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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="Dekana" data-source="post: 5105621" data-attributes="member: 57009"><p>As the group is walking, a muted <span style="color: Sienna">"clink-clink"</span> noise can be heard a fair distance behind them. It grows in volume until Jezebel - now suited up in her armor - turns the last corner to find the party entering, apparently, another tavern. <span style="color: DarkOrchid"><em>They couldn't have given up on the job already...</em></span></p><p></p><p>Jezebel pushes open the door to the dockhouse shortly after the others enter. She certainly looks more menacing with her gear: her full plate is dark black, tinted with red streaks, and spiked along the shoulders and arms. Despite the armor and the heavy shield slung along her back, she doesn't wear a helmet. Her gaze darts about the room as she gets her bearings.</p><p></p><p>[sblock=rolls]Streetwise: fails at <a href="http://invisiblecastle.com/roller/view/2424797/" target="_blank">an 11</a>. It looks like any other building to me!</p><p></p><p>I'll try my own perception roll to see any imminent threats. (I'm not really interacting with the taverngoers yet or I'd try insight as well.)</p><p>Perception: <a href="http://invisiblecastle.com/roller/view/2424814/" target="_blank">an 8</a>. Awfully dark in here... (says the person with low-light vision)[/sblock][sblock=Jezebel stat block]<u><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Jezebel_(Dekana)" target="_blank">Jezebel</a></strong></u>- Female Tiefling Paladin 1</p><p><strong>Initiative</strong> +2, <strong>Senses</strong>: Insight +6; low-light vision</p><p><strong>HP</strong> 31/31; <strong>Bloodied</strong> 15, <strong>Surge Value</strong> 7, <strong>Surges</strong> 13/13</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 15</p><p><strong>Resist</strong> 5 fire</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p><span style="color: green">Ardent Strike</span>: attack and divine sanction (mark)</p><p><span style="color: green">Divine Challenge</span>: mark, 7 damage if ignored</p><p><span style="color: green">Enfeebling Strike</span>: attack and -2 attack rolls if marked</p><p><span style="color: red">Divine Mettle</span>: target makes save at +4</p><p><span style="color: red">Divine Strength</span>: +1 damage on next attack</p><p><span style="color: red">Infernal Wrath</span>: +1 attack and +4 damage on next attack, after being hit</p><p><span style="color: red">Second Wind</span>: use a healing surge, get +2 defenses TSNT</p><p><span style="color: red">Valorous Smite</span>: attack and divine sanctions in area</p><p><span style="color: gray">Majestic Halo</span>: attack and divine sanctions in area until end of encounter</p><p><span style="color: gray">Virtue's Touch</span>: cure one of many conditions on target</p><p></p><p><u>Other notes</u></p><p>Bloodhunt: Jezebel gains a +1 racial bonus to attack rolls against bloodied foes.</p><p>Whip Training feat: When Jezebel hits a target with her whip, that target takes a -2 penalty to attack rolls against a target of her choice until the end of her next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5105621, member: 57009"] As the group is walking, a muted [COLOR="Sienna"]"clink-clink"[/COLOR] noise can be heard a fair distance behind them. It grows in volume until Jezebel - now suited up in her armor - turns the last corner to find the party entering, apparently, another tavern. [COLOR="DarkOrchid"][i]They couldn't have given up on the job already...[/i][/COLOR] Jezebel pushes open the door to the dockhouse shortly after the others enter. She certainly looks more menacing with her gear: her full plate is dark black, tinted with red streaks, and spiked along the shoulders and arms. Despite the armor and the heavy shield slung along her back, she doesn't wear a helmet. Her gaze darts about the room as she gets her bearings. [sblock=rolls]Streetwise: fails at [url=http://invisiblecastle.com/roller/view/2424797/]an 11[/url]. It looks like any other building to me! I'll try my own perception roll to see any imminent threats. (I'm not really interacting with the taverngoers yet or I'd try insight as well.) Perception: [url=http://invisiblecastle.com/roller/view/2424814/]an 8[/url]. Awfully dark in here... (says the person with low-light vision)[/sblock][sblock=Jezebel stat block][U][B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Jezebel_(Dekana)"]Jezebel[/URL][/B][/U]- Female Tiefling Paladin 1 [b]Initiative[/b] +2, [b]Senses[/b]: Insight +6; low-light vision [b]HP[/b] 31/31; [b]Bloodied[/b] 15, [b]Surge Value[/b] 7, [b]Surges[/b] 13/13 [b]AC[/b] 20; [b]Fortitude[/b] 14, [b]Reflex[/b] 15, [b]Will[/b] 15 [b]Resist[/b] 5 fire [b]Speed[/b] 5 [b]Action Points[/b] 1 [u]Conditions[/u] [u]Powers[/u] [color=green]Ardent Strike[/color]: attack and divine sanction (mark) [color=green]Divine Challenge[/color]: mark, 7 damage if ignored [color=green]Enfeebling Strike[/color]: attack and -2 attack rolls if marked [color=red]Divine Mettle[/color]: target makes save at +4 [color=red]Divine Strength[/color]: +1 damage on next attack [color=red]Infernal Wrath[/color]: +1 attack and +4 damage on next attack, after being hit [color=red]Second Wind[/color]: use a healing surge, get +2 defenses TSNT [color=red]Valorous Smite[/color]: attack and divine sanctions in area [color=gray]Majestic Halo[/color]: attack and divine sanctions in area until end of encounter [color=gray]Virtue's Touch[/color]: cure one of many conditions on target [u]Other notes[/u] Bloodhunt: Jezebel gains a +1 racial bonus to attack rolls against bloodied foes. Whip Training feat: When Jezebel hits a target with her whip, that target takes a -2 penalty to attack rolls against a target of her choice until the end of her next turn. [/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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