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[Adventure OOC]: Shards of Eldanarth (DM: MadAzolin)
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<blockquote data-quote="jbear" data-source="post: 6240583" data-attributes="member: 75065"><p>So its a solo about 5 levels above us and is also overpowered for its level. Awesome. </p><p></p><p></p><p>I only commented on the unlimited, unstoppable regeneration of the minions as a free action and the fact we were still attacking the minions not the creature itself. I realise the minions act independently. You give no description of what action types are taken in your posts so it is very hard to know what is going on. Maybe at your table this is fine but you will find when playing with a group of anonymous players online who do not see you as their one and only DM it is good practice to be as explicit as possible in your description of mechanics, especially given the creatures are of your own making, if you want to gain any thing similar to trust from them.</p><p></p><p>So it is an environmental effect ... but the mist has some sort of will then does it? A true environmental effect for a mist like this would move at random. Did you roll the mists movement at random or did you just move it because tactically it was to your advantage? If I had to guess I would say the latter. Also, Kane was not hit by it. There was no attack roll, no chance to not be affected by it. So, yes, given the already overpowered nature of the creature and its horde of unlimited minions that regenerate the creature an auto hitting mist that moves to the tactical advantage of the creature which causes 10 ongoing damage seems absurd.</p><p></p><p>Moderately damaging ... it can nearly kill a PC with a single bite. Your definition of moderate and mine are obviously completely different. Also because it is of a significantly higher level it is going to hit 80% of the time. The issue is that you are not defining the actions and who they belong to so until you have said this now it is not something that has been clear. </p><p></p><p></p><p>I am not blaming that on you. The power used is written so as to allow a loop hole that I don't believe is intended to work that way. I wasn't going to exploit it, but given the current situation I changed my mind and chose exploit any and everything I can just to achieve some type of parity. </p><p></p><p>It certainly should be, I do agree. Still, trust is something earnt. Given the anonymous nature of the internet and the fact we are playing with characters who have had careers before this game and that we all hope will continue to do so after this game, I am also sure you can figure out why.</p><p></p><p>I have considered simply throwing in the towel. As Neurotic points out, no adventure vs your adventure is something to consider. But I don't want to just pull out on the others mid fight. So I will continue until the end of this fight, even though that means Kane may well die. (We all may)</p></blockquote><p></p>
[QUOTE="jbear, post: 6240583, member: 75065"] So its a solo about 5 levels above us and is also overpowered for its level. Awesome. I only commented on the unlimited, unstoppable regeneration of the minions as a free action and the fact we were still attacking the minions not the creature itself. I realise the minions act independently. You give no description of what action types are taken in your posts so it is very hard to know what is going on. Maybe at your table this is fine but you will find when playing with a group of anonymous players online who do not see you as their one and only DM it is good practice to be as explicit as possible in your description of mechanics, especially given the creatures are of your own making, if you want to gain any thing similar to trust from them. So it is an environmental effect ... but the mist has some sort of will then does it? A true environmental effect for a mist like this would move at random. Did you roll the mists movement at random or did you just move it because tactically it was to your advantage? If I had to guess I would say the latter. Also, Kane was not hit by it. There was no attack roll, no chance to not be affected by it. So, yes, given the already overpowered nature of the creature and its horde of unlimited minions that regenerate the creature an auto hitting mist that moves to the tactical advantage of the creature which causes 10 ongoing damage seems absurd. Moderately damaging ... it can nearly kill a PC with a single bite. Your definition of moderate and mine are obviously completely different. Also because it is of a significantly higher level it is going to hit 80% of the time. The issue is that you are not defining the actions and who they belong to so until you have said this now it is not something that has been clear. I am not blaming that on you. The power used is written so as to allow a loop hole that I don't believe is intended to work that way. I wasn't going to exploit it, but given the current situation I changed my mind and chose exploit any and everything I can just to achieve some type of parity. It certainly should be, I do agree. Still, trust is something earnt. Given the anonymous nature of the internet and the fact we are playing with characters who have had careers before this game and that we all hope will continue to do so after this game, I am also sure you can figure out why. I have considered simply throwing in the towel. As Neurotic points out, no adventure vs your adventure is something to consider. But I don't want to just pull out on the others mid fight. So I will continue until the end of this fight, even though that means Kane may well die. (We all may) [/QUOTE]
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