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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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<blockquote data-quote="Velmont" data-source="post: 5738453" data-attributes="member: 13739"><p>After the sun is set, a large fire is lit on the central place. On one side of the fire, piece of meat from the beast have been placed so they can dry. On the other side, the bladelings have been preparing a feast. Different plates of meat, fish and roots vegetable have been prepared.</p><p></p><p>The night start around plates, and the group and the healthy hunters have to pick the first choice before the remaining of the tribe pick up there plates. Discussion goes around. Pretor and Feyr are sitting nearby. </p><p></p><p>Feyr is speaking of his travel to Daunton, where he has been searching for the trace of a group of adventurer who would have stolen a relic of their tribe a decade ago. The relic had been store in the tomb of an ancestor. The Gods had spoken to him about the defiling of the tomb and he had been hunting a group of adventurer with a minimal description without much success.</p><p></p><p>Pretor spoke about his origin. He had been a member of a tribe of his own kind. But when the cursed felt on Valhyr, his tribe became mad. For a reason he doesn't know, he kept all his sanity and escape the bloodfrenzy of his tribe. He traveled to the bladeling village, where both tribes lived in mutual respect and made some trade. The baldeling tribe has escaped the continent a month after his arrival, after an attack of a group of angel.</p><p></p><p>The night continue with hunting story. The group doesn't understand much as all is spoken in the native language, but the choreograph of the storyteller make the story pretty interesting. The first story is quickly recognize as the event of the morning, then followed by other hunting story.</p><p></p><p>Late in the night, drum music starts and the people starts to dance. A bladeling speaking giant, named Gruco, come to Sigarr and explain a hut have been prepare for the group. He also tells that he will be their guide on the sea. On that, he leave the group to take some rest as the ship will leave before sunrise the next day.</p><p></p><p>[OOC]Feel free to interact with anyone during the night. Unless their is a lot of interaction, I'll probably make a post Monday with the travel on the sea.[/OOC]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5738453, member: 13739"] After the sun is set, a large fire is lit on the central place. On one side of the fire, piece of meat from the beast have been placed so they can dry. On the other side, the bladelings have been preparing a feast. Different plates of meat, fish and roots vegetable have been prepared. The night start around plates, and the group and the healthy hunters have to pick the first choice before the remaining of the tribe pick up there plates. Discussion goes around. Pretor and Feyr are sitting nearby. Feyr is speaking of his travel to Daunton, where he has been searching for the trace of a group of adventurer who would have stolen a relic of their tribe a decade ago. The relic had been store in the tomb of an ancestor. The Gods had spoken to him about the defiling of the tomb and he had been hunting a group of adventurer with a minimal description without much success. Pretor spoke about his origin. He had been a member of a tribe of his own kind. But when the cursed felt on Valhyr, his tribe became mad. For a reason he doesn't know, he kept all his sanity and escape the bloodfrenzy of his tribe. He traveled to the bladeling village, where both tribes lived in mutual respect and made some trade. The baldeling tribe has escaped the continent a month after his arrival, after an attack of a group of angel. The night continue with hunting story. The group doesn't understand much as all is spoken in the native language, but the choreograph of the storyteller make the story pretty interesting. The first story is quickly recognize as the event of the morning, then followed by other hunting story. Late in the night, drum music starts and the people starts to dance. A bladeling speaking giant, named Gruco, come to Sigarr and explain a hut have been prepare for the group. He also tells that he will be their guide on the sea. On that, he leave the group to take some rest as the ship will leave before sunrise the next day. [OOC]Feel free to interact with anyone during the night. Unless their is a lot of interaction, I'll probably make a post Monday with the travel on the sea.[/OOC] [/QUOTE]
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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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