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(Adventure) M1: Goblin Ears and the MTG (dpdx judging) COMPLETED
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<blockquote data-quote="Manzanita" data-source="post: 1460049" data-attributes="member: 10109"><p><strong>combat (con't)</strong></p><p></p><p><em>I switched character positions a bit because it seemed a more logical formation given the actions posted.</em></p><p></p><p>Irene begins casting sleep. (This is a full round spell, & will take effect on her initiative on round 2) Telebryn casts magic missile at the lead hobgoblin. His glowing missile leaps forth unerringly, striking the ugly creature squarly with a painful hiss. (4 pts.)</p><p></p><p>Round 2</p><p>Nurlan, seeing the charging villains, whips out his longspear & prepares to defend the company. He is barely able to set his spear in time before the goblinoids are upon them. His spear does take the second hobgoblin full force, skewering it. Surprise and pain cross its dying face before Nurlan jerks his weapon free.</p><p></p><p>The lead hobgoblin closes and strikes at Charlyn, but the cleric deflects the longsword deftly with his shield. The trailing goblinoid pushes past his fallen companion & swings a roundhouse blow at the bard, ripping through his armor at his shoulder for 3 points dmg. One goblin takes better cover behind the wagon, the other two fire, one striking Flavius as he sits upon his horse, the other flying wide of the party.</p><p></p><p>Irene’s sleep spell then takes effect, leaving the party with the almost humorous image of their two fierce opponents’ eyes rolling up in their heads, their shouts transforming into snores, as they collapse at your feet.</p><p></p><p><em>Telebryn had stepped forward with his staff, he, Irene & Charlan still have full 2nd round actions, Nurlan still has a standard action.</em></p><p></p><p>Flavius, wincing from the arrow, and seeing the party’s success, finally makes up his mind, and charges his warhorse at the goblins, shouting “Ha ha! Down with the Jebli!”</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1460049, member: 10109"] [b]combat (con't)[/b] [I]I switched character positions a bit because it seemed a more logical formation given the actions posted.[/I] Irene begins casting sleep. (This is a full round spell, & will take effect on her initiative on round 2) Telebryn casts magic missile at the lead hobgoblin. His glowing missile leaps forth unerringly, striking the ugly creature squarly with a painful hiss. (4 pts.) Round 2 Nurlan, seeing the charging villains, whips out his longspear & prepares to defend the company. He is barely able to set his spear in time before the goblinoids are upon them. His spear does take the second hobgoblin full force, skewering it. Surprise and pain cross its dying face before Nurlan jerks his weapon free. The lead hobgoblin closes and strikes at Charlyn, but the cleric deflects the longsword deftly with his shield. The trailing goblinoid pushes past his fallen companion & swings a roundhouse blow at the bard, ripping through his armor at his shoulder for 3 points dmg. One goblin takes better cover behind the wagon, the other two fire, one striking Flavius as he sits upon his horse, the other flying wide of the party. Irene’s sleep spell then takes effect, leaving the party with the almost humorous image of their two fierce opponents’ eyes rolling up in their heads, their shouts transforming into snores, as they collapse at your feet. [I]Telebryn had stepped forward with his staff, he, Irene & Charlan still have full 2nd round actions, Nurlan still has a standard action.[/I] Flavius, wincing from the arrow, and seeing the party’s success, finally makes up his mind, and charges his warhorse at the goblins, shouting “Ha ha! Down with the Jebli!” [/QUOTE]
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(Adventure) M1: Goblin Ears and the MTG (dpdx judging) COMPLETED
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