming skull floated backwards until it bumped into the corner. </p><p></p><p>After seeing the Death Priest fall, De Luccia aimed his rod at Kruk. <span style="color: DarkOliveGreen"><strong>"Back! All of you, or the Dwarf dies! You have ruined my plans, but you will not take me, not without sacrificing one of your own. I am not stupid. I can see how the numbers work out here. But know this well: I will not go down without a fight. So leave, now, or leave later carrying the corpse of your friend."</strong></span></p><p></p><p>[sblock=De Luccia Readied Action (okay to read)]</p><p><strong>Trigger:</strong> Any character:</p><p>A. attacks De Luccia, </p><p>B. Carolina attacks or shifts to another adjacent square, or ends here turn adjacent to De Luccia, OR</p><p>C. any character moves into the any adjacent square to De Luccia </p><p></p><p>Also, the altar is providing cover. </p><p>[sblock=Triggered Action (only read if you activate the trigger)]</p><p>Readied Action: Hellish Rebuke vs Kruk</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3080168/" target="_blank">1d20+16=25</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3080168/" target="_blank">1d6+8=13</a> fire damage</p><p>Effect: If De Luccia takes damage before the start of his next turn, Kruk takes an extra <a href="http://invisiblecastle.com/roller/view/3080168/" target="_blank">1d6+5=11</a> fire damage</p><p>[/sblock][/sblock]</p><p></p><p>[sblock=Mechanics]</p><p> Flameskull<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Move: to S34</p><p> Standard: Total Defense</p><p>Save: <a href="http://invisiblecastle.com/roller/view/3080157/" target="_blank">1d20=5</a> fail</p><p></p><p>Master Mosser De Luccia</p><p> Move: to L38</p><p>Standard: Readied Action. </p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: K33 <span style="color: Lime">35</span><span style="color: Lime">/61</span> HS 7/10 AP 0 MW 0/2, <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, </p><p> Kane: K24 <span style="color: Lime"><span style="color: DarkRed">26/77</span> </span>THP <span style="color: Lime">0/5</span> HS 8/11 AP 0, <span style="color: PaleGreen">Resist-5</span>, <span style="color: DarkRed">Bloodied,</span> <span style="color: SlateGray">Immobilized</span>, </p><p> Kruk: J36<span style="color: DarkRed"> 1</span><span style="color: Lime"><span style="color: DarkRed">/80</span> </span>THP <span style="color: Lime">0/11 </span>HS 5/12 AP 0, <span style="color: DarkRed">Bloodied</span></p><p> Carolina: <span style="color: Lime"><span style="color: White">N34 </span>53<span style="color: Lime">/54 </span></span>HS 6/7 AP 0, </p><p>Charina: J21 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, <span style="color: Teal"></span></p><p><span style="color: Teal"></span> </p><p><strong>Enemies:</strong></p><p> Flameskull: S34 <span style="color: Lime">51/70, </span><span style="color: Plum">Blinded & Can't Shift</span>,</p><p>Master Mosser De Luccia: M32 <span style="color: Lime">54/92</span>,</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span><span style="color: DimGray"><s>Deathpriest of Orcus</s>: K35 </span><span style="color: DimGray">-1</span><span style="color: DimGray">/96, dead</span></p><p><span style="color: DimGray"> <s>Amendfohl</s>: K25:L26 </span><span style="color: DimGray">-alot/214 AP 0, dead</span></p><p><span style="color: DimGray"><s>Gnall Demon</s>: M38</span><span style="color: DimGray"> -6/66, </span><span style="color: DimGray">dead </span></p><p><span style="color: DimGray"><s>Arzanezra, Paladin of Slaughter</s>: L29 </span><span style="color: Lime"><span style="color: DimGray">0/96, Dying</span></span></p><p><span style="color: DimGray"><s>Corrupted Commander: L28</s> </span><span style="color: DimGray">-7</span><span style="color: DimGray">/96</span></p><p><span style="color: DimGray"><s>Human Slaver: M28</s> </span><span style="color: DimGray">-13/102, Dead</span></p><p><span style="color: Gray"> <s>Human Slaver: K23</s> </span><span style="color: Gray">0/102</span></p><p><span style="color: DimGray"><s>Gnall Demon: L23</s> </span><span style="color: Lime"><span style="color: DimGray">-11/66 dead</span></span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-5-11a.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Enemies]</p><p> <strong>Master Mosser De Luccia (Reskined: Pelgor)</strong></p><p>Medium natural humanoid</p><p>HP 92; Bloodied 46</p><p>AC <span style="color: Lime">27</span>; Fortitude 24, Reflex 23, Will 24</p><p>Speed 6</p><p><strong>Barbed Rod (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).