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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5293043" data-attributes="member: 2011"><p>Hobgoblin 1 in the back moves up and then starts shouting out orders. <span style="color: White"><strong>"Alpha formation, take them down."</strong></span> The Minotaurs and Hobgoblins smother the team, shifting through their ranks. The party is a bit suprised at the speed and military precision of the thugs. The Hobgoblin then pulls out a heavy shield and straps it on.</p><p></p><p></p><p>Hobgoblin 2 pulls out two scimitars, missing Vex and then hitting Vex in the shoulder. It then shifts towards Garrick.</p><p></p><p></p><p>Hobgoblin 3 pulls out two scimitars and readies an action.</p><p></p><p></p><p>Hobgoblin 4 pulls out two scimitars, moves into flank on Vex, but then misses Vex twice.</p><p></p><p></p><p>Hobgoblin 3 attacks Vex twice, slamming her in the leg and in the thigh. It then shifts away to flank Garrick.</p><p></p><p></p><p>Minotaur 1 pulls out a heavy shield and straps it on. He then pulls out a wicked looking battle axe. <span style="color: yellow"><strong>"Youse not so funny now runty little man. It'll be fun chopping you up. Youse got nowhere to run on those tiny little legs."</strong></span> it says and laughs.</p><p></p><p></p><p>Minotaur 2 also pulls out a heavy shield and straps it on before pulling out an equally wicked looking battle axe.</p><p></p><p></p><p>Gnoll 1 pulls out a large bow and targets Vex. It appears that these thugs are more than thugs and have worked together before. It fires an arrow at Vex, but misses.</p><p></p><p></p><p>Gnoll 2 also pulls out a large bow. It, however, plants its arrow squarely in Vex's chest, causing her to cough up a little blood.</p><p></p><p></p><p>The warforged says <span style="color: tan"><strong>"I stand witness. The human female attacked first."</strong></span> But, the warforged does nothing else.</p><p></p><p></p><p>The patrons do nothing yet, although the giants start hooting and clapping.</p><p></p><p>[sblock=OOC]</p><p>I just assigned a set of icons for the PCs. If you want to use a specific icon for your PC on the map, just send it to me. I'm also abbreviating PC and NPC names on the icons so as to take up less room and have less of the map image hidden.</p><p></p><p>Also, it is up to the PCs if they want to fight to the death or just knock foes unconscious.</p><p></p><p>PCs and NPCs do not have weapons or implements out in public. It takes a minor action to draw a weapon or implement, so make sure that you add this in to your list of actions on round one if you want to use such an item. PCs and NPCs also do not have shields equiped, so reflex and AC is lowered accordingly. I think Knoepf is the only PC that uses a shield, but it is not in his hand at the moment and it takes a standard action to equip it.</p><p></p><p>Terrain: The tables and chair squares are difficult terrain. To go horizontally or vertically through a round table is just difficult terrain. To go diagonally through a round table or to cross over a rectangular table is both difficult terrain, and a DC 15 Athletics or Acrobatics check. Failure means that the PC slips and falls prone in the starting square and that ends his move action. For example, going from square M9 to O9 is a check and if it fails, the PC is prone in M9 and the move action is finished. The tables also provide cover from ranged attacks for those standing within or adjacent to a table/chair square in the opposing direction (e.g. F13 has cover from I8, but I8 doesn't have cover from F13).</p><p></p><p></p><p>Hobgoblin 1 (scale, heavy shield, spear) commands Minotaur 1 to shift to J6, Minotaur 2 to shift to J8 and flank Knoepf, Hobgoblin 2 to shift to I9, Hobgoblin 3 to shift to G7 and flank Vex, and Hobgoblin 4 to shift to H9. It then puts on a heavy shield.</p><p></p><p>Hobgoblin 2 (leather and 2 scimitars) pulls out two scimitars and attacks Vex twice. It misses the first and hits Vex for 10 with the second. Hobgoblin 2 shifts to I8.</p><p></p><p>Hobgoblin 3 (leather and 2 scimitars) pulls out two scimitars and readies an action.</p><p></p><p>Hobgoblin 4 (leather and 2 scimitars) pulls out two scimitars and shifts to I9. It then attacks Vex twice, but misses with both.</p><p></p><p>Hobgoblin 3 hits Vex for 8 and 12, and then shifts to H6 to flank Garrick.</p><p></p><p>Minotaur 1 (scale, heavy shield, battleaxe) puts on a heavy shield.</p><p></p><p>Minotaur 2 (scale, heavy shield, battleaxe) puts on a heavy shield.</p><p></p><p>Gnoll 1 (leather and longbow) misses Vex.</p><p></p><p>Gnoll 2 (leather and longbow) hits Vex for 19.