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<blockquote data-quote="Starman" data-source="post: 2807070" data-attributes="member: 7663"><p><strong>Architan</strong></p><p></p><p>[sblock]<strong>Medium human</strong></p><p><strong>Paladin 1</strong></p><p><strong>Hit Dice:</strong> 1d10+2 (12 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 14 (-1 Dex, +5 Armor), touch 9, flat 14</p><p><strong>Base Attack/Grapple:</strong> +1/+3</p><p><strong>Attack:</strong> greatsword +4 melee (2d6+3/19-20/x2) or dagger +3 melee (1d4/19-20/x2)</p><p><strong>Full Attack:</strong> greatsword +4 melee (2d6+2/19-20/x2) or dagger +3 melee (1d4/19-20/x2)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Smite evil 1/day</p><p><strong>Special Qualities:</strong> Aura of good, detect evil</p><p><strong>Saves:</strong> Fort +6, Ref -1, Will +0</p><p><strong>Abilities:</strong> Str 14, Dex 8, Con 14, Int 10, Wis 12, Cha 16</p><p><strong>Skills:</strong> Diplomacy +5(2), Knowledge(arcana) +1(1), Knowledge(religion) +3(3), Intimidate +4(1), Sense Motive +4(3)</p><p><strong>Feats:</strong> Great Fortitude, Weapon Focus (greatsword)</p><p><strong>Special:</strong> Scarred Soul</p><p></p><p><strong>Alignment:</strong> Lawful Good</p><p></p><p><strong>Languages:</strong> Common</p><p></p><p><strong>Possessions:</strong> greatsword, dagger, chainmail, backpack, waterskin, flint and steel, whetstone, wooden holy symbol (Wee Jas), torch x2, traveler’s outfit x2, 31 gold, 8 silver, 6 copper</p><p></p><p><strong>Background</strong></p><p>Architan, commonly called Arc, is a grim young man of nineteen years. He grew up on the streets of Cauldron. He has no idea who his parents where or are as they disappeared or abandoned him when he was young. Growing up on the streets of Cauldron, Arc had it tough. He was not fast enough, big enough, or smart enough to be very well off. He found himself at the mercy of thugs, toughs, and anyone who thought they could use him or abuse him. If it weren’t for two people he managed to befriend, Irrik and Zith, then he probably wouldn’t have survived.</p><p></p><p>Irrik, a half-elf, and Zith, a human, were several years older than Arc, but they became good friends. Together the three of them managed to eke out a meager existence. While life was certainly still tough, at least Arc was surviving. His experiences made him bitter and angry, though.</p><p></p><p>One day, when Arc was thirteen, he came across the bodies of two recently murdered people. It was nothing that he hadn’t seen many times before, but something was different that day. The young man felt an urge to not let these people rot on the streets. He began making an effort to bury them. During this, a cleric of Wee Jas came upon him. Thrum Vigid was impressed with Arc and took him to the local temple. There Arc worked and began to learn the ways of Wee Jas. Slowly Arc honed his anger into a grim resolve to do something for the downtrodden people of Cauldron, although he still carries the scars of his years on the street. He can't sit with his back to the open and he is frequently jumpy. He still has nightmares and wakes up in a cold sweat often. </p><p></p><p>When he was eighteen, Arc felt a special call, and he began his paladin training in the service of his goddess. He has recently finished his intensive year-long initiation and is now ready to take on the evils of the world. A recently overheard conversation between Thrum and another priest about indicated something about his “path soon changing” has made him nervous, but he is ready to accept whatever Wee Jas asks of him.</p><p></p><p>Arc has thick, wavy black hair and dark eyes. He is a couple inches over six foot and weighs about 200 pounds. He generally dresses in dark red and black clothing. While he is not as angry as he used to be, he is still generally grim. He looks at his task as a serious one that has no time for lots of laughter and humor. Besides his goals of serving Wee Jas and helping the downtrodden of Cauldron, he has another more personal goal. He has recently learned that his friends Irrik and Zith have disappeared. He has vowed to learn their fate and mete out justice should it be required.[/sblock]</p></blockquote><p></p>
