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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5606079" data-attributes="member: 85539"><p>[ooc]Kruk is not dead yet (see below).</p><p></p><p>As for the map, I think there may be a little confusion, probably because of my retcon, so I tried to move everyone to good spots. I am assuming that Kruk charges in for his final attack, so he is now dying prone next to the Master. Kane and Caroline I have in normal flanking position (at the start of the enemies turn), and Wil I have in his specified location, even though it is not on top of Kruk. I figured you would want to be at range, plus the altar grants you cover. [/ooc][sblock=Rules on Dying]</p><p><strong>Dying:</strong> When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies.</p><p></p><p><strong>Death Saving Throw:</strong> When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death. </p><p>Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.</p><p>10–19: No change.</p><p>20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change.</p><p></p><p><strong>Death:</strong> When you take damage that reduces your current hit points to your bloodied value expressed as a negative number, your character dies.</p><p>[/sblock][sblock=Wil's Triggers]</p><p>NA</p><p> [/sblock]</p><p></p><p>The flaming skull stayed in the corner. </p><p></p><p>De Luccia, bloodied from Kruk's final attack, screamed as they closed in on him. <span style="color: DarkOliveGreen"><strong><span style="font-size: 18px">"NOOOOOOOOOOOO!"</span></strong></span></p><p><span style="color: DarkOliveGreen"><strong></strong></span></p><p><span style="color: DarkOliveGreen"><strong></strong></span>De Luccia head the rod over Kruk's head. <span style="color: DarkOliveGreen"><strong>"The dwarf was foolhearty, but I pray some of you have brains yet. Stop now, and let me leave, and you can take the dwarf with you to heal. Come any closer, and I will use my final breaths to end his life. Were you not his friends?"</strong></span></p><p><span style="color: DarkOliveGreen"><strong></strong></span> </p><p>[sblock=Mechanics]</p><p> Flameskull<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Move: N/A</p><p> Standard: Total Defense</p><p>Save: <a href="http://invisiblecastle.com/roller/view/3090212/" target="_blank">1d20=6</a> fail</p><p></p><p>Master Mosser De Luccia</p><p> Standard: Howl of Doom (v Fort)</p><p>Attack Kane: <a href="http://invisiblecastle.com/roller/view/3090236/" target="_blank">1d20+16=30</a></p><p>Attack Carolina: <a href="http://invisiblecastle.com/roller/view/3090236/" target="_blank">1d20+16=22</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3090236/" target="_blank">2d6+8=15</a> -2 (away from Altar)=13 thunder damage and target is pushed 5. </p><p>Move: Shift to M33</p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: L38 <span style="color: Lime">35</span><span style="color: Lime">/61</span> HS 7/10 AP 0 MW 0/2, <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, </p><p> Kane: M26 <span style="color: Lime"><span style="color: DarkRed">18/77</span> </span>THP <span style="color: Lime">0/5</span> HS 8/11 AP 0, <span style="color: PaleGreen">Resist-5</span>, <span style="color: DarkRed">Bloodied,</span></p><p> Kruk: L33<span style="color: DarkRed"> <span style="color: DimGray">-12</span></span><span style="color: Lime"><span style="color: DimGray">/80</span> </span>THP <span style="color: Lime">0/11 </span>HS 5/12 AP 0, <span style="color: DimGray"><strong>Dying</strong></span></p><p> Carolina: <span style="color: White">N38</span><span style="color: Lime"><span style="color: White"> <span style="color: Lime">40</span></span><span style="color: Lime">/54 </span></span>HS 6/7 AP 0, </p><p>Charina: O25 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, <span style="color: Teal"></span></p><p><span style="color: Teal"></span> </p><p><strong>Enemies:</strong></p><p> Flameskull: S34 <span style="color: Lime">51/70, </span><span style="color: Plum">Blinded & Can't Shift</span>,</p><p>Master Mosser De Luccia: M33 <span style="color: DarkRed">35</span><span style="color: DarkRed">/92</span>, <span style="color: DarkRed">Bloodied</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span><span style="color: DimGray"><s>Deathpriest of Orcus</s>: K35 </span><span style="color: DimGray">-1</span><span style="color: DimGray">/96, dead</span></p><p><span style="color: DimGray"> <s>Amendfohl</s>: K25:L26 </span><span style="color: DimGray">-alot/214 AP 0, dead</span></p><p><span style="color: DimGray"><s>Gnall Demon</s>: M38</span><span style="color: DimGray"> -6/66, </span><span style="color: DimGray">dead </span></p><p><span style="color: DimGray"><s>Arzanezra, Paladin of Slaughter</s>: L29 </span><span style="color: Lime"><span style="color: DimGray">0/96, Dying</span></span></p><p><span style="color: DimGray"><s>Corrupted Commander: L28</s> </span><span style="color: DimGray">-7</span><span style="color: DimGray">/96</span></p><p><span style="color: DimGray"><s>Human Slaver: M28</s> </span><span style="color: DimGray">-13/102, Dead</span></p><p><span style="color: Gray"> <s>Human Slaver: K23</s> </span><span style="color: Gray">0/102</span></p><p><span style="color: DimGray"><s>Gnall Demon: L23</s> </span><span style="color: Lime"><span style="color: DimGray">-11/66 dead</span></span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-5-12.