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(Adventure) M1: Goblin Ears and the MTG (dpdx judging) COMPLETED
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<blockquote data-quote="Manzanita" data-source="post: 1736557" data-attributes="member: 10109"><p><strong>Moving along</strong></p><p></p><p><em>I'm still awaiting Irene's reply as to whether she would like a wagon, or will just ride behind one of the others. I'm going to assume she will concur with the others' plan, in any case, to keep things moving. Charlyn's heal spells cured 5 points for Telebryn (bringing him to 4), and 2 to Irene, bringing her to 2 hps</em></p><p></p><p>The company exits the city. There seems little security regulating those leaving the city, and they happily pass Grindell on the way out, as he harrasses others trying to enter.</p><p></p><p>It is a relief to ride freely across the fertile farmland. Glancing over their shoulders, the party sees the massive boulder around and on top of which Monemvassia sits, jutting out into the sea. The land here is rich, with waving fiels of wheat, groves of orange and olive trees, prosperous little farms and well-kept mills. </p><p></p><p>After a few hours of riding, they reach the trail leading north. It is barely visible, and if it weren't for an old stone sign post, they might have missed it entirely. After about an hour of tough riding, however, the road becomes much more clear, with numerous signs of passage, such as wheel marks, dung and tracks. The lack of wilderness lore, however, prevents the party from ascertaining any more detail.</p><p></p><p>The road winds up into the hills, often becoming quite narrow, with a steep slope going up and down from the trail. After riding about another hour, the party comes to the site of what seems to have been an avalanch. The trail has been wiped out for some 50 feet, and is covered by loose rock, skree, mud, and debris. It looks like it might be treacherous to cross, yet the steep, wooded hills look somewhat daunting to venture into as well.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1736557, member: 10109"] [b]Moving along[/b] [I]I'm still awaiting Irene's reply as to whether she would like a wagon, or will just ride behind one of the others. I'm going to assume she will concur with the others' plan, in any case, to keep things moving. Charlyn's heal spells cured 5 points for Telebryn (bringing him to 4), and 2 to Irene, bringing her to 2 hps[/I] The company exits the city. There seems little security regulating those leaving the city, and they happily pass Grindell on the way out, as he harrasses others trying to enter. It is a relief to ride freely across the fertile farmland. Glancing over their shoulders, the party sees the massive boulder around and on top of which Monemvassia sits, jutting out into the sea. The land here is rich, with waving fiels of wheat, groves of orange and olive trees, prosperous little farms and well-kept mills. After a few hours of riding, they reach the trail leading north. It is barely visible, and if it weren't for an old stone sign post, they might have missed it entirely. After about an hour of tough riding, however, the road becomes much more clear, with numerous signs of passage, such as wheel marks, dung and tracks. The lack of wilderness lore, however, prevents the party from ascertaining any more detail. The road winds up into the hills, often becoming quite narrow, with a steep slope going up and down from the trail. After riding about another hour, the party comes to the site of what seems to have been an avalanch. The trail has been wiped out for some 50 feet, and is covered by loose rock, skree, mud, and debris. It looks like it might be treacherous to cross, yet the steep, wooded hills look somewhat daunting to venture into as well. [/QUOTE]
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