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<blockquote data-quote="Wycen" data-source="post: 5817309" data-attributes="member: 13732"><p>More than one thread at Paizo covers this, but the last one I read was about 2 weeks ago, so I don't know if it has sank to the bottom of the board by now or not.</p><p></p><p>Usually when I hear or read bad things about a Paizo AP, it is never the whole thing, just a particular module or maybe the lack of a link between adventures. Or sometimes a particular encounter or rarely whole adventure is too hard or maybe lacks a reason to motivate the players.</p><p></p><p>My experience is unfortunately limited.</p><p></p><p>I played through 4 and a half adventures of the <strong>Savage Tide</strong> before our game died. It was fun (for me) but deadly.</p><p></p><p>I played through maybe the whole 1st book of <strong>Legacy of Fire</strong> before our game died. Actually, that isn't true, I joined after they started so I don't know how much I missed. I know I missed the pugwumpis. I liked some of the unique treasure and encounters.</p><p></p><p>We just finished book 1 of the <strong>Carrion Crown</strong>. I could post a more comprehensive bunch of info on that. Again, I joined after they started. I don't think anything we fought was particularly deadly to the whole group, but perhaps that's because I'm considering meta-game issues. The DM is more fluid with interpretting the rules, so for example when the rogue rolled a natural 1 for an attack he ended up stabbing our grappled teammate in one battle, instead of completely missing. On the other hand, sometimes things that should not damage an opponent inflict a point or two of damage. The haunts were probably more dangerous due to ability damage. The ghost wizard was dangerous up until he decided to cast a spell in front of the barbarian who smacked him with an attack of opportunity. The rest of the group was relieved, so I kept shut and didn't ask why a wizard, even a ghost, would try to fiddle with spells in front of a warrior. I'm not privy to the motivations of the NPC's of course. The treasure we took from this whole thing was piddly. I suspect the DM wants to keep a tight reign on treasure. I will probably eventually take Craft Wondrous Item if the 2nd adventure is also treasure poor.</p><p></p><p>Soon I will also be playing a campaign of either Curse of the Crimson Throne, (more likely) or Kingmaker (less likely). We aren't starting that until March.</p><p></p><p>I've also read a few random AP adventures and played through at least one, but don't recall much other than being entertained.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5817309, member: 13732"] More than one thread at Paizo covers this, but the last one I read was about 2 weeks ago, so I don't know if it has sank to the bottom of the board by now or not. Usually when I hear or read bad things about a Paizo AP, it is never the whole thing, just a particular module or maybe the lack of a link between adventures. Or sometimes a particular encounter or rarely whole adventure is too hard or maybe lacks a reason to motivate the players. My experience is unfortunately limited. I played through 4 and a half adventures of the [B]Savage Tide[/B] before our game died. It was fun (for me) but deadly. I played through maybe the whole 1st book of [B]Legacy of Fire[/B] before our game died. Actually, that isn't true, I joined after they started so I don't know how much I missed. I know I missed the pugwumpis. I liked some of the unique treasure and encounters. We just finished book 1 of the [B]Carrion Crown[/B]. I could post a more comprehensive bunch of info on that. Again, I joined after they started. I don't think anything we fought was particularly deadly to the whole group, but perhaps that's because I'm considering meta-game issues. The DM is more fluid with interpretting the rules, so for example when the rogue rolled a natural 1 for an attack he ended up stabbing our grappled teammate in one battle, instead of completely missing. On the other hand, sometimes things that should not damage an opponent inflict a point or two of damage. The haunts were probably more dangerous due to ability damage. The ghost wizard was dangerous up until he decided to cast a spell in front of the barbarian who smacked him with an attack of opportunity. The rest of the group was relieved, so I kept shut and didn't ask why a wizard, even a ghost, would try to fiddle with spells in front of a warrior. I'm not privy to the motivations of the NPC's of course. The treasure we took from this whole thing was piddly. I suspect the DM wants to keep a tight reign on treasure. I will probably eventually take Craft Wondrous Item if the 2nd adventure is also treasure poor. Soon I will also be playing a campaign of either Curse of the Crimson Throne, (more likely) or Kingmaker (less likely). We aren't starting that until March. I've also read a few random AP adventures and played through at least one, but don't recall much other than being entertained. [/QUOTE]
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