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[Adventure]: Murder at Midnight (DM: renau1g, Judge Ozy)
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<blockquote data-quote="Neurotic" data-source="post: 6022863" data-attributes="member: 24380"><p>Illarion explodes in storm of fire as the wolves attack. His face changes for the merest of moments to leader of the pack and he snarls at the wolf attacking him who flinches away.</p><p></p><p>Fire storm subsides leaving smaller whirlwind of fire around the sorcerer.</p><p></p><p>He points his dagger toward the pair and small scintillating bolt flies from one to another and further on before dissipating. The bolt carries with itself <em>seed of chaos</em> making the werewolves incautious in their movement.</p><p></p><p>[sblock=Actions]</p><p>Minor: Changeling trick vs WW1, gain CA vs WW1 TENT</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3711887/" target="_blank">Flame Spiral vs WW1 Ref; WW2 Ref; Fire damage (1d20+10+2=22, 1d20+10=13, 1d10+12=19)</a> - hits WW1 for 19</p><p>Illarion gains +1 AC TENT</p><p></p><p><strong>Effect</strong>: Until the start of Illarion's next turn, any enemy that enters a square adjacent to Illarion or starts it's turn there takes 1d6+7 fire damage</p><p><a href="http://invisiblecastle.com/roller/view/3711913/" target="_blank">Flame spiral start of turn vs WW1 and WW2 (1d6+7=13)</a> - if they move adjacent they take new damage</p><p></p><p>Move: shift to O10</p><p>AP: <a href="http://invisiblecastle.com/roller/view/3711894/" target="_blank">Chaos bolt vs WW1 Will; psychic damage (1d20+10+2=28, 1d10+12=22)</a> - not provoking due to Shimmering armor, gain +2 all defenses due to Eloans ability</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3711896/" target="_blank">Chaos bolt secondary vs WW2 Will; psychic damage (1d20+10=16, 1d6+7=12)</a> -this is 18 vs Will due to Gils effect [MENTION=54810]renau1g[/MENTION], if this hits W2 roll again against the leader, if you hit with <strong>Even </strong>roll roll again and again against W1 and W4</p><p></p><p>Free on AP: <a href="http://invisiblecastle.com/roller/view/3711899/" target="_blank">Seed of Chaos (1d6=6)</a> - WW1 and WW2 cannot shift TENT, also any other creatures hit with chaos bolt cannot shift TENT (in case 16 hits will of WW2)</p><p></p><p>Free: another shroud on the leader</p><p></p><p>Interrupts: Bracers of escape if illarion gets in trouble by were attacks (less then 25% hp)</p><p></p><p>Free: if one of the beasts dies other takes 3 damage from Rain of Hammers Ki focus</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6022863, member: 24380"] Illarion explodes in storm of fire as the wolves attack. His face changes for the merest of moments to leader of the pack and he snarls at the wolf attacking him who flinches away. Fire storm subsides leaving smaller whirlwind of fire around the sorcerer. He points his dagger toward the pair and small scintillating bolt flies from one to another and further on before dissipating. The bolt carries with itself [I]seed of chaos[/I] making the werewolves incautious in their movement. [sblock=Actions] Minor: Changeling trick vs WW1, gain CA vs WW1 TENT Standard: [url=http://invisiblecastle.com/roller/view/3711887/]Flame Spiral vs WW1 Ref; WW2 Ref; Fire damage (1d20+10+2=22, 1d20+10=13, 1d10+12=19)[/url] - hits WW1 for 19 Illarion gains +1 AC TENT [B]Effect[/B]: Until the start of Illarion's next turn, any enemy that enters a square adjacent to Illarion or starts it's turn there takes 1d6+7 fire damage [url=http://invisiblecastle.com/roller/view/3711913/]Flame spiral start of turn vs WW1 and WW2 (1d6+7=13)[/url] - if they move adjacent they take new damage Move: shift to O10 AP: [url=http://invisiblecastle.com/roller/view/3711894/]Chaos bolt vs WW1 Will; psychic damage (1d20+10+2=28, 1d10+12=22)[/url] - not provoking due to Shimmering armor, gain +2 all defenses due to Eloans ability [url=http://invisiblecastle.com/roller/view/3711896/]Chaos bolt secondary vs WW2 Will; psychic damage (1d20+10=16, 1d6+7=12)[/url] -this is 18 vs Will due to Gils effect [MENTION=54810]renau1g[/MENTION], if this hits W2 roll again against the leader, if you hit with [B]Even [/B]roll roll again and again against W1 and W4 Free on AP: [url=http://invisiblecastle.com/roller/view/3711899/]Seed of Chaos (1d6=6)[/url] - WW1 and WW2 cannot shift TENT, also any other creatures hit with chaos bolt cannot shift TENT (in case 16 hits will of WW2) Free: another shroud on the leader Interrupts: Bracers of escape if illarion gets in trouble by were attacks (less then 25% hp) Free: if one of the beasts dies other takes 3 damage from Rain of Hammers Ki focus [/sblock] [/QUOTE]
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[Adventure]: Murder at Midnight (DM: renau1g, Judge Ozy)
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