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Enemies]</p><p> <strong>Master Mosser De Luccia (Reskined: Pelgor)</strong></p><p>Medium natural humanoid</p><p>HP 92; Bloodied 46</p><p>AC <span style="color: Lime">27</span>; Fortitude 24, Reflex 23, Will 24</p><p>Speed 6</p><p><strong>Barbed Rod (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).</p><p><strong>Hellish Rebuke (standard, at-will) Arcane, Fire</strong></p><p>Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.</p><p><strong>Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder</strong></p><p>Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.</p><p><strong>Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation</strong></p><p>Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.</p><p><strong>Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane</strong></p><p>Reduce the damage from the attack to 0.</p><p><strong>Soulbound</strong></p><p>If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.</p><p>Alignment Evil Languages Abyssal, Common</p><p>Equipment: barbed rod, leather armor .</p><p></p><p><strong>Flameskull</strong></p><p>Small natural animate (undead)</p><p>Initiative +7 Senses Perception +11</p><p>HP 70; Bloodied 35</p><p><strong>Regeneration 5</strong></p><p>AC 21; Fortitude 18, Reflex 23, Will 21</p><p>Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant</p><p>Speed fly 10 (hover)</p><p><strong>Fiery Bite (standard, at-will) Fire</strong></p><p>Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.</p><p><strong>Flame Ray (standard, at-will) Fire</strong></p><p>Ranged 10; +10 vs Reflex; 2d6+6 fire damage.</p><p><strong>Fireball (standard, encounter) Fire</strong></p><p>Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.</p><p><strong>Mage Hand (minor; at-will) Conjuration</strong></p><p>As the wizard power mage hand.</p><p><strong>Illumination</strong></p><p>The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.</p><p>Alignment Unaligned Languages Common, one other</p><p>Skills Stealth +12</p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p> 6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p> 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p> 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p> 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p> 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p> 11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, <span style="color: Red"><strong>Alaria</strong></span>, remained alive. She pleaded for her life to be spared. </p><p>12. Alaria identified the men who hired her as being part of <em>the Brotherhood</em>. </p><p>13. They entered the mine and found <span style="color: DarkGreen"><strong>Greggor </strong></span>with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. </p><p>14. By the portal, they opened up the wall to reveal a hidden demon temple. Inside, <span style="color: DarkOliveGreen"><strong>Master De Luccia </strong></span>brings the demon <span style="color: SlateGray"><strong>Amendfohl </strong></span>(the same demon that <span style="color: LightBlue">Sir Alistair Glasston </span>fought during the fall of Allaria) back to life. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5606079, member: 85539"] [ooc]Kruk is not dead yet (see below). As for the map, I think there may be a little confusion, probably because of my retcon, so I tried to move everyone to good spots. I am assuming that Kruk charges in for his final attack, so he is now dying prone next to the Master. Kane and Caroline I have in normal flanking position (at the start of the enemies turn), and Wil I have in his specified location, even though it is not on top of Kruk. I figured you would want to be at range, plus the altar grants you cover. [/ooc][sblock=Rules on Dying] [B]Dying:[/B] When your hit points drop to 0 or fewer, you fall unconscious and are dying. Any additional damage you take continues to reduce your current hit point total until your character dies. [B]Death Saving Throw:[/B] When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death. Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die. 10–19: No change. 20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change. [B]Death:[/B] When you take damage that reduces your current hit points to your bloodied value expressed as a negative number, your character dies. [/sblock][sblock=Wil's Triggers] NA [/sblock] The flaming skull stayed in the corner. De Luccia, bloodied from Kruk's final attack, screamed as they closed in on him. [COLOR=DarkOliveGreen][B][SIZE=5]"NOOOOOOOOOOOO!"