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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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<blockquote data-quote="Velmont" data-source="post: 5794446" data-attributes="member: 13739"><p>The envoy release another group of sea serpent. Somehow, Hadrak is warded again, thanks to his god, but the rest of the group is heavily hitted. Georg and Dane are just unable to avoid the full hit. All hitted are restrained by the ethereal sea serpent and feels there life being drained away.</p><p></p><p>The two warriors on Georg stand back and pick javelin they shoot at Georg. He is unable to avoid both and get wounded by one. One of them also suddenly get hit by the divine light sent by Raiyek's god.</p><p></p><p>The warrior pushed in the water jump back on the deck and attack Incarnation but miss it and feels a psychic feedback from his attack. He quickly jump back into the water.</p><p></p><p>The last warrior jump on Hadrak, now alone and his friend being unable to come to his help. He trust his rusty rapier into the dwarf.</p><p></p><p>The slayer, feeling the danger of fighting Dane, decide to jump into the water and disappear out of sight, but not before leaving an opening for the dwarf.</p><p></p><p>[SBLOCK=OOC][MENTION=36973]stonegod[/MENTION]: Unless I miss something, your Aurelia's Doomed Insight draw an AoO from Slayer (which miss).</p><p></p><p>[MENTION=79391]Nebten[/MENTION]: Slayer trigger your combat challenge. I'll let you roll, but don't forget you are restrained at the moment it happen and you are within a Vile Stencth Aura.</p><p></p><p>[MENTION=57255]Lord Sessadore[/MENTION]: Restrained is an effect that last until the end of your next turn. No save possible. Divine Mettle wasn't expended.</p><p></p><p><strong>Vile Stench:</strong> This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.</p><p></p><p><strong>Horrid Form:</strong> Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance. [/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<strong>Georg:</strong> Fire shield damage both warriors</p><p><strong>Dane:</strong> Hit Warrior and push it into the water. Hit Slayer.</p><p><strong>Hadrak:</strong> Miss</p><p><strong>Incarnation:</strong> Aurelia's Doomed Insight miss Warrior 3. Proclamation Hit everyone except W2 and Envoy.</p><p><strong>Slayer</strong>: <a href="http://invisiblecastle.com/roller/view/3344985/" target="_blank">Slayer AoO vs Ac on Incarnation (1d20+14=15, 1d8+6+2=12)</a> Miss.</p><p><strong>Georg</strong>: Hit Envoy, W3 and W4.</p><p><strong>Raiyek</strong>: Hit.</p><p></p><p><strong>Envoy:</strong></p><p><strong>Start</strong>: Takes 5 fire damage and <a href="http://invisiblecastle.com/roller/view/3344993/" target="_blank">Recharge (1d6=5)</a> Winding Serpent recharge.</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/3344996/" target="_blank">Envoy use Winding Serpent vs Refl on Dane; Georg; Hadrak; Incarnation; Raiyek (1d20+13=33, 1d20+13=33, 1d20+13=18, 1d20+13=23, 1d20+13=23, 2d8+6=21)</a> Critical on Dane and Georg for 22 necrotic damage. Hit Incarnation for 21 necrotic damage and Raiyek for 20 necrotic damage. Everyone hit is Restrained until the end of your next turn.</p><p><strong>End</strong>: <a href="http://invisiblecastle.com/roller/view/3345020/" target="_blank">Envoy save vs ongoing fore damage (1d20+2=19)</a> Saved</p><p></p><p><strong>Warrior 1:</strong></p><p><strong>Start</strong>: <a href="http://invisiblecastle.com/roller/view/3345012/" target="_blank">Recharge Slippery Strike for W1 (1d6=2)</a> No</p><p><strong>Move</strong>: Shift to L9</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/3345004/" target="_blank">Warrior 1 Javelin vs AC on Georg (1d20+14=16, 1d6+6+2=11)</a> Miss.</p><p></p><p><strong>Warrior 2:</strong></p><p><strong>Start</strong>: <a href="http://invisiblecastle.com/roller/view/3345013/" target="_blank">Recharge Slippery Strike for W2 (1d6=5)</a> Yeah</p><p><strong>Move</strong>: Shift to L9</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/3345009/" target="_blank">Warrior 2 Javelin vs AC on Georg (1d20+14=31, 1d6+6+2=12)</a> Hit for 10 damage and 2 poison damage. Warrior 2 also takes 9 radiant damages from Divine Challenge.