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<blockquote data-quote="hbarsquared" data-source="post: 2806686" data-attributes="member: 4550"><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong><em>Mannecinni</em></strong></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Background -</strong></span></p><p>[sblock]</p><p>Several years ago Penryn, a renowned wizardess from far-off lands, settled in Cauldron and opened a small magic shop that included various clockwork mechanisms, animated toys, and magic items of all types. Her business was moderately successful, allowing her to experiment with new creations in her spare time. A golem constructed of not only metal and gems, but wood and living tissue, was her culminating achievement.</p><p></p><p>The golem served where needed in the magic shop: retrieving items, aiding the wizard in her experiments, and even purchasing necessary components from nearby shopkeepers. With the wizard's arcane mark emblazoned on its forehead, the golem was recognized as her creation wherever it ventured in the surrounding community. Stoic and uncomplaining, the golem carried out its duties and followed instructions.</p><p></p><p>When Penryn, searching for a misplaced spell component, discovered several wooden carvings in the storage closet where her golem stood when unneeded, she realized she had somehow created something more than a simple automaton. Not only had the golem developed sentience, but had begun to create truly wondrous and beautiful works of art. She called him Mannecinni, the name of a great artist and sculptor from her homeland, and never again treated him like the mindless machine she thought she had created.</p><p style="text-align: center">. . . . .</p><p></p><p>Mannecinni enjoyed his newfound life as Penryn taught him the basics of civilization, from appropriate conversation to the complexities of morality. He helped customers in the shop, surprising many with his humor and childlike demeanor, and sculpted many entertaining toys for the families that visited the shop, which Penryn would later enchant. He developed many friendships, despite his odd appearance and history, and particularly loved spending time with the children when they entered the store. He had begun as only a curiosity, but over time had embedded himself in the lives of those in their local community, and recognized as a friendly and familiar face.</p><p></p><p>It was when one of the children who regularly visited the shop suddenly disappeared that Mannecinni experienced a brand new emotion: worry.</p><p>[/sblock]</p><p><span style="font-family: 'arial'"><strong>Character Sheet -</strong></span></p><p>[sblock]<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Male personality warforged artificer 1</span></p><p><span style="font-family: 'arial'">LG Medium Construct (living construct)</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Experience</strong> 0</span></p><p><span style="font-family: 'arial'"><strong>Action Points</strong> 5 (1d6)</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Init</strong> -1 <span style="font-size: 10px"><span style="color: slategray">(-1 Dex)</span></span>; <strong>Senses</strong> Listen -2, Spot -2</span></p><p><span style="font-family: 'arial'"><strong>Languages</strong> Common</span></p><p><span style="font-family: 'arial'">__________________________________________________</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>AC</strong> 13, touch 9, flat-footed 13 <span style="font-size: 10px"><span style="color: slategray">(+2 armor, +2 shield -1 Dex)</span></span>; light fortification (25% chance to negate a critical hit or sneak attack)</span></p><p><span style="font-family: 'arial'"><strong>hp</strong> 8 (1 HD)</span></p><p><span style="font-family: 'arial'"><strong>Immune</strong> poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain</span></p><p><span style="font-family: 'arial'"><strong>Fort</strong> +2, <strong>Ref</strong> -1, <strong>Will</strong> +0 <span style="font-size: 10px"><span style="color: slategray">(Artificer Fort +0, Ref +0, Will +2; Con +2, Dex -1, Wis -2)</span></span></span></p><p><span style="font-family: 'arial'"><strong>Weakness</strong> spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half of their normal effect; vulnerability to <em>heat metal</em>, <em>chill metal</em>, <em>repel metal or stone</em>, <em>repel wood</em>, and <em>rusting grasp</em></span></p><p><span style="font-family: 'arial'">__________________________________________________</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Spd</strong> 