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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="dimsdale" data-source="post: 5250809" data-attributes="member: 79956"><p>Knoepf yells in frustration as Boofee rises again. He blast the beholder with another shot of silver flame. As the beholder grunts in pain, flickers of flame surround Hasifar forming a protective barrier.</p><p> </p><p>Although he can't move, Knoepf feels strength flow again into his limbs. "<span style="color: lime">Someone is going to have to go up the steps and get that little one</span>!" </p><p> </p><p>[sblock=actions]</p><p> </p><p>movement: get up (can i do that when immobilized?) If not, stay prone</p><p>minor: second wind for 11 bringing hp up to 31 (no longer bloodied)</p><p>attack: sacred flame: +9 vs Boofee reflex: <a href="http://invisiblecastle.com/roller/view/2613721/" target="_blank">22</a> for 1d6+7 = <a href="http://invisiblecastle.com/roller/view/2613723/" target="_blank">10</a>. </p><p> </p><p>OOC: Question 1: I know that Knoepf is weakend, does it effect damage rolls on powers that aren't phyiscal in nature, such as shooting a ray of flame out of a holy symbol?</p><p> </p><p>5 temp hit points go to Hasifar from hitting with sacred flame power</p><p> </p><p> </p><p> </p><p>save vs weakended state: <a href="http://invisiblecastle.com/roller/view/2613733/" target="_blank">19</a> It's about time!</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=stats]</p><p>Knoepf: Dwarf Cleric 5</p><p>Advantageous Conditions: </p><p>Adverse Conditions: <span style="color: red">Immobilized </span></p><p>Initiative: +1 Passive Insight: 22 Passive Perception: 17 </p><p>Senses: Low Light Vision</p><p>Saving Throws: +5 vs poison</p><p>HP 45 <span style="color: #ff0000">31</span></p><p>Bloodied 22</p><p>Surge Value 11; Surges Per-Day 8 <span style="color: red">3 left</span></p><p>AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5</p><p>Action Point: <span style="color: red">USED</span></p><p>Second Wind: 1</p><p>Powers</p><p>At will: </p><p><span style="color: lime">Astral Seal</span></p><p><span style="color: lime">Sacred Flame</span></p><p><span style="color: lime">Floating Lantern</span></p><p>Encounter: </p><p><span style="color: red">Divine Fortune</span> </p><p><span style="color: red">Healer's Mercy USED</span></p><p><span style="color: red">Healing Word 2 (BOTH USED)</span> </p><p><span style="color: red">Bane </span></p><p><span style="color: red"><span style="color: red">Hymm of Resurgence:</span> </span></p><p>Daily Standard: </p><p><span style="color: gray">Life Transference</span> </p><p><span style="color: gray">Beacon of Hope</span> <span style="color: #ff0000">USED</span></p><p><span style="color: gray">Symbol of Perservence </span><span style="color: red">USED</span></p><p><span style="color: #808080">Halo of Consequence </span><span style="color: #ff0000">USED</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5250809, member: 79956"] Knoepf yells in frustration as Boofee rises again. He blast the beholder with another shot of silver flame. As the beholder grunts in pain, flickers of flame surround Hasifar forming a protective barrier. Although he can't move, Knoepf feels strength flow again into his limbs. "[COLOR=lime]Someone is going to have to go up the steps and get that little one[/COLOR]!" [sblock=actions] movement: get up (can i do that when immobilized?) If not, stay prone minor: second wind for 11 bringing hp up to 31 (no longer bloodied) attack: sacred flame: +9 vs Boofee reflex: [URL="http://invisiblecastle.com/roller/view/2613721/"]22[/URL] for 1d6+7 = [URL="http://invisiblecastle.com/roller/view/2613723/"]10[/URL]. OOC: Question 1: I know that Knoepf is weakend, does it effect damage rolls on powers that aren't phyiscal in nature, such as shooting a ray of flame out of a holy symbol? 5 temp hit points go to Hasifar from hitting with sacred flame power save vs weakended state: [URL="http://invisiblecastle.com/roller/view/2613733/"]19[/URL] It's about time! [/sblock] [sblock=stats] Knoepf: Dwarf Cleric 5 Advantageous Conditions: Adverse Conditions: [COLOR=red]Immobilized [/COLOR] Initiative: +1 Passive Insight: 22 Passive Perception: 17 Senses: Low Light Vision Saving Throws: +5 vs poison HP 45 [COLOR=#ff0000]31[/COLOR] Bloodied 22 Surge Value 11; Surges Per-Day 8 [COLOR=red]3 left[/COLOR] AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5 Action Point: [COLOR=red]USED[/COLOR] Second Wind: 1 Powers At will: [COLOR=lime]Astral Seal[/COLOR] [COLOR=lime]Sacred Flame[/COLOR] [COLOR=lime]Floating Lantern[/COLOR] Encounter: [COLOR=red]Divine Fortune[/COLOR] [COLOR=red]Healer's Mercy USED[/COLOR] [COLOR=red]Healing Word 2 (BOTH USED)[/COLOR] [COLOR=red]Bane [/COLOR] [COLOR=red][COLOR=red]Hymm of Resurgence:[/COLOR] [/COLOR] Daily Standard: [COLOR=gray]Life Transference[/COLOR] [COLOR=gray]Beacon of Hope[/COLOR] [COLOR=#ff0000]USED[/COLOR] [COLOR=gray]Symbol of Perservence [/COLOR][COLOR=red]USED[/COLOR] [COLOR=#808080]Halo of Consequence [/COLOR][COLOR=#ff0000]USED[/COLOR] [/sblock] [/QUOTE]
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