[QUOTE="Starman, post: 2807070, member: 7663"] [B]Architan[/B] [sblock][B]Medium human[/B] [B]Paladin 1[/B] [B]Hit Dice:[/B] 1d10+2 (12 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 14 (-1 Dex, +5 Armor), touch 9, flat 14 [B]Base Attack/Grapple:[/B] +1/+3 [B]Attack:[/B] greatsword +4 melee (2d6+3/19-20/x2) or dagger +3 melee (1d4/19-20/x2) [B]Full Attack:[/B] greatsword +4 melee (2d6+2/19-20/x2) or dagger +3 melee (1d4/19-20/x2) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Smite evil 1/day [B]Special Qualities:[/B] Aura of good, detect evil [B]Saves:[/B] Fort +6, Ref -1, Will +0 [B]Abilities:[/B] Str 14, Dex 8, Con 14, Int 10, Wis 12, Cha 16 [B]Skills:[/B] Diplomacy +5(2), Knowledge(arcana) +1(1), Knowledge(religion) +3(3), Intimidate +4(1), Sense Motive +4(3) [B]Feats:[/B] Great Fortitude, Weapon Focus (greatsword) [B]Special:[/B] Scarred Soul [B]Alignment:[/B] Lawful Good [B]Languages:[/B] Common [B]Possessions:[/B] greatsword, dagger, chainmail, backpack, waterskin, flint and steel, whetstone, wooden holy symbol (Wee Jas), torch x2, traveler’s outfit x2, 31 gold, 8 silver, 6 copper [B]Background[/B] Architan, commonly called Arc, is a grim young man of nineteen years. He grew up on the streets of Cauldron. He has no idea who his parents where or are as they disappeared or abandoned him when he was young. Growing up on the streets of Cauldron, Arc had it tough. He was not fast enough, big enough, or smart enough to be very well off. He found himself at the mercy of thugs, toughs, and anyone who thought they could use him or abuse him. If it weren’t for two people he managed to befriend, Irrik and Zith, then he probably wouldn’t have survived. Irrik, a half-elf, and Zith, a human, were several years older than Arc, but they became good friends. Together the three of them managed to eke out a meager existence. While life was certainly still tough, at least Arc was surviving. His experiences made him bitter and angry, though. One day, when Arc was thirteen, he came across the bodies of two recently murdered people. It was nothing that he hadn’t seen many times before, but something was different that day. The young man felt an urge to not let these people rot on the streets. He began making an effort to bury them. During this, a cleric of Wee Jas came upon him. Thrum Vigid was impressed with Arc and took him to the local temple. There Arc worked and began to learn the ways of Wee Jas. Slowly Arc honed his anger into a grim resolve to do something for the downtrodden people of Cauldron, although he still carries the scars of his years on the street. He can't sit with his back to the open and he is frequently jumpy. He still has nightmares and wakes up in a cold sweat often. When he was eighteen, Arc felt a special call, and he began his paladin training in the service of his goddess. He has recently finished his intensive year-long initiation and is now ready to take on the evils of the world. A recently overheard conversation between Thrum and another priest about indicated something about his “path soon changing” has made him nervous, but he is ready to accept whatever Wee Jas asks of him. Arc has thick, wavy black hair and dark eyes. He is a couple inches over six foot and weighs about 200 pounds. He generally dresses in dark red and black clothing. While he is not as angry as he used to be, he is still generally grim. He looks at his task as a serious one that has no time for lots of laughter and humor. Besides his goals of serving Wee Jas and helping the downtrodden of Cauldron, he has another more personal goal. He has recently learned that his friends Irrik and Zith have disappeared. He has vowed to learn their fate and mete out justice should it be required.[/sblock] [/QUOTE]
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