</p><p></p><p><strong>Warrior 3:</strong></p><p><strong>Start</strong>: Takes 5 fire damage</p><p><strong>Move</strong>: Climb to O11</p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3345010/" target="_blank">Slippery Strike vs AC on Incarnation (1d20+14=16, 1d8+6+2=13)</a> Miss and takes 3 psychic damages and shift to P11.</p><p><strong>End</strong>: <a href="http://invisiblecastle.com/roller/view/3345023/" target="_blank">W3 save vs ongoing fore damage (1d20=20)</a> Saved</p><p></p><p><strong>Warrior 4:</strong></p><p><strong>Start</strong>: Takes 5 fire damage</p><p><strong>Move</strong>: Walk to L14</p><p><strong>Standard</strong>: <a href="http://invisiblecastle.com/roller/view/3345011/" target="_blank">Warrior 4 Rusty Rapier vs AC on Hadrak (1d20+14=32, 1d8+6+2=12)</a></p><p><strong>End</strong>: <a href="http://invisiblecastle.com/roller/view/3345024/" target="_blank">W4 save vs ongoing fore damage (1d20=15)</a> Saved</p><p></p><p><strong>Slayer:</strong></p><p><strong>Move</strong>: Shift to P13</p><p><strong>Move</strong>: Swim out of sight</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Map]<a href="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedE84UlVOc1BGb3RNdlIzWXNqY095WVE#gid=0" target="_blank">Map</a>[/SBLOCK]</p><p></p><p>[SBLOCK=Stats]Dane (M13): 56/78; 0THP; HS 12/12; AP 0; Restained UEoNT;</p><p>Georg (M11): 26/60; 0THP; HS 10/10; AP 1; <span style="color: Red">Bloodied</span>; Restained UEoNT;</p><p>Hadrak (N14): 66/78; 0THP; HS 10/10; AP 1;</p><p>Incarnation (N12): 26/79; 0THP; HS 12/12; AP 0; <span style="color: Red">Bloodied</span>; Restained UEoNT;</p><p>Raiyek (N10): 38/74; 0THP; HS 11/11; AP 1; Restained UEoNT;</p><p></p><p>Envoy (Q9): -39; AC?? F20 R23 W24; Resist Cold 5; Cursed;</p><p>Warrior1 (L10): -35; AC23 F20 R23 W20; Cursed;</p><p>Warrior2 (L11): -43; AC23 F20 R23 W20; Cursed;</p><p>Warrior3 (O12): -54; AC23 F20 R23 W20; <span style="color: Red">Bloodied</span>; Cursed;</p><p>Warrior4 (O15): -33; AC23 F20 R23 W20; Cursed;</p><p>Slayer (O13): -31; AC23 F20 R23 W20; Cursed;</p><p></p><p><strong>Power used:</strong> </p><p>Dane: <span style="color: Red">Shield Bash</span>, <span style="color: Red">Probing Attack</span></p><p>Georg: <span style="color: Red">Fire Burst</span>, <span style="color: Red">Shield</span>, <span style="color: Red">Fire Shroud</span></p><p>Hadrak:</p><p>Incarnation: <span style="color: Red">Wrathful Aspect of the Black's Disciple</span>, <span style="color: Red">Icy Prison of the Fire Mage</span>, <span style="color: Gray">Proclamation of Doom</span></p><p>Raiyek:</p><p></p><p>Envoy: Winded Serpent</p><p>Warrior1: Slippery Strike</p><p>Warrior2: </p><p>Warrior3: Slippery Strike</p><p>Warrior4:</p><p>Slayer:[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5794446, member: 13739"] The envoy release another group of sea serpent. Somehow, Hadrak is warded again, thanks to his god, but the rest of the group is heavily hitted. Georg and Dane are just unable to avoid the full hit. All hitted are restrained by the ethereal sea serpent and feels there life being drained away. The two warriors on Georg stand back and pick javelin they shoot at Georg. He is unable to avoid both and get wounded by one. One of them also suddenly get hit by the divine light sent by Raiyek's god. The warrior pushed in the water jump back on the deck and attack Incarnation but miss it and feels a psychic feedback from his attack. He quickly jump back into the water. The last warrior jump on Hadrak, now alone and his friend being unable to come to his help. He trust his rusty rapier into the dwarf. The slayer, feeling the danger of fighting Dane, decide to jump into the water and disappear out of sight, but not before leaving an opening for the dwarf. [SBLOCK=OOC][MENTION=36973]stonegod[/MENTION]: Unless I miss something, your Aurelia's Doomed Insight draw an AoO from Slayer (which miss). [MENTION=79391]Nebten[/MENTION]: Slayer trigger your combat challenge. I'll let you roll, but don't forget you are restrained at the moment it happen and you are within a Vile Stencth Aura. [MENTION=57255]Lord Sessadore[/MENTION]: Restrained is an effect that last until the end of your next turn. No save possible. Divine Mettle wasn't