30 ft</span></p><p><span style="font-family: 'arial'"><strong>Melee</strong> slam +1 (1d4+1) <span style="font-size: 10px"><span style="color: slategray">(+0 BAB, +1 Str)</span></span> or </span></p><p><span style="font-family: 'arial'">[spoiler]<strong>Melee</strong>[/spoiler] longspear +1 (1d8+1/x3) <span style="font-size: 10px"><span style="color: slategray">(+0 BAB, +1 Str)</span></span> or</span></p><p><span style="font-family: 'arial'">[spoiler]<strong>Melee</strong>[/spoiler] spear +1 (1d8+1/x3) <span style="font-size: 10px"><span style="color: slategray">(+0 BAB, +1 Str)</span></span></span></p><p><span style="font-family: 'arial'"><strong>Ranged</strong> spear -1 (1d8+1/x3) <span style="font-size: 10px"><span style="color: slategray">(+0 BAB, -1 Str)</span></span></span></p><p><span style="font-family: 'arial'"><strong>Space</strong> 5 ft; <strong>Reach</strong> 5 ft</span></p><p><span style="font-family: 'arial'"><strong>Base Atk</strong> +0; <strong>Grp</strong> +1</span></p><p><span style="font-family: 'arial'"><strong>Atk Options</strong> natural slam attack</span></p><p><span style="font-family: 'arial'"><strong>Combat Gear</strong> <em>scroll of alarm</em> (2) <span style="font-size: 10px"><span style="color: slategray">(25 gp, Item Creation)</span></span>, <em>scroll of sleep</em> (2) <span style="font-size: 10px"><span style="color: slategray">(25 gp, Item Creation)</span></span></span></p><p><span style="font-family: 'arial'"><strong>Common Infusions</strong> (CL 1st, or CL 2nd for Infuse Self, +1 melee touch, -1 ranged touch):</span></p><p><span style="font-family: 'arial'">1st (3/day) - <em>light</em>, <em>repair light damage</em>, <em>shield of faith</em>, <em>skill enhancement</em>, <em>personal weapon augmentation</em></span></p><p><span style="font-family: 'arial'">__________________________________________________</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Abilities</strong> Str 12, Dex 8, Con 14, Int 16, Wis 6, Cha 14 <span style="font-size: 10px"><span style="color: slategray">(28 point-buy)</span></span></span></p><p><span style="font-family: 'arial'"><strong>SQ</strong> living construct traits, artificer knowledge, artisan bonus, craft reserve, disable trap, infuse self, item creation</span></p><p><span style="font-family: 'arial'"><strong>Feats</strong> Scribe Scroll <span style="font-size: 10px"><span style="color: slategray">(Artificer bonus)</span></span>, Skill Focus (Use Magic Device) <span style="font-size: 10px"><span style="color: slategray">(1st-level)</span></span></span></p><p><span style="font-family: 'arial'"><strong>Skills</strong> Craft (alchemy) +7 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span>, Craft (sculpting) +7 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span> (+9 for warforged <span style="font-size: 10px"><span style="color: slategray">(repair kit)</span></span>) Knowledge (arcana) +7 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span>, Knowledge (architecture and engineering) +7 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span>, Search +7 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span>, Spellcraft +7, <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +3 Int)</span></span> Use Magic Device +9 <span style="font-size: 10px"><span style="color: slategray">(4 ranks, +2 Cha, +3 Skill Focus)</span></span> (+11 for scrolls <span style="font-size: 10px"><span style="color: slategray">(+2 artisan bonus)</span></span>); <strong>ACP</strong> -2 <span style="font-size: 10px"><span style="color: slategray">(-2 shield)</span></span>; <strong>ASF</strong> 15% <span style="font-size: 10px"><span style="color: slategray">(15% shield)</span></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Possessions</strong> Ccombat gear plus longspear <span style="font-size: 10px"><span style="color: slategray">(5 gp)</span></span>, spear (2) <span style="font-size: 10px"><span style="color: slategray">(4 gp)</span></span>, heavy wooden shield <span style="font-size: 10px"><span style="color: slategray">(7 gp)</span></span>, alchemist fire (2) <span style="font-size: 10px"><span style="color: slategray">(25 gp, crafted)</span></span>, alchemist frost (2) <span style="font-size: 10px"><span style="color: slategray">(25 gp, crafted)</span></span>, alchemist spark (2) <span style="font-size: 10px"><span style="color: slategray">(25 gp, crafted)</span></span>, warforged repair kit <span style="font-size: 10px"><span style="color: slategray">(50 gp)</span></span>, and 9 gp. Total wealth: 200 gp <span style="font-size: 10px"><span style="color: slategray">(max at 1st-level)</span></span>,</span></p><p><span style="font-family: 'arial'">__________________________________________________</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Living construct traits (Ex):</strong> Cannot heal damage naturally; spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half of their normal effect; vulnerability to <em>heat metal</em>, <em>chill metal</em>, <em>repel metal or stone</em>, <em>repel wood</em>, and <em>rusting grasp</em>; inert when hit points are less than 0 and greater than -10 and does not lose additional hit points; does not need to eat, sleep, or breathe.