</p><p><strong>Hellish Rebuke (standard, at-will) Arcane, Fire</strong></p><p>Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.</p><p><strong>Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder</strong></p><p>Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.</p><p><strong>Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation</strong></p><p>Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.</p><p><strong>Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane</strong></p><p>Reduce the damage from the attack to 0.</p><p><strong>Soulbound</strong></p><p>If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.</p><p>Alignment Evil Languages Abyssal, Common</p><p>Equipment: barbed rod, leather armor .</p><p></p><p><strong>Flameskull</strong></p><p>Small natural animate (undead)</p><p>Initiative +7 Senses Perception +11</p><p>HP 70; Bloodied 35</p><p><strong>Regeneration 5</strong></p><p>AC 21; Fortitude 18, Reflex 23, Will 21</p><p>Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant</p><p>Speed fly 10 (hover)</p><p><strong>Fiery Bite (standard, at-will) Fire</strong></p><p>Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.</p><p><strong>Flame Ray (standard, at-will) Fire</strong></p><p>Ranged 10; +10 vs Reflex; 2d6+6 fire damage.</p><p><strong>Fireball (standard, encounter) Fire</strong></p><p>Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.</p><p><strong>Mage Hand (minor; at-will) Conjuration</strong></p><p>As the wizard power mage hand.</p><p><strong>Illumination</strong></p><p>The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.</p><p>Alignment Unaligned Languages Common, one other</p><p>Skills Stealth +12</p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p> 6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p> 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p> 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p> 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p> 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p> 11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, <span style="color: Red"><strong>Alaria</strong></span>, remained alive. She pleaded for her life to be spared. </p><p>12. Alaria identified the men who hired her as being part of <em>the Brotherhood</em>. </p><p>13. They entered the mine and found <span style="color: DarkGreen"><strong>Greggor </strong></span>with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. </p><p>14. By the portal, they opened up the wall to reveal a hidden demon temple. Inside, <span style="color: DarkOliveGreen"><strong>Master De Luccia </strong></span>brings the demon <span style="color: SlateGray"><strong>Amendfohl </strong></span>(the same demon that <span style="color: LightBlue">Sir Alistair Glasston </span>fought during the fall of Allaria) back to life. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5600352, member: 85539"] [ooc][SIZE=5][COLOR=Red][B]Do Over. [/B][/COLOR][/SIZE] So all actions prior to my last post are all retcon'd. I totally missed IG's post, and I apologize. Net effect: He has less hit points and he is further away from the altar, no longer behind cover. Still, the same Mexican standoff begins. So, Kruk is still alive. [/ooc] [sblock=Wil's Triggers] NA [/sblock] The flaming skull floated backwards until it bumped into the corner. After seeing the Death Priest fall, De Luccia aimed his rod at Kruk. [COLOR=DarkOliveGreen][B]"Back! All of you, or the Dwarf dies! You have ruined my plans, but you will not take me, not without sacrificing one of your own. I am not stupid. I can see how the numbers work out here. But know this well: I will not go down without a fight. So leave, now, or leave later carrying the corpse of your friend."[/B][/COLOR] [sblock=De Luccia Readied Action (okay to read)] [B]Trigger:[/B] Any character: A. attacks De Luccia, B. Carolina attacks or shifts to another adjacent square, or ends here turn adjacent to De Luccia, OR C. any character moves into the any adjacent square to De Luccia Also, the altar is providing cover. [sblock=Triggered Action (only read if you activate the trigger)] Readied Action: Hellish Rebuke vs Kruk Attack: [URL="http://invisiblecastle.com/roller/view/3080168/"]1d20+16=25[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/3080168/"]1d6+8=13[/URL] fire damage Effect: If De Luccia takes damage before the start of his next turn, Kruk takes an extra [URL="http://invisiblecastle.com/roller/view/3080168/"]1d6+5=11[/URL] fire damage [/sblock][/sblock] [sblock=Mechanics] Flameskull[COLOR=Lime] [/COLOR]Move: to S34 Standard: Total Defense Save: [URL="http://invisiblecastle.com/roller/view/3080157/"]1d20=5[/URL] fail Master Mosser De Luccia Move: to L38 Standard: Readied Action. [/sblock][sblock=Status] Wil Rando: K33 [COLOR=Lime]35[/COLOR][COLOR=Lime]/61[/COLOR] HS 7/10 AP 0 MW 0/2, [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], Kane: K24 [COLOR=Lime][COLOR=DarkRed]26/77[/COLOR] [/COLOR]THP [COLOR=Lime]0/5[/COLOR] HS 8/11 AP 0, [COLOR=PaleGreen]Resist-5[/COLOR], [COLOR=DarkRed]Bloodied,[/COLOR] [COLOR=SlateGray]Immobilized[/COLOR], Kruk: J36[COLOR=DarkRed] 1[/COLOR][COLOR=Lime][COLOR=DarkRed]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/11 [/COLOR]HS 5/12 AP 0, [COLOR=DarkRed]Bloodied[/COLOR] Carolina: [COLOR=Lime][COLOR=White]N34 [/COLOR]53[COLOR=Lime]/54 [/COLOR][/COLOR]HS 6/7 AP 0, Charina: J21 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Flameskull: S34 [COLOR=Lime]51/70, [/COLOR][COLOR=Plum]Blinded & Can't Shift[/COLOR], Master Mosser De Luccia: M32 [COLOR=Lime]54/92[/COLOR], [COLOR=DimGray] [/COLOR][COLOR=DimGray][s]Deathpriest of Orcus[/s]: K35 [/COLOR][COLOR=DimGray]-1[/COLOR][COLOR=DimGray]/96, dead[/COLOR] [COLOR=DimGray] [s]Amendfohl[/s]: K25:L26 [/COLOR][COLOR=DimGray]-alot/214 AP 0, dead[/COLOR] [COLOR=DimGray][s]Gnall Demon[/s]: M38[/COLOR][COLOR=DimGray] -6/66, [/COLOR][COLOR=DimGray]dead [/COLOR] [COLOR=DimGray][s]Arzanezra, Paladin of Slaughter[/s]: L29 [/COLOR][COLOR=Lime][COLOR=DimGray]0/96, Dying[/COLOR][/COLOR] [COLOR=DimGray][s]Corrupted Commander: L28[/s] [/COLOR][COLOR=DimGray]-7[/COLOR][COLOR=DimGray]/96[/COLOR] [COLOR=DimGray][s]Human Slaver: M28[/s] [/COLOR][COLOR=DimGray]-13/102, Dead[/COLOR] [COLOR=Gray] [s]Human Slaver: K23[/s] [/COLOR][COLOR=Gray]0/102[/COLOR] [COLOR=DimGray][s]Gnall Demon: L23[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]-11/66 dead[/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-5-11a.png[/IMG] [/sblock][sblock=Enemies] [B]Master Mosser De Luccia (Reskined: Pelgor)[/B] Medium natural humanoid HP 92; Bloodied 46 AC [COLOR=Lime]27[/COLOR]; Fortitude 24, Reflex 23, Will 24 Speed 6 [B]Barbed Rod (standard, at-will) Weapon[/B] +14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends). [B]Hellish Rebuke (standard, at-will) Arcane, Fire[/B] Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage. [B]Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder[/B] Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares. [B]Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation[/B] Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends. [B]Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane[/B] Reduce the damage from the attack to 0. [B]Soulbound[/B] If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power. Alignment Evil Languages Abyssal, Common Equipment: barbed rod, leather armor . [B]Flameskull[/B] Small natural animate (undead) Initiative +7 Senses Perception +11 HP 70; Bloodied 35 [B]Regeneration 5[/B] AC 21; Fortitude 18, Reflex 23, Will 21 Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant Speed fly 10 (hover) [B]Fiery Bite (standard, at-will) Fire[/B] Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage. [B]Flame Ray (standard, at-will) Fire[/B] Ranged 10; +10 vs Reflex; 2d6+6 fire damage. [B]Fireball (standard, encounter) Fire[/B] Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect. [B]Mage Hand (minor; at-will) Conjuration[/B] As the wizard power mage hand. [B]Illumination[/B] The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action. Alignment Unaligned Languages Common, one other Skills Stealth +12 [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, [COLOR=Red][B]Alaria[/B][/COLOR], remained alive. She pleaded for her life to be spared. 12. Alaria identified the men who hired her as being part of [I]the Brotherhood[/I]. 13. They entered the mine and found [COLOR=DarkGreen][B]Greggor [/B][/COLOR]with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. 14. By the portal, they opened up the wall to reveal a hidden demon temple. Inside, [COLOR=DarkOliveGreen][B]Master De Luccia [/B][/COLOR]brings the demon [COLOR=SlateGray][B]Amendfohl [/B][/COLOR](the same demon that [COLOR=LightBlue]Sir Alistair Glasston [/COLOR]fought during the fall of Allaria) back to life. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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