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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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<blockquote data-quote="Velmont" data-source="post: 5667751" data-attributes="member: 13739"><p>The attempt of Raiyek seems to be unsuccessful. The language barrier seems too strong for him to overcome, even with Hadrak's help. But Georg feels the Bladelings have been hesitating a moment, but in front of the threat the beast creature toward them, they have continue to fight. Georg even have felt the behemoth hesitation.</p><p></p><p>The Behemoth sweep again his tails around him, downing again two other hunter. Raiyek have time to see the mace-tail coming to him and raise his shield and deflect the hit, but feels his arms becoming numb a moment under the strength of the creature. </p><p></p><p>The continue their fight. Two comes into close combat and stab the the creature, but the behemoth deflect the spear of one of his opponent and the hunter finish by stabbing his own friend. The others continue to throw their javelin and two make their mark. One seems annoyed by Raiyek being in front of him and shout after him, but Raiyek doesn't understand.</p><p></p><p>[SBLOCK=At renau1g][MENTION=54810]renau1g[/MENTION]: Siggar hears from the bladeling <span style="color: Sienna">"Get out of the way or fight with us."</span>. They seems to speak the Giant and another language you didn't understand earlier.[/SBLOCK]</p><p></p><p>[SBLOCK=Map]<a href="http://beta.ditzie.com/3802/4e5a3583e2091" target="_blank">Map</a></p><p></p><p>- The brown squares are the trail and they are normal terrain.</p><p></p><p>- The tree's square are difficult terrain and need one extra square to move through.</p><p></p><p>- The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<strong>Lizard</strong>:</p><p><strong>Free</strong>: <a href="http://invisiblecastle.com/roller/view/3166513/" target="_blank">Lizard recharge (1d6=5)</a></p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3166515/" target="_blank">Tail Sweep vs. Refl on Spearman4, Spearman6, Raiyek (1d20+11=27, 1d20+11=22, 1d20+11=18, 1d8+7=10)</a>[/SBLOCK]</p><p></p><p>[SBLOCK=Status]Behemoth: HP -42; Tail Sweep used</p><p>Spearman1:</p><p>Spearman2:</p><p>Spearman3:</p><p>Spearman4: Dying</p><p>Spearman5: Dying</p><p>Spearman6: Death</p><p>Spearman7: Stabilized</p><p>Spearman8:</p><p>Spearman9: Death</p><p>Spearman10: </p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]For the diplomacy check:</p><p>Base roll: 30</p><p>Aid Another from Hadrak: +2</p><p>Circumstance Bonus on Bladeling for stabilizing one of the group: +2</p><p>Circumstance penalty to speak an unknown language: -10</p><p>Total: 24</p><p>DC: 25 </p><p></p><p>Without the proper language, this is not an easy task. Also Georg figure out that if you convince one side to stop the fight, the other side will probably hold on their attack too.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5667751, member: 13739"] The attempt of Raiyek seems to be unsuccessful. The language barrier seems too strong for him to overcome, even with Hadrak's help. But Georg feels the Bladelings have been hesitating a moment, but in front of the threat the beast creature toward them, they have continue to fight. Georg even have felt the behemoth hesitation. The Behemoth sweep again his tails around him, downing again two other hunter. Raiyek have time to see the mace-tail coming to him and raise his shield and deflect the hit, but feels his arms becoming numb a moment under the strength of the creature. The continue their fight. Two comes into close combat and stab the the creature, but the behemoth deflect the spear of one of his opponent and the hunter finish by stabbing his own friend. The others continue to throw their javelin and two make their mark. One seems annoyed by Raiyek being in front of him and shout after him, but Raiyek doesn't understand. [SBLOCK=At renau1g][MENTION=54810]renau1g[/MENTION]: Siggar hears from the bladeling [COLOR="Sienna"]"Get out of the way or fight with us."[/COLOR]. They seems to speak the Giant and another language you didn't understand earlier.[/SBLOCK] [SBLOCK=Map][URL="http://beta.ditzie.com/3802/4e5a3583e2091"]Map[/URL] - The brown squares are the trail and they are normal terrain. - The tree's square are difficult terrain and need one extra square to move through. - The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK] [SBLOCK=Mechanic][B]Lizard[/B]: [B]Free[/B]: [url=http://invisiblecastle.com/roller/view/3166513/]Lizard recharge (1d6=5)[/url] [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3166515/]Tail Sweep vs. Refl on Spearman4, Spearman6, Raiyek (1d20+11=27, 1d20+11=22, 1d20+11=18, 1d8+7=10)[/url][/SBLOCK] [SBLOCK=Status]Behemoth: HP -42; Tail Sweep used Spearman1: Spearman2: Spearman3: Spearman4: Dying Spearman5: Dying Spearman6: Death Spearman7: Stabilized Spearman8: Spearman9: Death Spearman10: [/SBLOCK] [SBLOCK=OOC]For the diplomacy check: Base roll: 30 Aid Another from Hadrak: +2 Circumstance Bonus on Bladeling for stabilizing one of the group: +2 Circumstance penalty to speak an unknown language: -10 Total: 24 DC: 25 Without the proper language, this is not an easy task. Also Georg figure out that if you convince one side to stop the fight, the other side will probably hold on their attack too.[/SBLOCK] [/QUOTE]
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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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