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<blockquote data-quote="two" data-source="post: 2340292" data-attributes="member: 9002"><p><strong>Combat likely over unless you pursue</strong></p><p></p><p><span style="color: DarkOrange">Round 6, continued</span></p><p><span style="color: DarkOrange"></span></p><p> <span style="color: DarkOrange">I22: Ratman1</span></p><p><span style="color: DarkOrange">I22.1: Ogrin</span></p><p><span style="color: DarkOrange">I22.2: Rats (moved in initiative via readied action)</span></p><p><span style="color: DarkOrange">I22.3: Rasereit </span></p><p><span style="color: DarkOrange">I19: Ratman2</span></p><p><span style="color: DarkOrange">I16: Vargo & Wolf (moved up via readied entangle)</span></p><p><span style="color: DarkOrange">I16.1: Hallidor</span></p><p><span style="color: DarkOrange">I12: Juliana</span></p><p><span style="color: DarkOrange">I7: Zaeryl</span></p><p><span style="color: DarkOrange">I2: Almayce </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I16: Vargo moves over to Huld and, with a standard action, drops the Entangle spell. He gets ready to “magic fang” Huld for more bitin’ and scratchin’ next round.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I16.1: Hallidor bravely moves up and charges Ratman2. Rolls a “15” and hits easily. Does “7” points of damage. Hallidor can’t help but notice that the wound to Ratman2 instantly heals somewhat; what was initially a blood-squirtin’ bash has turned into a multicolored bruise. This disturbs Hallidor, rather.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“Something’s strange about this one!” Hallidor shouts – not quite confidently.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I12: Juliana charges rat2 as well, going for the trip, rolling a “1” and completely whiffing. Durn.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I7: A second construct from Zaeryl appears and charges rat2 as well, squeezing in. Rolls a “9” and misses. Zaeryl does something else {supply}</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I2: Almayce moves up to Raz and heals him 9! Good roll dude.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">ROUND 7</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I22: Ratman1</span></p><p><span style="color: DarkOrange">I22.1: Ogrin</span></p><p><span style="color: DarkOrange">I22.2: Rasereit </span></p><p><span style="color: DarkOrange">I19: Ratman2</span></p><p><span style="color: DarkOrange">I16: Vargo & Wolf (moved up via readied entangle)</span></p><p><span style="color: DarkOrange">I16.1: Hallidor</span></p><p><span style="color: DarkOrange">I12: Juliana</span></p><p><span style="color: DarkOrange">I7: Zaeryl</span></p><p><span style="color: DarkOrange">I2: Almayce </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I22: Ratman1 delays.</span></p><p><span style="color: DarkOrange">I22.1: Ogrin moves up to Ratman1 and kicks hiney. Rolls a “7” and misses.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I22.2: Raz moves around to Rat2 and attacks, still in a frenzy: And, rolls a “1”. Good grief.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I19: Ratman2 and Ratman1 one, after nodding at each other and smiling somewhat evilly, double move as a retreat. They provoke no movement-based AOO’s for doing this… they move 60’ total, in 2 different directions, moving out of the 20’ radius of light, and out of the 20’ radius of shadows – into the deep black. Raz can still see them both, and Almayce can see both of them shadowily (is that a word)? (actually they are both just outside Raz's 60' darkvision, technically).</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">(picture is of the scene right before the retreat).</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">So. Combat over unless somebody pursues.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Let me know if you do.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">{pursuit happens or not}.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">A few minutes after the Ratmen disappear, Vargo remembers hearing a story about such creatures (takes “10” on his knowledge check post Hallidor comment) – and identifies them correctly as WereRats, lycanthropes for sure. (common knowledge re: lycanthropes and silver vulnerability known to all from folklore). Vargo also knows they are highly organized, and not known to attack without reason – nor to give up easily.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">WHAT DOES THE PARTY DO AT THIS POINT?</span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2340292, member: 9002"] [b]Combat likely over unless you pursue[/b] [COLOR=DarkOrange]Round 6, continued I22: Ratman1 I22.1: Ogrin I22.2: Rats (moved in initiative via readied action) I22.3: Rasereit I19: Ratman2 I16: Vargo & Wolf (moved up via readied entangle) I16.1: Hallidor I12: Juliana I7: Zaeryl I2: Almayce I16: Vargo moves over to Huld and, with a standard action, drops the Entangle spell. He gets ready to “magic fang” Huld for more bitin’ and scratchin’ next round. I16.1: Hallidor bravely moves up and charges Ratman2. Rolls a “15” and hits easily. Does “7” points of damage. Hallidor can’t help but notice that the wound to Ratman2 instantly heals somewhat; what was initially a blood-squirtin’ bash has turned into a multicolored bruise. This disturbs Hallidor, rather. “Something’s strange about this one!” Hallidor shouts – not quite confidently. I12: Juliana charges rat2 as well, going for the trip, rolling a “1” and completely whiffing. Durn. I7: A second construct from Zaeryl appears and charges rat2 as well, squeezing in. Rolls a “9” and misses. Zaeryl does something else {supply} I2: Almayce moves up to Raz and heals him 9! Good roll dude. ROUND 7 I22: Ratman1 I22.1: Ogrin I22.2: Rasereit I19: Ratman2 I16: Vargo & Wolf (moved up via readied entangle) I16.1: Hallidor I12: Juliana I7: Zaeryl I2: Almayce I22: Ratman1 delays. I22.1: Ogrin moves up to Ratman1 and kicks hiney. Rolls a “7” and misses. I22.2: Raz moves around to Rat2 and attacks, still in a frenzy: And, rolls a “1”. Good grief. I19: Ratman2 and Ratman1 one, after nodding at each other and smiling somewhat evilly, double move as a retreat. They provoke no movement-based AOO’s for doing this… they move 60’ total, in 2 different directions, moving out of the 20’ radius of light, and out of the 20’ radius of shadows – into the deep black. Raz can still see them both, and Almayce can see both of them shadowily (is that a word)? (actually they are both just outside Raz's 60' darkvision, technically). (picture is of the scene right before the retreat). So. Combat over unless somebody pursues. Let me know if you do. {pursuit happens or not}. A few minutes after the Ratmen disappear, Vargo remembers hearing a story about such creatures (takes “10” on his knowledge check post Hallidor comment) – and identifies them correctly as WereRats, lycanthropes for sure. (common knowledge re: lycanthropes and silver vulnerability known to all from folklore). Vargo also knows they are highly organized, and not known to attack without reason – nor to give up easily. WHAT DOES THE PARTY DO AT THIS POINT? [/COLOR] [/QUOTE]
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