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[Adventure] Madness at Gardmore Abbey
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<blockquote data-quote="Son of Meepo" data-source="post: 6158446" data-attributes="member: 78756"><p>Propelled by their rage, the orcs pursue their losing battle to the end. As they fall, the orcs parting shots further wound the heroes, but they survive the encounter with little more than a few cuts and bruises that will quickly heal.</p><p></p><p>[GM]I'm declaring the combat over. The main purpose of the battle was for you to get used to the way I track combat and for me to get used to the way the characters work.</p><p></p><p>It is important that you keep all the statuses of PCs and monsters up to date when you inflict a condition as I might overlook them otherwise. If something is forgotten and it is too much work to retcon, you may lose the benefit.</p><p></p><p>One thing I am struggling with is the large number of immediate actions, especially from Pap. I'm wondering if it might work better to abandon the Malenkirk system to a degree and have the monster act on their init instead of in a group. It would make it easier for me (less time consuming) to update monster turns and would allow the PCs to react (or interrupt) those monsters without invalidating a whole bunch of actions from the rest of the monsters that round.[/GM]</p><p></p><p>[GM]Encounter 0: Into the Fire (Level 6)</p><p>2 Bloodspear Grenadiers (level 4 artillery)</p><p>4 Bloodspear Krulls (level 5 brutes)</p><p>1 Bloodspear Half-Troll (level 8 soldier)</p><p></p><p>Because it is a longer adventure I will be allowing the PCs to level up at certain points (when it would be expected during the adventure). All xp due to you will be awarded at the end.[/GM]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 6158446, member: 78756"] Propelled by their rage, the orcs pursue their losing battle to the end. As they fall, the orcs parting shots further wound the heroes, but they survive the encounter with little more than a few cuts and bruises that will quickly heal. [GM]I'm declaring the combat over. The main purpose of the battle was for you to get used to the way I track combat and for me to get used to the way the characters work. It is important that you keep all the statuses of PCs and monsters up to date when you inflict a condition as I might overlook them otherwise. If something is forgotten and it is too much work to retcon, you may lose the benefit. One thing I am struggling with is the large number of immediate actions, especially from Pap. I'm wondering if it might work better to abandon the Malenkirk system to a degree and have the monster act on their init instead of in a group. It would make it easier for me (less time consuming) to update monster turns and would allow the PCs to react (or interrupt) those monsters without invalidating a whole bunch of actions from the rest of the monsters that round.[/GM] [GM]Encounter 0: Into the Fire (Level 6) 2 Bloodspear Grenadiers (level 4 artillery) 4 Bloodspear Krulls (level 5 brutes) 1 Bloodspear Half-Troll (level 8 soldier) Because it is a longer adventure I will be allowing the PCs to level up at certain points (when it would be expected during the adventure). All xp due to you will be awarded at the end.[/GM] [/QUOTE]
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