</p><p></p><p>Vex 12/61, <span style="color: red"><strong>bloodied</strong></span></p><p>Hobgoblin 1 (Hob 1)</p><p>Hobgoblin 2 (Hob 2)</p><p>Hobgoblin 3 (Hob 3)</p><p>Hobgoblin 4 (Hob 4)</p><p>Minotaur 1 (Min 1)</p><p>Minotaur 2 (Min 2), 17</p><p>Gnoll 1 (Gno 1)</p><p>Gnoll 2 (Gno 2)</p><p>Warforged (War)</p><p>Patrons</p><p>Acre 56/56</p><p>Malehan 62/62</p><p>Garrick 57/57</p><p>Knoepf 50/50</p><p></p><p>It's the PC's turns.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5293043, member: 2011"] Hobgoblin 1 in the back moves up and then starts shouting out orders. [COLOR=White][B]"Alpha formation, take them down."[/B][/COLOR] The Minotaurs and Hobgoblins smother the team, shifting through their ranks. The party is a bit suprised at the speed and military precision of the thugs. The Hobgoblin then pulls out a heavy shield and straps it on. Hobgoblin 2 pulls out two scimitars, missing Vex and then hitting Vex in the shoulder. It then shifts towards Garrick. Hobgoblin 3 pulls out two scimitars and readies an action. Hobgoblin 4 pulls out two scimitars, moves into flank on Vex, but then misses Vex twice. Hobgoblin 3 attacks Vex twice, slamming her in the leg and in the thigh. It then shifts away to flank Garrick. Minotaur 1 pulls out a heavy shield and straps it on. He then pulls out a wicked looking battle axe. [COLOR=yellow][B]"Youse not so funny now runty little man. It'll be fun chopping you up. Youse got nowhere to run on those tiny little legs."[/B][/COLOR] it says and laughs. Minotaur 2 also pulls out a heavy shield and straps it on before pulling out an equally wicked looking battle axe. Gnoll 1 pulls out a large bow and targets Vex. It appears that these thugs are more than thugs and have worked together before. It fires an arrow at Vex, but misses. Gnoll 2 also pulls out a large bow. It, however, plants its arrow squarely in Vex's chest, causing her to cough up a little blood. The warforged says [COLOR=tan][B]"I stand witness. The human female attacked first."[/B][/COLOR] But, the warforged does nothing else. The patrons do nothing yet, although the giants start hooting and clapping. [sblock=OOC] I just assigned a set of icons for the PCs. If you want to use a specific icon for your PC on the map, just send it to me. I'm also abbreviating PC and NPC names on the icons so as to take up less room and have less of the map image hidden. Also, it is up to the PCs if they want to fight to the death or just knock foes unconscious. PCs and NPCs do not have weapons or implements out in public. It takes a minor action to draw a weapon or implement, so make sure that you add this in to your list of actions on round one if you want to use such an item. PCs and NPCs also do not have shields equiped, so reflex and AC is lowered accordingly. I think Knoepf is the only PC that uses a shield, but it is not in his hand at the moment and it takes a standard action to equip it. Terrain: The tables and chair squares are difficult terrain. To go horizontally or vertically through a round table is just difficult terrain. To go diagonally through a round table or to cross over a rectangular table is both difficult terrain, and a DC 15 Athletics or Acrobatics check. Failure means that the PC slips and falls prone in the starting square and that ends his move action. For example, going from square M9 to O9 is a check and if it fails, the PC is prone in M9 and the move action is finished. The tables also provide cover from ranged attacks for those standing within or adjacent to a table/chair square in the opposing direction (e.g. F13 has cover from I8, but I8 doesn't have cover from F13). Hobgoblin 1 (scale, heavy shield, spear) commands Minotaur 1 to shift to J6, Minotaur 2 to shift to J8 and flank Knoepf, Hobgoblin 2 to shift to I9, Hobgoblin 3 to shift to G7 and flank Vex, and Hobgoblin 4 to shift to H9. It then puts on a heavy shield. Hobgoblin 2 (leather and 2 scimitars) pulls out two scimitars and attacks Vex twice. It misses the first and hits Vex for 10 with the second. Hobgoblin 2 shifts to I8. Hobgoblin 3 (leather and 2 scimitars) pulls out two scimitars and readies an action. Hobgoblin 4 (leather and 2 scimitars) pulls out two scimitars and shifts to I9. It then attacks Vex twice, but misses with both. Hobgoblin 3 hits Vex for 8 and 12, and then shifts to H6 to flank Garrick. Minotaur 1 (scale, heavy shield, battleaxe) puts on a heavy shield. Minotaur 2 (scale, heavy shield, battleaxe) puts on a heavy shield. Gnoll 1 (leather and longbow) misses Vex. Gnoll 2 (leather and longbow) hits Vex for 19. Vex 12/61, [COLOR=red][B]bloodied[/B][/COLOR] Hobgoblin 1 (Hob 1) Hobgoblin 2 (Hob 2) Hobgoblin 3 (Hob 3) Hobgoblin 4 (Hob 4) Minotaur 1 (Min 1) Minotaur 2 (Min 2), 17 Gnoll 1 (Gno 1) Gnoll 2 (Gno 2) Warforged (War) Patrons Acre 56/56 Malehan 62/62 Garrick 57/57 Knoepf 50/50 It's the PC's turns. [/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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