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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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<blockquote data-quote="Velmont" data-source="post: 5664773" data-attributes="member: 13739"><p>As the group discuss, the battle continue to rage. The lizard sweep his tail with such strength that he send both opponent on the ground. Large wounds open on their chest by the spikes on the wounded bladeling make it obvious they are out of combat and might die if not attended quickly.</p><p></p><p>But the fallen are quickly replace by two other hunters who bracket the creature and attack. The one in front is unable to touch the beast while the other easily stab the creature in the back. The others throws there spears on the beast. The size of the beast make it an easy target, and only one thrown javelin bounce on the hard scale of the beast. All the other penetrate his hide. The hunters seems to work well in group.</p><p></p><p>[SBLOCK=Map]<a href="http://beta.ditzie.com/3802/4e557446a0bb7" target="_blank">Map</a></p><p></p><p>- The brown squares are the trail and they are normal terrain.</p><p></p><p>- The tree's square are difficult terrain and need one extra square to move through.</p><p></p><p>- The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK]</p><p></p><p>[SBLOCK=Status]Behemoth: HP -30; Tail Sweep used</p><p>Spearman1:</p><p>Spearman2:</p><p>Spearman3:</p><p>Spearman4:</p><p>Spearman5: Dying</p><p>Spearman6:</p><p>Spearman7: Dying</p><p>Spearman8:</p><p>Spearman9:</p><p>Spearman10: </p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]48h have pass, The group is talking, and a new round have pass.</p><p></p><p>For the theme, I will allow them on the next extended rest.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5664773, member: 13739"] As the group discuss, the battle continue to rage. The lizard sweep his tail with such strength that he send both opponent on the ground. Large wounds open on their chest by the spikes on the wounded bladeling make it obvious they are out of combat and might die if not attended quickly. But the fallen are quickly replace by two other hunters who bracket the creature and attack. The one in front is unable to touch the beast while the other easily stab the creature in the back. The others throws there spears on the beast. The size of the beast make it an easy target, and only one thrown javelin bounce on the hard scale of the beast. All the other penetrate his hide. The hunters seems to work well in group. [SBLOCK=Map][URL="http://beta.ditzie.com/3802/4e557446a0bb7"]Map[/URL] - The brown squares are the trail and they are normal terrain. - The tree's square are difficult terrain and need one extra square to move through. - The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK] [SBLOCK=Status]Behemoth: HP -30; Tail Sweep used Spearman1: Spearman2: Spearman3: Spearman4: Spearman5: Dying Spearman6: Spearman7: Dying Spearman8: Spearman9: Spearman10: [/SBLOCK] [SBLOCK=OOC]48h have pass, The group is talking, and a new round have pass. For the theme, I will allow them on the next extended rest.[/SBLOCK] [/QUOTE]
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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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