expended. [B]Vile Stench:[/B] This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect. [B]Horrid Form:[/B] Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance. [/SBLOCK] [SBLOCK=Mechanic][B]Georg:[/B] Fire shield damage both warriors [B]Dane:[/B] Hit Warrior and push it into the water. Hit Slayer. [B]Hadrak:[/B] Miss [B]Incarnation:[/B] Aurelia's Doomed Insight miss Warrior 3. Proclamation Hit everyone except W2 and Envoy. [B]Slayer[/B]: [url=http://invisiblecastle.com/roller/view/3344985/]Slayer AoO vs Ac on Incarnation (1d20+14=15, 1d8+6+2=12)[/url] Miss. [B]Georg[/B]: Hit Envoy, W3 and W4. [B]Raiyek[/B]: Hit. [B]Envoy:[/B] [B]Start[/B]: Takes 5 fire damage and [url=http://invisiblecastle.com/roller/view/3344993/]Recharge (1d6=5)[/url] Winding Serpent recharge. [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/3344996/]Envoy use Winding Serpent vs Refl on Dane; Georg; Hadrak; Incarnation; Raiyek (1d20+13=33, 1d20+13=33, 1d20+13=18, 1d20+13=23, 1d20+13=23, 2d8+6=21)[/url] Critical on Dane and Georg for 22 necrotic damage. Hit Incarnation for 21 necrotic damage and Raiyek for 20 necrotic damage. Everyone hit is Restrained until the end of your next turn. [B]End[/B]: [url=http://invisiblecastle.com/roller/view/3345020/]Envoy save vs ongoing fore damage (1d20+2=19)[/url] Saved [B]Warrior 1:[/B] [B]Start[/B]: [url=http://invisiblecastle.com/roller/view/3345012/]Recharge Slippery Strike for W1 (1d6=2)[/url] No [B]Move[/B]: Shift to L9 [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/3345004/]Warrior 1 Javelin vs AC on Georg (1d20+14=16, 1d6+6+2=11)[/url] Miss. [B]Warrior 2:[/B] [B]Start[/B]: [url=http://invisiblecastle.com/roller/view/3345013/]Recharge Slippery Strike for W2 (1d6=5)[/url] Yeah [B]Move[/B]: Shift to L9 [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/3345009/]Warrior 2 Javelin vs AC on Georg (1d20+14=31, 1d6+6+2=12)[/url] Hit for 10 damage and 2 poison damage. Warrior 2 also takes 9 radiant damages from Divine Challenge. [B]Warrior 3:[/B] [B]Start[/B]: Takes 5 fire damage [B]Move[/B]: Climb to O11 [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3345010/]Slippery Strike vs AC on Incarnation (1d20+14=16, 1d8+6+2=13)[/url] Miss and takes 3 psychic damages and shift to P11. [B]End[/B]: [url=http://invisiblecastle.com/roller/view/3345023/]W3 save vs ongoing fore damage (1d20=20)[/url] Saved [B]Warrior 4:[/B] [B]Start[/B]: Takes 5 fire damage [B]Move[/B]: Walk to L14 [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/3345011/]Warrior 4 Rusty Rapier vs AC on Hadrak (1d20+14=32, 1d8+6+2=12)[/url] [B]End[/B]: [url=http://invisiblecastle.com/roller/view/3345024/]W4 save vs ongoing fore damage (1d20=15)[/url] Saved [B]Slayer:[/B] [B]Move[/B]: Shift to P13 [B]Move[/B]: Swim out of sight [/SBLOCK] [SBLOCK=Map][URL="https://docs.google.com/spreadsheet/ccc?key=0AuMSUnUXMkuedE84UlVOc1BGb3RNdlIzWXNqY095WVE#gid=0"]Map[/URL][/SBLOCK] [SBLOCK=Stats]Dane (M13): 56/78; 0THP; HS 12/12; AP 0; Restained UEoNT; Georg (M11): 26/60; 0THP; HS 10/10; AP 1; [COLOR="Red"]Bloodied[/COLOR]; Restained UEoNT; Hadrak (N14): 66/78; 0THP; HS 10/10; AP 1; Incarnation (N12): 26/79; 0THP; HS 12/12; AP 0; [COLOR="Red"]Bloodied[/COLOR]; Restained UEoNT; Raiyek (N10): 38/74; 0THP; HS 11/11; AP 1; Restained UEoNT; Envoy (Q9): -39; AC?? F20 R23 W24; Resist Cold 5; Cursed; Warrior1 (L10): -35; AC23 F20 R23 W20; Cursed; Warrior2 (L11): -43; AC23 F20 R23 W20; Cursed; Warrior3 (O12): -54; AC23 F20 R23 W20; [COLOR="Red"]Bloodied[/COLOR]; Cursed; Warrior4 (O15): -33; AC23 F20 R23 W20; Cursed; Slayer (O13): -31; AC23 F20 R23 W20; Cursed; [B]Power used:[/B] Dane: [COLOR="Red"]Shield Bash[/COLOR], [COLOR="Red"]Probing Attack[/COLOR] Georg: [COLOR="Red"]Fire Burst[/COLOR], [COLOR="Red"]Shield[/COLOR], [COLOR="Red"]Fire Shroud[/COLOR] Hadrak: Incarnation: [COLOR="Red"]Wrathful Aspect of the Black's Disciple[/COLOR], [COLOR="Red"]Icy Prison of the Fire Mage[/COLOR], [COLOR="Gray"]Proclamation of Doom[/COLOR] Raiyek: Envoy: Winded Serpent Warrior1: Slippery Strike Warrior2: Warrior3: Slippery Strike Warrior4: Slayer:[/SBLOCK] [/QUOTE]
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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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