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Artificer Knowledge (Ex):</strong> +4 to detect whether a specific item has a magical aura, against DC 15.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Craft Reserve (Ex):</strong> 16 points remaining.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Infuse Self (Ex):</strong> Any infusion you cast that effects you (even if it effects others too) is cast at +1 level. <span style="font-size: 10px"><span style="color: slategray">(racial substitution level)</span></span></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Item Creation (Ex):</strong> Can make a Use Magic Device check (DC 20 + caster level) to emulate each spell to create a magic item. For purposes of meeting item prerequisites, the effective caster level equals artificer level +2. If the item duplicates a spell's effect, it uses the actual artificer level as its caster level.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[/sblock]</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 2806686, member: 4550"] [font=arial] [size=5][b][i]Mannecinni[/i][/b][/size] [b]Background -[/b][/font] [sblock] Several years ago Penryn, a renowned wizardess from far-off lands, settled in Cauldron and opened a small magic shop that included various clockwork mechanisms, animated toys, and magic items of all types. Her business was moderately successful, allowing her to experiment with new creations in her spare time. A golem constructed of not only metal and gems, but wood and living tissue, was her culminating achievement. The golem served where needed in the magic shop: retrieving items, aiding the wizard in her experiments, and even purchasing necessary components from nearby shopkeepers. With the wizard's arcane mark emblazoned on its forehead, the golem was recognized as her creation wherever it ventured in the surrounding community. Stoic and uncomplaining, the golem carried out its duties and followed instructions. When Penryn, searching for a misplaced spell component, discovered several wooden carvings in the storage closet where her golem stood when unneeded, she realized she had somehow created something more than a simple automaton. Not only had the golem developed sentience, but had begun to create truly wondrous and beautiful works of art. She called him Mannecinni, the name of a great artist and sculptor from her homeland, and never again treated him like the mindless machine she thought she had created. [center]. . . . .[/center] Mannecinni enjoyed his newfound life as Penryn taught him the basics of civilization, from appropriate conversation to the complexities of morality. He helped customers in the shop, surprising many with his humor and childlike demeanor, and sculpted many entertaining toys for the families that visited the shop, which Penryn would later enchant. He developed many friendships, despite his odd appearance and history, and particularly loved spending time with the children when they entered the store. He had begun as only a curiosity, but over time had embedded himself in the lives of those in their local community, and recognized as a friendly and familiar face. It was when one of the children who regularly visited the shop suddenly disappeared that Mannecinni experienced a brand new emotion: worry. [/sblock] [font=arial][b]Character Sheet -[/b][/font] [sblock][font=arial] Male personality warforged artificer 1 LG Medium Construct (living construct) [b]Experience[/b] 0 [b]Action Points[/b] 5 (1d6) [b]Init[/b] -1 [size=2][color=slategray](-1 Dex)[/color][/size]; [b]Senses[/b] Listen -2, Spot -2 [b]Languages[/b] Common __________________________________________________ [b]AC[/b] 13, touch 9, flat-footed 13 [size=2][color=slategray](+2 armor, +2 shield -1 Dex)[/color][/size]; light fortification (25% chance to negate a critical hit or sneak attack) [b]hp[/b] 8 (1 HD) [b]Immune[/b] poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain [b]Fort[/b] +2, [b]Ref[/b] -1, [b]Will[/b] +0 [size=2][color=slategray](Artificer Fort +0, Ref +0, Will +2; Con +2, Dex -1, Wis -2)[/color][/size] [b]Weakness[/b] spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half of their normal effect; vulnerability to [i]heat metal[/i], [i]chill metal[/i], [i]repel metal or stone[/i], [i]repel wood[/i], and [i]rusting grasp[/i] __________________________________________________ [b]Spd[/b] 30 ft [b]Melee[/b] slam +1 (1d4+1) [size=2][color=slategray](+0 BAB, +1 Str)[/color][/size] or [spoiler][b]Melee[/b][/spoiler] longspear +1 (1d8+1/x3) [size=2][color=slategray](+0 BAB, +1 Str)[/color][/size] or [spoiler][b]Melee[/b][/spoiler] spear +1 (1d8+1/x3) [size=2][color=slategray](+0 BAB, +1 Str)[/color][/size] [b]Ranged[/b] spear -1 (1d8+1/x3) [size=2][color=slategray](+0 BAB, -1 Str)[/color][/size] [b]Space[/b] 5 ft; [b]Reach[/b] 5 ft [b]Base Atk[/b] +0; [b]Grp[/b] +1 [b]Atk Options[/b] natural slam attack [b]Combat Gear[/b] [i]scroll of alarm[/i] (2) [size=2][color=slategray](25 gp, Item Creation)[/color][/size], [i]scroll of sleep[/i] (2) [size=2][color=slategray](25 gp, Item Creation)[/color][/size] [b]Common Infusions[/b] (CL 1st, or CL 2nd for Infuse Self, +1 melee touch, -1 ranged touch): 1st (3/day) - [i]light[/i], [i]repair light damage[/i], [i]shield of faith[/i], [i]skill enhancement[/i], [i]personal weapon augmentation[/i] __________________________________________________ [b]Abilities[/b] Str 12, Dex 8, Con 14, Int 16, Wis 6, Cha 14 [size=2][color=slategray](28 point-buy)[/color][/size] [b]SQ[/b] living construct traits, artificer knowledge, artisan bonus, craft reserve, disable trap, infuse self, item creation [b]Feats[/b] Scribe Scroll [size=2][color=slategray](Artificer bonus)[/color][/size], Skill Focus (Use Magic Device) [size=2][color=slategray](1st-level)[/color][/size] [b]Skills[/b] Craft (alchemy) +7 [size=2][color=slategray](4 ranks, +3 Int)[/color][/size], Craft (sculpting) +7 [size=2][color=slategray](4 ranks, +3 Int)[/color][/size] (+9 for warforged [size=2][color=slategray](repair kit)[/color][/size]) Knowledge (arcana) +7 [size=2][color=slategray](4 ranks, +3 Int)[/color][/size], Knowledge (architecture and engineering) +7 [size=2][color=slategray](4 ranks, +3 Int)[/color][/size], Search +7 [size=2][color=slategray](4 ranks, +3 Int)[/color][/size], Spellcraft +7, [size=2][color=slategray](4 ranks, +3 Int)[/color][/size] Use Magic Device +9 [size=2][color=slategray](4 ranks, +2 Cha, +3 Skill Focus)[/color][/size] (+11 for scrolls [size=2][color=slategray](+2 artisan bonus)[/color][/size]); [b]ACP[/b] -2 [size=2][color=slategray](-2 shield)[/color][/size]; [b]ASF[/b] 15% [size=2][color=slategray](15% shield)[/color][/size] [b]Possessions[/b] Ccombat gear plus longspear [size=2][color=slategray](5 gp)[/color][/size], spear (2) [size=2][color=slategray](4 gp)[/color][/size], heavy wooden shield [size=2][color=slategray](7 gp)[/color][/size], alchemist fire (2) [size=2][color=slategray](25 gp, crafted)[/color][/size], alchemist frost (2) [size=2][color=slategray](25 gp, crafted)[/color][/size], alchemist spark (2) [size=2][color=slategray](25 gp, crafted)[/color][/size], warforged repair kit [size=2][color=slategray](50 gp)[/color][/size], and 9 gp. Total wealth: 200 gp [size=2][color=slategray](max at 1st-level)[/color][/size], __________________________________________________ [b]Living construct traits (Ex):[/b] Cannot heal damage naturally; spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half of their normal effect; vulnerability to [i]heat metal[/i], [i]chill metal[/i], [i]repel metal or stone[/i], [i]repel wood[/i], and [i]rusting grasp[/i]; inert when hit points are less than 0 and greater than -10 and does not lose additional hit points; does not need to eat, sleep, or breathe. [b]Artificer Knowledge (Ex):[/b] +4 to detect whether a specific item has a magical aura, against DC 15. [b]Craft Reserve (Ex):[/b] 16 points remaining. [b]Infuse Self (Ex):[/b] Any infusion you cast that effects you (even if it effects others too) is cast at +1 level. [size=2][color=slategray](racial substitution level)[/color][/size] [b]Item Creation (Ex):[/b] Can make a Use Magic Device check (DC 20 + caster level) to emulate each spell to create a magic item. For purposes of meeting item prerequisites, the effective caster level equals artificer level +2. If the item duplicates a spell's effect, it uses the actual artificer level as its caster level. [/font][/sblock] [/QUOTE]
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