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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5267685" data-attributes="member: 2011"><p>Hasifar sends a bolt of ice towards the dark priest. The chilling bolt makes the man rer back.</p><p><strong><span style="color: purple">"Gotya!"</span></strong></p><p></p><p></p><p>Artemus stands up and throw his dagger again while Tirial continue to shoots arrows at Horan. With so many deadly projectile throw to him, he is unable to dodge them all.</p><p></p><p></p><p>Knoepf looks up to see the that Horan has returned to fight. A smile appears on his face, just as he is knocked to the ground yet again. <span style="color: lime">Thank you my lady</span><span style="color: lime">. We'll get this one for you</span>. Ignoring his pain, he gets up and fires another bolt of silver flame at Horan, which misses again. It is obvious that Knoepf cannot attack effectively due to the battering he has taken from multiple foes in recent times. Still he has the resolve to continue. <span style="color: lime">Not that was foolish Horan. You should have run like a coward when you had the chance!</span> <span style="color: lime">Hit him comrades!</span></p><p></p><p></p><p>Boruuk again throws a handaxe and connects.</p><p></p><p></p><p><span style="color: white"><strong>"Easy to call others cowards when you invade their homes, outnumber them, and slaughter their friends. Look into your own soul Dwarf and watch as the Shadow slowly eats it."</strong></span> Horan spits out. He then flies up the chimney to escape.</p><p></p><p>[sblock=OOC]</p><p>Hasifar hits Horan for 10 which becomes 5. He cannot push Horan up since vertical pushes are not allowed in the game.</p><p>Artemus hits Horan for 8 which becomes 4.</p><p>Knoepf misses Horan.</p><p>Tirial hits for 10 and 12 which becomes 5 and 6.</p><p>Boruuk hits for 6 which becomes 3.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2634070/" target="_blank">Boruuk throws a handaxe for 6</a></p><p></p><p>Horan flees up the chimney. He is only visible to those who have low light vision. He is still within Tirial's bow range. For anyone without low light vision, roll a D3 with each shot, on a 3, the proper square is selected. In order for anyone else to attack him, they need an attack that goes beyond range 10.</p><p></p><p></p><p>Tirial 42/50</p><p>Boruuk 62/62, 5 temporary hit points</p><p>Horan, 61, quarried</p><p>Hasifar 34/46, 5 temporary hit points</p><p>Artemus 21/44, <span style="color: red"><strong>bloodied</strong></span></p><p>Knoepf 9/45, <span style="color: red"><strong>bloodied</strong></span></p><p></p><p></p><p>Will 13 missed Horan. Reflex 21 hit Horan. Fort 20 hit Horan. Will 21 hit Horan. AC 20 hit Horan. Reflex 14 missed Horan.</p><p></p><p></p><p>The steps to the right that go up 10 feet require 3 squares of movement to ascend. The steps up to the two lower platforms to either side of the main altar platform only go up 5 feet and require 2 squares of movement to ascend.</p><p></p><p>The green 20x10 rectangle is the chimney. It is 30 feet off of the ground, 20 feet above the altar platform.</p><p></p><p>The item in front of the altar looks like some type of bucket or something. The murals depict seens of torture and murder. And the two brown squares look like chests or trunks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5267685, member: 2011"] Hasifar sends a bolt of ice towards the dark priest. The chilling bolt makes the man rer back. [B][COLOR="purple"]"Gotya!"[/COLOR][/B] Artemus stands up and throw his dagger again while Tirial continue to shoots arrows at Horan. With so many deadly projectile throw to him, he is unable to dodge them all. Knoepf looks up to see the that Horan has returned to fight. A smile appears on his face, just as he is knocked to the ground yet again. [COLOR=lime]Thank you my lady[/COLOR][COLOR=lime]. We'll get this one for you[/COLOR]. Ignoring his pain, he gets up and fires another bolt of silver flame at Horan, which misses again. It is obvious that Knoepf cannot attack effectively due to the battering he has taken from multiple foes in recent times. Still he has the resolve to continue. [COLOR=lime]Not that was foolish Horan. You should have run like a coward when you had the chance![/COLOR] [COLOR=lime]Hit him comrades![/COLOR] Boruuk again throws a handaxe and connects. [COLOR=white][B]"Easy to call others cowards when you invade their homes, outnumber them, and slaughter their friends. Look into your own soul Dwarf and watch as the Shadow slowly eats it."[/B][/COLOR] Horan spits out. He then flies up the chimney to escape. [sblock=OOC] Hasifar hits Horan for 10 which becomes 5. He cannot push Horan up since vertical pushes are not allowed in the game. Artemus hits Horan for 8 which becomes 4. Knoepf misses Horan. Tirial hits for 10 and 12 which becomes 5 and 6. Boruuk hits for 6 which becomes 3. [url=http://invisiblecastle.com/roller/view/2634070/]Boruuk throws a handaxe for 6[/url] Horan flees up the chimney. He is only visible to those who have low light vision. He is still within Tirial's bow range. For anyone without low light vision, roll a D3 with each shot, on a 3, the proper square is selected. In order for anyone else to attack him, they need an attack that goes beyond range 10. Tirial 42/50 Boruuk 62/62, 5 temporary hit points Horan, 61, quarried Hasifar 34/46, 5 temporary hit points Artemus 21/44, [COLOR=red][B]bloodied[/B][/COLOR] Knoepf 9/45, [COLOR=red][B]bloodied[/B][/COLOR] Will 13 missed Horan. Reflex 21 hit Horan. Fort 20 hit Horan. Will 21 hit Horan. AC 20 hit Horan. Reflex 14 missed Horan. The steps to the right that go up 10 feet require 3 squares of movement to ascend. The steps up to the two lower platforms to either side of the main altar platform only go up 5 feet and require 2 squares of movement to ascend. The green 20x10 rectangle is the chimney. It is 30 feet off of the ground, 20 feet above the altar platform. The item in front of the altar looks like some type of bucket or something. The murals depict seens of torture and murder. And the two brown squares look like chests or trunks. [/sblock] [/QUOTE]
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