[/SIZE] [/B][/COLOR]De Luccia head the rod over Kruk's head. [COLOR=DarkOliveGreen][B]"The dwarf was foolhearty, but I pray some of you have brains yet. Stop now, and let me leave, and you can take the dwarf with you to heal. Come any closer, and I will use my final breaths to end his life. Were you not his friends?" [/B][/COLOR] [sblock=Mechanics] Flameskull[COLOR=Lime] [/COLOR]Move: N/A Standard: Total Defense Save: [URL="http://invisiblecastle.com/roller/view/3090212/"]1d20=6[/URL] fail Master Mosser De Luccia Standard: Howl of Doom (v Fort) Attack Kane: [URL="http://invisiblecastle.com/roller/view/3090236/"]1d20+16=30[/URL] Attack Carolina: [URL="http://invisiblecastle.com/roller/view/3090236/"]1d20+16=22[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/3090236/"]2d6+8=15[/URL] -2 (away from Altar)=13 thunder damage and target is pushed 5. Move: Shift to M33 [/sblock][sblock=Status] Wil Rando: L38 [COLOR=Lime]35[/COLOR][COLOR=Lime]/61[/COLOR] HS 7/10 AP 0 MW 0/2, [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], Kane: M26 [COLOR=Lime][COLOR=DarkRed]18/77[/COLOR] [/COLOR]THP [COLOR=Lime]0/5[/COLOR] HS 8/11 AP 0, [COLOR=PaleGreen]Resist-5[/COLOR], [COLOR=DarkRed]Bloodied,[/COLOR] Kruk: L33[COLOR=DarkRed] [COLOR=DimGray]-12[/COLOR][/COLOR][COLOR=Lime][COLOR=DimGray]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/11 [/COLOR]HS 5/12 AP 0, [COLOR=DimGray][B]Dying[/B][/COLOR] Carolina: [COLOR=White]N38[/COLOR][COLOR=Lime][COLOR=White] [COLOR=Lime]40[/COLOR][/COLOR][COLOR=Lime]/54 [/COLOR][/COLOR]HS 6/7 AP 0, Charina: O25 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Flameskull: S34 [COLOR=Lime]51/70, [/COLOR][COLOR=Plum]Blinded & Can't Shift[/COLOR], Master Mosser De Luccia: M33 [COLOR=DarkRed]35[/COLOR][COLOR=DarkRed]/92[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] [COLOR=DimGray] [/COLOR][COLOR=DimGray][s]Deathpriest of Orcus[/s]: K35 [/COLOR][COLOR=DimGray]-1[/COLOR][COLOR=DimGray]/96, dead[/COLOR] [COLOR=DimGray] [s]Amendfohl[/s]: K25:L26 [/COLOR][COLOR=DimGray]-alot/214 AP 0, dead[/COLOR] [COLOR=DimGray][s]Gnall Demon[/s]: M38[/COLOR][COLOR=DimGray] -6/66, [/COLOR][COLOR=DimGray]dead [/COLOR] [COLOR=DimGray][s]Arzanezra, Paladin of Slaughter[/s]: L29 [/COLOR][COLOR=Lime][COLOR=DimGray]0/96, Dying[/COLOR][/COLOR] [COLOR=DimGray][s]Corrupted Commander: L28[/s] [/COLOR][COLOR=DimGray]-7[/COLOR][COLOR=DimGray]/96[/COLOR] [COLOR=DimGray][s]Human Slaver: M28[/s] [/COLOR][COLOR=DimGray]-13/102, Dead[/COLOR] [COLOR=Gray] [s]Human Slaver: K23[/s] [/COLOR][COLOR=Gray]0/102[/COLOR] [COLOR=DimGray][s]Gnall Demon: L23[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]-11/66 dead[/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-5-12.png[/IMG] [/sblock][sblock=Enemies] [B]Master Mosser De Luccia (Reskined: Pelgor)[/B] Medium natural humanoid HP 92; Bloodied 46 AC [COLOR=Lime]27[/COLOR]; Fortitude 24, Reflex 23, Will 24 Speed 6 [B]Barbed Rod (standard, at-will) Weapon[/B] +14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends). [B]Hellish Rebuke (standard, at-will) Arcane, Fire[/B] Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage. [B]Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder[/B] Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares. [B]Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation[/B] Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends. [B]Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane[/B] Reduce the damage from the attack to 0. [B]Soulbound[/B] If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power. Alignment Evil Languages Abyssal, Common Equipment: barbed rod, leather armor . [B]Flameskull[/B] Small natural animate (undead) Initiative +7 Senses Perception +11 HP 70; Bloodied 35 [B]Regeneration 5[/B] AC 21; Fortitude 18, Reflex 23, Will 21 Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant Speed fly 10 (hover) [B]Fiery Bite (standard, at-will) Fire[/B] Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage. [B]Flame Ray (standard, at-will) Fire[/B] Ranged 10; +10 vs Reflex; 2d6+6 fire damage. [B]Fireball (standard, encounter) Fire[/B] Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect. [B]Mage Hand (minor; at-will) Conjuration[/B] As the wizard power mage hand. [B]Illumination[/B] The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action. Alignment Unaligned Languages Common, one other Skills Stealth +12 [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, [COLOR=Red][B]Alaria[/B][/COLOR], remained alive. She pleaded for her life to be spared. 12. Alaria identified the men who hired her as being part of [I]the Brotherhood[/I]. 13. They entered the mine and found [COLOR=DarkGreen][B]Greggor [/B][/COLOR]with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. 14. By the portal, they opened up the wall to reveal a hidden demon temple. Inside, [COLOR=DarkOliveGreen][B]Master De Luccia [/B][/COLOR]brings the demon [COLOR=SlateGray][B]Amendfohl [/B][/COLOR](the same demon that [COLOR=LightBlue]Sir Alistair Glasston [/COLOR]fought during the fall of Allaria) back to life. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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