Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velmont" data-source="post: 5684015" data-attributes="member: 13739"><p>Dane decide to charge the beast. After barely avoiding to fall on a slippery rock in the river, he hack and slash the creature who become frenzy and swipe everyone around him with his tail, killing two hunter and wounding Dane.</p><p></p><p>Georg put to sleep the last conscious hunter, leaving all of them lying unconscious or death on the ground.</p><p></p><p>Raiyek come to help Dane and strike true to the beast.</p><p></p><p>As the beast stand up, he sees that the group is leaguing with the hunters, and that they are a higher threat than the hunter was.</p><p></p><p>[SBLOCK=Elven]<span style="color: DarkGreen">"You'll pay one day for the death of my mate."</span>[/SBLOCK]</p><p></p><p>After speaking, the beast disappear to reappear on the island before fleeing through the forest with an unnerving ease. It seems as the trees are moving away from him as he walk by before covering him as he disappear into the forest.</p><p></p><p>[SBLOCK=Map]<a href="http://beta.ditzie.com/3802/4e723289428fb" target="_blank">Map</a></p><p></p><p>- The brown squares are the trail and they are normal terrain.</p><p></p><p>- The tree's square are difficult terrain and need one extra square to move through.</p><p></p><p>- The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<strong>Dane</strong>: Acrobatic roll: 10 Barely a success.</p><p>Also, I don't know how you reach such high bonus on your attack roll. I was expecting +15 and +19. Where come from the last +2? Anyway, both hit even without that +2.</p><p></p><p><strong>Behemoth</strong> Bloodied sweep is trigger as he become bloodied. He kill Spearman 8 and 10 and hit Dane for 8 damages and 5 ongoing damage.</p><p></p><p><strong>Georg</strong> Hit Behemoth and Spearman3. Spearman3 is unconscious.</p><p></p><p><strong>Raiyek</strong>: Doesn't spend an action point as his first attack has no more valid target. Hit behemoth.</p><p></p><p><strong>Behemoth</strong>: Stand Up, Teleport 3 squares. Run 7 squares through the forest, using his forest walk ability to have no penalty. Being too far into the forest, you cannot see it anymore. If you wish to follow him, you might have one last chance to hit him with a ranged attack, but as he doesn't have the difficult terrain penalty you suffer, he will distance you quickly after that.</p><p></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Status]Dane: 70/78. AP: 0</p><p></p><p>Behemoth: HP -145</p><p>Spearman1: Unconscious </p><p>Spearman2: Death</p><p>Spearman3: Unconscious</p><p>Spearman4: Stabilized</p><p>Spearman5: Stabilized</p><p>Spearman6: Death</p><p>Spearman7: Stabilized</p><p>Spearman8: Death</p><p>Spearman9: Death</p><p>Spearman10: Death</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5684015, member: 13739"] Dane decide to charge the beast. After barely avoiding to fall on a slippery rock in the river, he hack and slash the creature who become frenzy and swipe everyone around him with his tail, killing two hunter and wounding Dane. Georg put to sleep the last conscious hunter, leaving all of them lying unconscious or death on the ground. Raiyek come to help Dane and strike true to the beast. As the beast stand up, he sees that the group is leaguing with the hunters, and that they are a higher threat than the hunter was. [SBLOCK=Elven][COLOR="DarkGreen"]"You'll pay one day for the death of my mate."[/COLOR][/SBLOCK] After speaking, the beast disappear to reappear on the island before fleeing through the forest with an unnerving ease. It seems as the trees are moving away from him as he walk by before covering him as he disappear into the forest. [SBLOCK=Map][URL="http://beta.ditzie.com/3802/4e723289428fb"]Map[/URL] - The brown squares are the trail and they are normal terrain. - The tree's square are difficult terrain and need one extra square to move through. - The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK] [SBLOCK=Mechanic][B]Dane[/B]: Acrobatic roll: 10 Barely a success. Also, I don't know how you reach such high bonus on your attack roll. I was expecting +15 and +19. Where come from the last +2? Anyway, both hit even without that +2. [B]Behemoth[/B] Bloodied sweep is trigger as he become bloodied. He kill Spearman 8 and 10 and hit Dane for 8 damages and 5 ongoing damage. [B]Georg[/B] Hit Behemoth and Spearman3. Spearman3 is unconscious. [B]Raiyek[/B]: Doesn't spend an action point as his first attack has no more valid target. Hit behemoth. [B]Behemoth[/B]: Stand Up, Teleport 3 squares. Run 7 squares through the forest, using his forest walk ability to have no penalty. Being too far into the forest, you cannot see it anymore. If you wish to follow him, you might have one last chance to hit him with a ranged attack, but as he doesn't have the difficult terrain penalty you suffer, he will distance you quickly after that. [/SBLOCK] [SBLOCK=Status]Dane: 70/78. AP: 0 Behemoth: HP -145 Spearman1: Unconscious Spearman2: Death Spearman3: Unconscious Spearman4: Stabilized Spearman5: Stabilized Spearman6: Death Spearman7: Stabilized Spearman8: Death Spearman9: Death Spearman10: Death [/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
Top